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I think it's my favorite Metroid game so far. People complain about the Chozo guiding thing but I never cared about it while playing, and the game keeps rewarding you for straying from the main path, which is exactly how I play these games. Its shortness also heavily encourages replayability.

However I have to remove ½ a star because of the weird unnecessary last section of the game, the bosses that are all way too easy, and Mother Brain, ripped out of the original NES game and so really shitty.

But I still love this game. It's not a faithful remake of the first Metroid, but instead a reimagination of it that does its own thing.

I got 68% on my 1st playthrough :/

The thought of a Japanese man during the 80s earning his salary for months to buy the awaited sequel of SMB only to get this piece of shit game he'll never finish is hilarious.

Chrono Trigger is the most polished SNES game ever made.

Whether it's the whimsical soundtrack, the amazing pixel art or the really touching story, almost everything from that game is top-notch. Its insane production value from Square is REALLY apparent when playing it. My only grip with it is the battle system and the difficulty: I absolutely loathe the ATB system and I felt the game was way too easy, apart from some bosses (though it never became boring so I don't mind the easiness).

One thing I noticed too is that the characters never look like they were designed by Akira Toriyama while playing the game. Obviously there's only so much you can do with that many pixels, but idk, everytime I see their portraits in the menu or watch the PS1 cutscenes, I'm always surprised for a little bit.

I always knew about the game and how it was suposedly perfect in every single way, so maybe it came off a little disapointing to me when it wasn't, but I still had an amazing time with this timeless (eheh) classic.

I used to think this game had photorealistic graphics.

Where did this game come from? I remember playing it and I still have the box, but where did I get it? What is happening!?

A perfect collection of perfect remasters of perfect games that I'll never get to replay again because my PS3 got stolen :(

This review contains spoilers

The Simpson Game really respects its JRPG roots by having God as the final boss.

"My favorite piece of media is the Shin Megami Tensei series of game" - Matt Groening

Yoshi's Island is perhaps the most frustrating Mario game I played.
It looks and sounds amazing, as any 1st party SNES game does, it also has new interesting mechanics, but the scoring system is what completely ruined the game to me. Because finishing a level without obtaining a perfect score lefts me greatly disatified, I am constantly feeling the need to always have a 100% rating. But even then, I really enjoyed searching for the flowers and red coins. What I didn't enjoy however was having to finish levels with all my health. This ruined everything as the game constantly presents new ennemies and obstacles but Yoshi really doesn't feel as tight to control as Mario in SMW for example. Having to constantly be on my guard on every levels eventually felt like a chore and it became exhausting.
Maybe I am too harsh and that the main problem is simply me and my completionist impulse, but don't get it twisted, it pains me so much seeing myself beaten by this dumb baby game.

After making the Erdrick trilogy, Yuji Horii and his team decided making one of the best and most ambitious game in the series (which is saying a lot): Dragon Quest IV.

The game features a somewhat generic story about a hero (you) on a journey to defeat evil from the world, alongside his/her companions. That last part is essentially important, as it is what makes this originally NES game truly shine.

Indeed, after a brief prologue (only present in the remakes) where you familiarize with the hero and their neighbours, the games now opens Chapter 1 and makes you play Ragnar McRyan, a soldier on a quest to find and rescue missing childs from the kingdom. This surprising turn of event is far from over, as the 4 first chapters of the game each makes you play a different cast of characters, each having their own separate background, musical theme and journey. These chapters all serve as a subtle tutorial to the game different mechanics, a buildup for the main plot and Psaro, the main antagonist constantly mentioned but never shown yet, and most importantly an introduction to all of the hero's companions: the "chosen" you play during those chapters.

This unconventional method of storytelling is really effective, as we are always extremely attached to each and every characters despite the fact they almost never talk or interact with each other, or at least until the iOS and Android version that introduces a neat party chat system to the game in the West. The chapters also serve on the gameplay perspective, as throughout them we ultimately get used to all the different class each companions have.

