Better than Secret Rings, but still a bit too gimmicky for my tastes. At least slashing through hordes of enemies feels satisfying.

People complaining about the motion controls in this game and I'm here like dude the motion controls aren't even the worst part of this garbage

Basically open world Wii Sports, but the actual activities play more like simple minigames in the style of Mario & Sonic at the Olympic Games. Overall it's okay (and I think if I played it when I was younger i would've liked it more), but it's clear they focused on quantity more than on quality. I would have preferred fewer but more polished activities.

I don't think this game is terrible, it's just pointless.
But, you know, it's the perfect game to turn off your brain to.
If you're playing it on PC, the Classic Sonic Improvement Mod is highly recommended.

The presentation is nice and some level concepts have potential, but the physics and the overall controls feel unreliable as hell, which is unacceptable in a platformer. Also, the plot is very stupid, but I think you already knew that.

Basically Smooth Moves 2, and as such, there was only one thing they had to get right at all costs: the final boss stage. I'm happy to say they did.

Basically "DLC" for the first F-Zero game, with four new vehicles and a new cup. It's neat if you want to experience what the Satellaview content was about.

My IQ is not high enough to 100% complete this.

Like the original game, I think Digidrive's learning curve may seem a bit steep in the beginning, but once you familiarize with all the mechanics the game becomes really addicting and I found mastering it very satisfying. Definitely one of the most complex and original Bit Generations/Art Style titles.
Overall I think I liked this DSiWare version more than the GBA original, because the dual screen makes everything more readable and thanks to the medal system you can always keep track of how many unlockables you got and in which mode.

Peak Art Style. This game is more of a sequel than a remake of Bit Generations: Dotstream, as it expands pretty much every mechanic introduced in the original while adding new ones, mainly the 3D aspect, which adds more depth (no pun intended) and strategy to the gameplay. The final courses (and especially the final tour mode) are very challenging, but the game never becomes too frustrating. Also the presentation is great: visually I think its style will never age, and the soundtrack made by Hiromichi Fujiwara is top notch, easily one of the most peculiar in any Nintendo title.

The base concept is neat, but I think the main "clear" mode gets a bit repetitive after a while. Also, I don't think this game is very accessible if you're colorblind, and even if you aren't, I don't recommend playing it on the original GBA or the AGS-001 SP model (the one with the frontlight), as some shades of colors are difficult to distinguish and in some levels there is poor contrast between the cursor and the background.

A faithful remake with some minor differences in the level design. Overall I think I like the GBA version more though, especially presentation-wise (yeah, even the compressed OST).

Not as bad as people say, but still far from good.

A short and sweet hidden gem, perfectly crafted for the Game Boy's portability. The game is very linear, but its pacing, both for the top-down and sidescroller sections, is very well balanced, also the overall presentation is cute and the writing is top notch (props to the English patch too). I really got hooked on this game, it aged very well and I think it is peak Game Boy. I would really love it to be remade in the style of Link's Awakening for Switch, maybe localized in the west this time!