i'm retiring it now because of all the Sony stuff (which i will not be talking about lol) but also because i just kinda lost interest in it

it's good! the game is executed to its vision extremely well, and it really helps the overall experience of the game by really feeling like you are playing it how it was meant to be viewed. combined with a goofy sort of tone and a reliance on having fun with friends, it makes for a fun time to goof around in and pass the time. i only played like 6 hours of it, mind you, so i can't speak to a lot of the inner workings of the game, mechanics, and all that, but i had fun with it

the biggest problem that comes with these kinds of games is that, for me, i love playing games solo and with friends. this game is so focused on the cooperative experience that you have to play with more than just yourself, and it does turn me off quite a bit when i just wanna kinda fuck around and do things on my own. it's why i got so hooked on Destiny, it's why something like Age of Empires hooks me so well, just any of these games that have both a solid single player and multiplayer experience works so well.

Good luck on your future Arrowhead, i really hope you're able to keep this momentum going!

This review contains spoilers

Do you ever wonder about what happens when you're gone? And I don't even mean like, in the death way, but more just when you leave an area. Say, moving out of your home town (or death, if you want that existential dread). Has the thought even ever occurred to you?

The fact that things move on, they keep going, people grow and change and continue on, you are missed or loved or hated or whatever, the trees grow and flower and fall and die, the mountains erode and form once again, the sun sets and rises until one day, it doesn't. Of course, at that point we'll be long gone and the universe will be on it's way out.

But what happens after that?

It's a daunting thought, sure, and one that I know for a fact most of us are not equipped mentally to really think about. This idea of a legacy, what we leave behind or rather what is left behind after everything is gone. And that's what this game is all about.

As a Hearthian exploring the solar system you have called home, you come to the end of everything: your own sun going supernova, killing and destroying everything that you know.
And then you wake up.
And you learn, and explore, and find the legacy that the Nomai left behind, their secrets that you and your peers knew nothing about, even going as far as finding an echo of the Nomai and learning things straight from the mouth of these people who have enabled so much of your progress. You use everything that they made, they learned, and they did to get to the one thing they never could or would be able to get to: the Eye of the Universe. Along the way, you learn that not only are supernovae happening at an alarming rate, that your own sun is about to die, but that the entire universe is dying.

But instead of fading out into nothing, is where the meat of Outer Wilds is. You're given an option to use everything you've learned to create something new: get the band together, in a quite literal sense. The only thing is that you'll never see what happens and what comes as a result.

I've seen this game referred to as a horror game, a nightmare, a tragedy. It's about accepting your death, it's about the legacy you leave behind, it's about coming to terms with the things you can and can't change. I'm here to say it is really all of these things at the end of the day, but it's something more than all of that. It's really just, hope.

Hope that this isn't all that's left for us.
Hope that what we do will persevere long after we're gone.
Hope that, despite everything, we will be regarded not as icons or gods, but as simple people. That who we are will never fade.
Hope that those who come after us can forgive us, even if we don't think we need forgiving now.
Hope that the good that we know and love now, will continue on.

Moving on from where we are now is incredibly fearful and scary, and that's alright.
What we do now will be remembered and taken and built upon until we are surpassed, in the biggest and smallest ways. And that's alright.

That should be our goal. Our goal of peace, love, and hope spread down and down, further and further away from the source until it becomes one with everything - another facet of life that continues on, like a campfire to roast marshmallows by. A warm, comforting image that encapsulates that idea in the end credits.
Our names will not be remembered; we'll be lucky if they're even notable enough to mark it in any history. But our actions will be remembered. They will be explored, taken, misconstrued, built on, and made better.

And isn't that just a wonderful thought?

We can rest easy once we're done. Our actions will persist, the memory of us will persist, even when our buildings crumble and our words lose their meaning. Because there is the hope that they will. And it's, really wonderful.

_____________________________

This game just... it's practically perfect. Echoes of the Eye will come later, but this is a perfect game. I have nothing else to say.

it's a fun little cozy city-building game that you can do to waste a few minutes. i wish there was more to the sandbox, and more to the high score mode... and also to the rest of it, it gets repetitive very quickly. the sounds are nice, the style is nice, but it really does feel like this would be way more suited for a mobile game or some sort of on-the-go kind of game rather than a sit-down game. still, there's a fun little mastery i think you could really get from it, and i will definitely come back to it whenever i feel like not sinking my time and stress into cities: skylines. plus, less than a gig!

a good little exploration of philosophy with one of my favorite subjects to philosophize aobut - AI!

what does it mean to be alive, truly? to be a person, to be capable of free thought and will - and what does it mean when you're not quite sure if you are or not?
it's not particularly deep philosophy, but it is fun and engaging, especially with the role of MLA in the whole thing. Framing the whole game also as a mild religion allegory is also very fun and helps to contrast a lot of the themes and ideas with each other, and more forces the player to think about how they respond and think of things, much like with how to solve the puzzles.
I really liked the puzzles a lot, there was a fun and deceptive simplicity to them (i'm really fucking dumb btw so i did have to look up guides a few times for a few puzzles) but i never truly felt frustrated to a fault but more frustrated to want to figure it out. a good balance that was struck! i also think that the variety and how everything was implemented throughout the game was really effective and kept the puzzles engaging and refreshing.

my only note really is that the ending(s) feels anticlimactic for whatever reason? it was a fun little puzzle for the main ending, but i just remember feeling a little unsatisfied by the end. that could very well just be a me thing, though.

good game! would highly recommend!

