dogatsahin
27 Reviews liked by dogatsahin
Sonic the Hedgehog 2
1992
it's a massive improvement over the first game but that doesn't change the fact that the folks who designed the last level are definitely going to hell
Finally straight people also have their FFXV
Off
2008
This review contains spoilers
The ending to this game is literally just Hydrogen Bomb vs Coughing Baby
Sonic Heroes
2003
Endlessly charming and colorful and spirited but unfortunately playing it is like trying to control a wet bar of soap by blasting it with a leaf blower
Super Metroid
1994
ecnebilerden linç yemek istemediğim için türkçe yazcam ama hayal kırıklığı oldu bu ya. zero mission ve fusion'ı çok severek oynamış biri olarak serinin en iyisi dedikleri şu oyunu sonunda oynayabildim hem de sotn'dan hemen sonra ama ben bunu sotn'dan daha çok sevmeyi beklerken sotn her konuda daha iyi çıktı. metroidvania türüyle yıldızım barışmayacak galiba asla, türün mihenk taşlarını oynadım gerisine gerek yok herhalde.
Dirt Rally 2.0
2019
ARACIMIZIN MOTORUNDA YÜRÜRÜNDE EN UFAK PROBLEM YOKTUR BAKIMLARI YAPILMIŞTIR MUAYENESİ 1 SENE MEVCUT ÇELİK JANTLI LASTİKLERİ İYİ DURUMDA İÇİ DÖŞEMELERİ TORPİDOSU PIRIL PIRIL DİZEL AZ YAKITLIDIR ARACIMIZDA DEĞİŞEN KAZA BOYA YOKTUR ORJİNAL BİR ARAÇTIR TAVANDA KAPUTTA BAGAJDA GÜNEŞ YANIKLARI VAR ORJİNALLİĞİ HİÇ ELLENMEMİŞTİR BU TEMİZLİKTE SİTEDE TEK HAYIRLI OLSUN
Emily is Away
2015
Emilynin love bombing+gaslighting+ghosting i halis mi
Emily is Away
2015
derdinekeder_alayinagider_asaletinyeter_kasapserdar@sagolera.com
Fatal Frame
2001
Ass backwards as I like to go about these things, Fatal Frame II was my first introduction to the series, a delightful masterpiece of survival horror that piqued my interest to try its inception title this Halloween season. Having heard Fatal Frame being described as a tech demo for the PS2 over the years, I find that distinction a bit patronizing and unfair, considering how successfully the series hits it out of the park on its first try.
Fatal Frame is a testament to the aesthetic prowess and hoist Shintoism is capable of instilling in the horror genre, placing the player in an otherwordly creacky dilapidated mansion of suffocating folkloric symbolism and eerie culturally alien soundscapes drenched in darkness that elevate its humble Resident Evil-like fixed angle backtracking into one of the most oppressive and nerve-racking house of horrors that has you dreading getting past static kimono stands and samurai armor statues.
The highlight of Fatal Frame is of course its antagonistic force: the ghosts. Not just the crafsmanship put into their creepy and unsettling designs and the inherent capacity ghosts have to scare the shit out of us, but ultimately the concept of having to dispel them using a photo camera. Forcing the player to gaze straight into fear as it slowly glides towards them until the very last moment is one of the most ingenious design choices ever conceived in the genre that affirm videogames as the superior venue to explore horror, placing the responsibility of creating tension and scares on the one holding the controller.
Fatal Frame II is a refined revision of the concepts presented by its predecessor, improving upon the established core gameplay loop and retelling much of the same story, ideas and themes of ritualistic dogmas imposing on individualism in a more confident coat of paint that might make the first entry obsolete in the eyes of many. But as the foundation of the entire franchise, Fatal Frame is a singular cohesive haunting experience that doesn't overstay its welcome and utilizes the early stages of PS2 development to invoke one of the scariest games of all time.
No More Heroes III
2021
average marvel fan versus average miike appreciator