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gaaamefreak finished Assassin's Creed Revelations
It is very hard to love a game that does not love itself and tries to be more than it is. Assassin's Creed Revelations feels like a DLC that should have been part of Brotherhood after launch despite the size of the city that it takes place in.

The city is a major highlight of this game as it looks stunningly good for a game from 2011, and it has a really charming atmosphere that elevates the experience. Revelations also has a darker theme as it deals with death, aging and losing focus over time, and it has some decent writing that supports these themes but overall, the writing in general feels a bit edgy this time around.

The lack of side missions and things to do further makes this adventure pretty boring at times as you barely can interact with the world while you travel between main missions. In previous games, I was constantly reminded and motivated to interact with the world through events and missions but Revelations lacks these.

The last thing I wanted to talk about that I did not like at all is the clunky nature of the combat, making it very unsatisfying to engage with enemies. Overall, Revelations does everything worse and still manages to improve upon one thing, that is the saving grace of this game: the parkour.

The hookblade and ziplines were great additions, and they really made travelling around fun and exciting. Some of the main missions even uses tombs, which are mostly parkour segments, and they are the most fun out of every mission.

Overall, the Ezio trilogy is mostly ridden with fans who are more nostalgic than objective with the games, but I cannot blame them. The writing (so far) is one of the strongest aspect of these games, and all of them are charming in their own way.

1 day ago


gaaamefreak finished Assassin's Creed Brotherhood
Assassin's Creed Brotherhood follows the path that AC II started and improves upon everything I had a problem with the series. Well, almost everything.

Brotherhood features a relatively short story (I finished the game in 12 hours and I did some side stuff) that makes you love Ezio even more and as he becomes a middle aged man, his tactics and character change with him. This time around, he needs to recruit loyal assassins to help him in order to defeat the Borgias, a powerful family that captured Rome.

Brotherhood features a wide variety of missions, mostly side stuff, like a fight club, tailing missions and optional contracts for your assassins. You can also collect feathers (this time 10) and flags. Also, you can obtain an armor called the Armor of Brutus from a cult that is lurking underneath Rome. Mind you, these missions are rather short, but in higher doses you can feel the repetition. The story starts promisingly as well, and it keeps the momentum until sequence 5 arrives and everything gets ruined by weird decisions and a rushed ending.

At least, the graphics look way better as AC II looked really muddy and the characters were looking very funny at times. In Brotherhood, everything is sharp and detailed, especially the different armors. What I really loved is the refined combat, that makes sure that you will not just spam the attack button but also watch out for incoming attacks constantly.

The way the combat works in this game is both satisfying and clever, as the game introduces a better chain kill system, that allows you to kill any type of enemy with a single button in a brutal fashion, if you execute your current target. If you can keep the chain going, you are literally untouchable.

If the story wasn't as rushed as it is, I would say that this game would have been so much better in my eyes. Sadly, the ending sequences drag it down as those are not just short, but very tedious and overly long for the sake of dragging out the length of the story.

2 days ago


gaaamefreak finished Assassin's Creed II
I do not remember when I exactly started to play Assassin's Creed II but I certainly remember that I did not had any fun when I entered Venice until the end.

Assassin's Creed II seems like a great sequel that improves upon everything, until you find out that you are stuck in a combat system that is far worse than the original, stuck with cities that feel the same despite looking much better than the cities in the first game. Overall you are stuck with a game that tries to rob every minute of your time with overly long playtime, that does not support the amount of content this game has.

The best part of Assassin's Creed II is the writing, that is improved upon massively, and Ezio as the protagonist feels so much better than Altair. I really liked all the characters, most of them are insanely friendly and quirky, especially Leonardo da Vinci, who is the true gem of this game.

I did the tombs, most side missions and the main story, but I did not care at all about the feathers and I lost interest in renovating as well.

What can I say? I enjoyed the first one better than this one.. 3,9 is CRAZY high for this game. It should be around 3,3 or 3,5. Nostalgia is something else...

4 days ago


gaaamefreak reviewed Assassin's Creed
Assassin's Creed came out in a year which defined what games are we going to play for years to come. 2007 was truly special and Assassin's Creed is also one of the most important franchises of today. It is a cleverly combined work of art, that fuses history, sci-fi and drama, that is sadly chosen to be a videogame instead of a movie.

The writing is stellar, as I enjoyed every bit of dialogue and interaction between Altair and the rest of the characters, but I was utterly disappointed by the repetitive nature of the investigations, which are mandatory, and cannot be skipped. It would have been nice to just go in blindly into these spots, improvising without actually learning about the targets, and I wanted more equipment, more side activites and all that.

However, Assassin's Creed's atmosphere is unmatched in my opinion, as it has an absurdly edgy but very enjoyable feel to it when you are playing it.