Wilson.... these bitches gay....

A very fun and mostly effective addition to Half-Life that definitely feels like the best fan-mod for any Valve game by far. It's fun, it's inventive, and while there are some re-used locations and such at the beginning, it takes a turn into very original territory and ends up just becoming very fun. The voice acting is a huge step up from the first one, as well as just about everything else. I will say my biggest complaint is that it gets a little repetitive at around 2/3 into the game, but after an hour or so picks back up very nicely. I dunno, it's fun! it's good! i would definitely recommend this, it's very good and focused and knows exactly what it wants to be. play it! it's literally free!

don't have much to add on here, check out my Rock Band 2 review and thoughts here, because the Deluxe doesn't add a whole lot to the gameplay, other than being a fun collection of a shit ton of songs in one spot!

(I played the Deluxe version of Rock Band 2, and I had quite a few crashes throughout my playtime)

Yeah I mean it's fine lol
it builds on Rock Band 1 slightly by just adding more songs, more animations, more venues and more customization, but the UI is very similar, the look is very similar, and there's not a whole lot extra that's added on, which is fine but leaves me desiring more.
The base song selection is very fun and good! and it's very fun to be able to play these songs, albeit on a much easier game than Guitar Hero ever was lol

(I played the Rock Band 3 Deluxe edition by Milohax)

Well, It's good! Great selection of songs even on just the base game, but i think the biggest thing here is that while it is building off of everything that makes Rock Band fun, especially with friends/family, it also kinda loses it's style? and that's a big thing for me. Animations aren't quite as good, the cameras and venues aren't really as fun, and it kinda feels more like it's trying to emulate pop instead of, well, a Rock Band. It doesn't help that RB3 doesn't have a traditional "campaign" like getting enough stars to go city to city? granted, in the older games it's not as hard are a focus, because building stars is pretty easy and unlocking venues just kinda happens.
It ended up that I just started to play Rock Band 2 instead and I'm having a much better time, however with the RB3 Deluxe mod there's just so much more of a selection that once I finish RB2's "campaign" I'm just gonna go back to RB3 to play music or, even better, YARG!!!!!!!!!!!!!!!!

(Played the Guitar Hero 2 Deluxe Edition by Milohax on PC)

Man this was an awesome nostalgia trip (thank you boyfriend!) to revisit what got me into rhythm games so many years ago and then was rekindled in the year of 2018. what a ride!
i love the song selection here, it feels like there's some great hits, but the animations unfortunately as good and are a little repetitive (they're still very fun: suck it fortnite!) and i wish that the Stonehenge venue was harder i guess? I only played through this on Hard cause i'm not very good at the intense charts, but it still felt a lot easier i guess. oh well!
I still love that Guitar Hero just doesn't take itself seriously at all still, and it just makes it very fun and much more memorable than Rock Band in my opinion. Very fun to revisit!

playing as my fortnite skins was very fun, if you want more go to my World Tour comments

Played the Definitive Edition mod on PC but still played through the main setlist and tried to keep to the original venues and songs as much as possible.

The songs I think are really fun and good in the first part of the game, then get really obscure by the second part, which shows how much I know about music and also does what I love most about Guitar Hero - getting the absolute batshit songs just for the end lmao.
I was a big fan of the venues and stuff, especially that last part with the credits, it made me laugh as I played out that last song, and it made me happy that Guitar Hero has always kind of never taken itself seriously, it was always more about the music and the vibe and getting gud at the game. And World Tour still delivers on that!

Fun time, loved playing as my Fortnite skins, I will always revisit this I think.

it's fine!
there's plenty of cool ideas, but the use of the dialogue kinda feels, out of place sometimes, some of the puzzles are annoyingly hidden in a way that doesn't feel like a natural progression, but having to backtrack like 3 different times because you might have missed one thing, but the level design is mostly good, and again i like a lot of the ideas and concepts. it's cool, but fine in the end.

I'm abandoning this (for now) because the PC port to this game is, not great.
I've been getting consistent crashes by completing missions, loading new areas, and even tabbing out. Audio glitches are rampant throughout the game, sometimes just cutting out entirely. It's, so weird. So
Begrudgingly
I'm going back to the Remastered to try it out again.

Well, I finished it and you know what?
...i definitely overreacted lol
the first scene definitely shows off the worst of the graphics the remake has to offer, but once you get into the game properly and into the city it looks really great!
i don't really have a lot to say about this, except that it's goofy, i wish it took itself a little less seriously, there's a ton of jank still (both good and bad - the audio bugs and glitches from the og pc port are still very present), but it's a fun romp around. just like how i remember it!

This retroactively makes me like episode 1 a little more, mostly just because I forgot how much I liked Alyx until she was gone!
There's really not much I have to say about this that isn't also just, what makes Half-Life 2 so good and interesting, this episode really goes back to that sort of exploration and quest formula that I really just loved. Music is great, acting's mostly great, G-Man remains one of the most interesting characters just because of how little he says and how much there is to him, potentially speaking.
Just, so much more gets explored here, and I love it!
What I didn't love as much was the strider fight at the end, that was a bit frustrating for me but it ended up being ok in the end lmao
good game! can't wait for episode 3

...wait i mean can't wait for Half-Life 3! Oh wait...

Alyx will be next!