But after those are over, the game may now truly begins in chapter 5, the last chapter of the game where you finally get to play the main character, the hero you named at the very beginning of the game. Throughout this chapter, you gradually encounter the 7 companions you played earlier and once you get all of them, the game now plays an amazing and triumphant overworld song (https://www.youtube.com/watch?v=CSRnyb858dg&t=169s), celebrating your journey and your imminent victory.

As I wrote earlier, chapter 5 is where the game truly begins. Once you get a ship, the world map is now almost entirely open for exploration, much like in Dragon Quest II and III. You get to explore new towns with each having their own unique element, venture in dungeons/towers where the same can be said about them, revisit locations you familiarized in the previous chapters with most of them having something new to see, watch the plot unfolds as the events are happening... The traditional but damn enjoyable Dragon Quest formula.

As for the combat, it is the Dragon Quest menu you ordered as usual: simple, snappy, gratifying when the number goes up, and mostly relying on buffs/debuffs spells. The party customization is still as strong and amazing as in Dragon Quest III, because you have at your disposal so many characters with all the different jobs you need. There is tons of different weapons and equipments to buy or find in a chest, and many of them during the late-game have special capacities other than growing the defense stat, so some thinking must be done before battling.

The artstyle of the remake is amazing and even if the NES version sure looks like an NES game, the enemy designs by Akira Toriyama is really noticeable and excellent. The same can be said about the soundtrack. Originally composed as a symphonic piece, this is one of my favorite from the series and really sets the tone for the game (despite being composed by a warcrime denier but we don't talk about that...).

The remakes also add multiple features, most notably the possibily to control party members (rip persona 3 fans), gorgeous animated 2D sprites for the ennemies, a cool growing city you own, many QoL improvements and most importantly a 6th chapter after you finish the game that offers a new ending.

So overall, Dragon Quest IV is an absolute gem that every RPG fans should play. This is for me the game you should absolutely get if you wanna get into the series. But despite all of that, this game is often overshadowed by other entries in the franchise. And you know what? I completely agree with that, even though I just wrote a giant review praising it.

Dragon Quest is just that good.

maybe the real killer is among us....

one time i took someone queen and he quitted

On its own it's kinda great, I enjoyed most of it and the last case is amazing as always; but coming after Apollo Justice, it felt really disappointing.

AJ made the bold move of "rebooting" the franchise, for the better and for the worst. Despite what you think of the general quality of the game, it introduced a new setting, tons of new characters, also kinda forgot alot of important ones too, and therefore set a new stage to transition into a new "Apollo Justice trilogy".
But then, Dual Destinies comes out and threw most of it in the trash, perhaps out of fear that the game wouldn't sell as much without the Phoenix Wright branding (idk).

The fact remains that giant leads and elements to make a good and seemingless new trilogy introduced in AJ are straight up never mentionned once in the game, like the new jury system, the MASON system, Apollo's parents, Kristoph's black psyche-locks (even though I don't mind the mystery in that case) or Ema Skye and Vera Misham who could have been good recurring characters. They instead felt the need to create a really weird backstory to Apollo that felt poorly thought out.

But enough talk about the past. What about the actual game on its own. Well, I thought it was a bit of a mess, but still pretty good. I think that Athena and Simon are fantastic, like the final case, the game looks and sounds gorgeous, filler cases 2 and 3 were good with neat twists and they manage to have 3 protagonists without being too messy imo.
However, the investigation phases are at their absolute worse in the series and I never felt this bored while doing these. They're just so easy and linear. Also, Pearl and Klavier's returns serve absolutely no real purpose in the game beside being fan-services, as they act almost exactly as in their original games which is a big shame.

So overall, I liked the game ngl, but it ultimately could have set a much better precedent for the series. Apollo Justice gave Dual Destinies all the keys to be something truly unique, but instead it went to the much safer route of making what has more or less been already done in the older games but in 3D.

2020

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