Overall, I think this is a good starting point for a franchise, but a very shallow experience when it comes to actual gameplay. There is a lot to improve, and I know it is going to be much better with later entries.

Also, how on earth is this game this beautiful?! It is from 2007 and it still looks really good.

10 days ago


gaaamefreak finished F.E.A.R. 2: Project Origin
Monolith Productions really hit the nail in the head when they developed F.E.A.R. , as it was such an unique and interesting game, that if they ever wanted to make a sequel for it, they needed to bring their A game in order to just scratch the level of quality of that one.

Here comes F.E.A.R. 2, an ill-fated sequel that never really got a clear direction and almost killed the franchise as a whole. At one point, two different games were even developed as F.E.A.R. 2, one for consoles and one for PC. However, the two games merged, and became one entity known as F.E.A.R. 2 : Project Origin.

This game is really hard to describe. Project Origin is way more cinematic, but also absurdly janky. It is brutal, but also lacking in terms of visual. It is a lesser version of the original, seemingly sharing the name of something that it wants to imitate as it slowly rots away while you are playing, until it becomes somewhat enjoyable for what it is.

Project Origin is something that would make any fan fear what an upcoming sequel will do to their beloved original. Sadly, it is an essential experience for those who seek more F.E.A.R. content from Monolith, as this is their last game in the franchise.

Do not get me wrong, Project Origin has it's own moments, such as the mech section that is weirdly fun for example. It is just that everything feels downgraded compared to the original. At least the plot is somewhat better, and it is much more akin to a movie, than a game. Actually, Project Origin would have worked much better as a movie to be honest.

14 days ago


gaaamefreak finished F.E.A.R.
If you are a fan of videogames, you probably played at least one game by Monolith Productions, and that is for a reason. This studio made some of the best games for PC, including Blood, No One Lives Forever, SHOGO and Claw. In 2005, they managed to do the impossible: Create a game that is so unique, and fun, that it is still a reference to this day.

The mid 2000's were an era where videogames came out left and right, and some of them were mostly lost to time, as very few of them were memorable enough. Fortunetly, time was kind enough to these games, as loyal fans shared their experiences online, so these games could live on forever. In this era, comes F.E.A.R. , a game that was a somewhat cinematic, first person shooter with horror elements that features incredible lighting, particle and gore effects with a slow motion mechanic and gorgeous visuals. An instant classic, that also has similar feats to Half-Life and it even has 2 expansions featuring new perspectives.

F.E.A.R. is a phenomenal game, that needs to be played by at least once by everyone who is interested in videogames. F.E.A.R. combines elements from horror and action cinema, and it has a really, and I mean really good atmosphere. Most of the time you are walking in an office or some tight area where nothing can be heared but buzzes, lights flickering, phones ringing and your own footsteps, only to be found by some hostile forces patroling the area, and the sounds of gunfire can fill the emptiness of these spaces. Do not let the tight spaces fool you though, because F.E.A.R. offer some upgrades for those who venture deep into the darker corridors, and you can pick up some boosters that increase your health and reflex. Exploration while being rewarded, can be limited, because these boosters shine bright in different colors, and you can spot them very easily, you only need to find the way to them.

Sadly, F.E.A.R. is not without it's flaws, and some of them can be major to some, minor to others. First of all, despite the great atmosphere, the game itself is not that scary. It is more eerie, than scary actually, and some of the jumpscares are very cheap and annoying. The game even slows down at times, so you can catch a glimpse at the thing that should scare you, but I do not know how many times I watched someone else play this game and not noticing what the devs want you to see. Hell, even I fall into this group, because even after finishing this game multiple times over the years, I still miss some of these scares, even though the game even plays a notificiation sound before some of them. Second, the game does not try to mix action and horror at the same time. Spooky things happen, and after that, there will be always an enemy encounter, and repeat. This loop can be a bit tedious, because the horror wears down relatively quickly, only to become somewhat annoying at times.

Even the combat has it's own flaws, mainly that some weapons are way better than the rest, and the fact that almost every enemy dies from a shot to the head when you fire the first round, but after that first headshot, the hitbox changes, and they need several shots to the head to go down. It is a weird system, because gives you the false sense that you are in charge of a situation, but after that, it takes away that feeling from you, and the game wants you to use the slow motion mechanic in order to fully control the combat encounters

Despite these, F.E.A.R. is a phenomenal game, and a great experience, where the supernatural can be scary at times, but true fear comes from the encounters and the fact that you need to be on your toes all the time, because when you least expect it, an enemy squad will surely surprise you.

Monolith Productions changed after F.E.A.R. and it might not surprise you but the company not changed for the better. After some big studios noticed their talents, they became a shell of their former glory, and they made some big mistakes. However, this does not mean that they stopped creating good games, and I even want to talk about their other works as well.

14 days ago


gaaamefreak followed Kaptur

14 days ago


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