I love picross! I love detective stories!

Do they blend well together? Not really unfortunately.
It felt like either reading through a novel where every few minutes you had to complete a picross puzzle out of nowhere, or playing a picross game where I had to wait until I could get another puzzle.

Both main components of this game feel way too disconnected. It's like they started writing the story, then needed to have an interactive part that doesn't solely rely on using evidences like Ace Attorney and isn't completely unhinged like Danganronpa, and ultimately decided to use picross, which is kinda lame tbh.

While the original promise doesn't blend all that well together, I still had fun with it. The plot started being engaging after the 1st chapter, I thought the graphics were a little bit too simplistic even for the genre but the character design and backgrounds were alright, the music was great, and despite everything I'm a huge sucker for picross.

If you're a fan of Ace Attorney-like games or even visual novels in general, the enjoyment you'll get from this game will heavily depends on how much you like picross, or else you'll quickly lose interest.

It's been 2 years since it released and, while it doesn't seem to be likely, I'd love if it had a sequel. Maybe they could make use of other types of puzzles next time, but it would be a real shame if the story doesn't continue, just like I can't imagine the Ace Attorney series only having the 1st game to play.

She Dune The Worm On My Squid?? I'm Game!

An amazing port that enhances greatly the original game and also corrects many of the short-comings which almost ruined the original experience for me.

Special stages still sucks, but now that they're running decently in 3D, I can finally get all emeralds! Also, it's great not having to redo the whole game if you get a game over against the death egg robot.

While it didn't bother me to endure ads between levels (because I didn't pay for it), I got really annoyed by them playing each time I paused the game and between each bosses in the boss rush mode. This sucks and I'm pretty sure they're financially stable enough to remove them altogether.

Also I which Tails had a super-form like they did later on in Mania but oh well.

Other than that this remaster is excellent and everything you'd want from a Sonic 2 port if you can endure touch-screen control. Can't wait for it to be playable with a controller in Sonic Origins.

screw the new movie which made me play the one game in which i could never get all the emeralds

This game is so bad I didn't even gave it a perfect score even though you can quite literally play as Marx.

jumps in this game be like superjank

Quite literally the most gorgeous game ever made.

Though I hope whoever decided to make some boss phases not shoot any parriable pink bullets, even though they're mandatory for having an A+ rank, has a very bad day :)

everybody gangsta til the exp point appears between the 3 shroomish

After a near 10 year period since embracing 3D and releasing generic games at best or down right insulting experiences most of the time, Pokémon has finally found a good and innovative game at last that, dare I say it, can equals the latter 2D games in enjoyability.

Better late than never I guess.

I had a ton of fun with it. The exploration feels great and, unlike BotW which the game clearly drew its inspiration from, gets continously renewed with the rideable Pokémons you get throughout your journey, making it all the more satisfying when returning to previously explored areas. It never gets stall. Speaking of areas, each one is unique enough from one another and they all have their fair share of interesting landmarks to explore.

Even though I have yet to fill the pokédex, and I intend to, making every single monsters have their profile to complete was an insanely good decision, because it now just made each one stand out by offering new ways to engage with them through these mini-challenges, unlike the previous entries where completing the dex involved catching them all once and that's it (and even then I never did it because it always felt like a second thought by the devs, because literally nothing encouraged me to do it).

Those two main elements were why I had such a good time playing through it, but unfortunately this game also has many questionable, amateur-ish, lazy or even terrible aspects to it, most of them due to time and budget constraints I assume.

Like, having one main town growing as you advance through is an amazing idea on paper (and one that has proven to be a great selling point in other games) but here it's so boring and whatever. No NPC has anything interesting to say and almost every sidequests are the most bland and "whatever" things in the world, which I admit is a step up from SwSh but come on. I think the most bafflingly lazy thing in that game is the way to grow your inventory size. I'm not gonna spoil it but man that's hilariously inexcusable.

Another frustrating thing are the wild "agressive" mons that want to kill you for some reason. The first time around I thought it was neat and added some tension to exploring, but then it happened so much when I needed to concentrate on things or to be sneaky it became really annoying. It would also replace the area theme songs (which btw are incredible you should listen to them on their own) with some generic BotW "music when you're spotted by bokoblins".

As for the graphics, the initial trailers made it look like complete crap, but honestly it never bothered me when playing it. The artstyle has a unique "cheap but kinda stylized but still ugly" feel to it, much like SwSh, so I guess that's now the series visual identity. It's still a shame because we've seen how many pretty games can run even something as weak as the Switch (SMT V, DQXI, MH:R...), and also because every Pokémon games from GBA to 3DS looked great and appealing for their platform.

As for the plot, it's fine. It's not as insulting as SwSh so there's that, but it serves its purpose and that's completely fine. It only gets interesting at the end and that's basically it.

Overall, despite all the gripes I have with Legends Arceus, all of them were pretty minor for me at least (it may not be for you though) and never changed my mind on the fact that during those 40 hours exploring an ancient version of the Sinnoh region, I had a big smile on my face :)

They now have a great recipe for games that needs to be improved in many regards. I believe they can and that's where the series is headed, but honestly I wouldn't be surprised if they fuck it up.

EDIT: I 100%ed the game. Still think it's great even if completing the pokédex had some insane requirements (like pokémons locked in the really seldom space-time distortions), their next installment can only go up from here and hopefully erase all the rough aspects of the game.

I can easily see myself replaying this game in a few years after other legends games had come out and being like "Wow there is so many things wrong with this how did I even liked it in the 1st place?"

someone at gamefreak saw the thirsty guards in gen 1 and said "what if every plotpoint in our game was as lazy and dumb as that one particular event from this 1996 gameboy game".

I get why people appreciate those relaxing and minimalistic games, both simplistic in their artstyle and gameplay, but man does it get really stale and boring after a while.

Never played until now, really surprised with how much elements Mario Odyssey took from it.

this game has AMAZING vibes

> starts the game and immediately do a bunch of social reforms
> everyone starts loving you and faith in democracy is restored
> you get shot by a mysterious individual within a month of power, it's over
> it only happens if you pick the US

it do be like that

Such a shame how boring this game can get when the plot is pretty interesting, some songs are fire and most importantly it looks absolutely stunning from the beginning to the end.

The characters are really expressive and have memorable designs, the lands you walk on are have great patterns and the background (and sometime foreground) are so detailed and beautiful and have amazing parallax it's... it's the best looking pixel art game I've played.

I'm not familiar with its development cycle, I just know it began a billion years ago so I assume they spent most of the time working on the artstyle. Also the fact I haven't been waiting for this game since its announcement is part of why I'm not being as harsh on it as other people I guess.

The gameplay is very unsatisfying however. The basic and spider shots feel weak, the fire canon takes way too long before you can fire again and because we can just fly around the battles feel weirdly boring as you can go about anywhere in the room, unless you're in a tight passage. The dungeons were pretty well thought out so I'll give it that.

Anyway it was overall pretty disappointing but still a fine short game with a ball-busting artstyle and an "average gameplay", whatever that means lmao.