I absolutely love this game. I love the level design. I love the combat. I love the boss fights (especially with the other humanoid characters). I enjoy the story. I love how "Star Wars" this is. This was the first game I played on my PS4 and I had an absolute blast, played through it twice, second time on hardest difficulty. This is great, genuinely really good. You should play it

2020

Possibly one of the greatest rouge-like games ever made, Hades is a fast and unforgiving game that requires thoughtful motion in combat, and careful consideration when picking upgrades etc. Another must-play game, and looking forward to the sequel!

Regardless of any discourse that hangs over the story of this game, one which I never really gelled with, I find it basically impossible to give this below 4 stars. Visually stunning, remarkable level design, and a wide variety of enemies with a super combat system make this game an absolute must play. I have gripes with the narrative, but I can respect what Naughty Dog tried to do here in subverting expectations. I really do feel that the only way to truly have an opinion on this game is to play it from start to finish, and to experience the emotional highs and lows of this story yourself.

Quite possibly one of the greatest stories told in any video game ever. If you have not played this, play it for the story alone. Video game storytelling at its finest. No other words would do this game justice, you've just gotta play it.

The Uncharted Trilogy is probably the first trilogy of games I ever completed, and while my rating absolutely includes nostalgia bias, I still feel that Uncharted as a franchise is one of those cosy, feel good IPs you can come back to and have a blast with. Despite being relatively repetitive at times, these games tend to take risks that on first playthrough, come as a shock and a surprise. An absolute must-play for an adventure shooter fans.

Ghost of Tsushima is quite possibly in my Top 10 favourite games of the last 5 years. Every element of this game hits well: the story is exciting and engaging, combat is fluid, rewarding, and can be mastered to a point where you notice a difference in your ability as you play through the game. The world is super, with navigation being as unique as any game we've seen, with the wind guiding you to your location. The art style here is gorgeous, summed up by the final duel. Side content is rewarding and fun, and the platinum for this game is pretty straightforward while also being enjoyable. If you haven't played this, and you own a PlayStation, this is an absolute MUST have in your library.

Control is one of the most surprisingly great games that I've played. Having picked this up when it was on PS+, I had no expectations or knowledge of this game. But I'm pleased to say that Control is a must-play for anyone into Remedy's unique style and storytelling. Combat is fluid, as is traversal, and Control's story is thoroughly engaging and satisfying. A sequel to Control is definitely on my Wishlist!

Hitman 2 is a very encouraging and enjoyable sequel to 2016's Hitman, with IO's super level design evident once again here. IO continues to give its player-base the freedom to carry out levels however they choose, and with storylines running through each of the game's missions, there is more than just "fun" to be had. The Hitman formula has been perfected by now, and even the "lesser" missions deliver, especially on repeated playthroughs.

Hitman was a surprise to me, and remains one of the most fun franchises I've played. The freedom to carry out missions as you please, along with some great stories to follow, Hitman is challenging while being rewarding, and multiple playthroughs are a must to fully appreciate the scope and scale of the levels here.

Valhalla is such an interesting game to me, initially starting with a lot of promise and setting up an interesting story, before dragging over its 80+ hour runtime and reaching a very disappointing conclusion. The world here is repetitive and samey, with time often spent in your long-boat or on horseback, travelling vast distances across this large but often sparsely populated world. The story often takes some strange and unsatisfying turns which leave a sour taste in the mouth, and represent a further step away from the Assassin fantasy so many praised the early games for. Simply too big, Valhalla spends a lot of time just wasting your time, with some regional storylines having no bearing whatsoever on the over-arching plot this game tries to tell.

For me, AC Odyssey is quite possibly one of the biggest let-downs of any game I've played. The open world is boring and bland, the protagonists are dull and unlikeable, and don't get me started on the story. To tell the origin story of the franchise, and then follow it up with a game set even further back in time, is laughable and nonsensical. The way levelling is handled here, with your damage numbers displayed and getting ridiculous as you progress (at times, a single strike is doing thousands of damage), and the power-ups that turn you into a God-like warrior, completely spit on the legacy of the original games in the series.

Origins is easily the best of the RPG era of Assassin's Creed. Bayek and Aya make for compelling protagonists, the setting of Egypt is crafted and captured beautifully, and the story is compelling, telling the story of the origin of the Hidden Ones (the pre-cursor to the Assassin Order). The open world alone is to be admired, and many an hour can easily be lost here.

When it comes to Assassin's Creed, the Ezio Trilogy of games will forever remain the best when it comes to storytelling of both the past and modern day. While somewhat dated with some of its gameplay systems now, this is AC at its finest, capturing the purest form of the assassin fantasy that has since been lost in Ubisoft's modern iterations of the franchise.

Aside from Lego Star Wars, Lego Harry Potter is undoubtedly a classic of the Lego series. For me, Years 1-4 were a better experience than Years 5-7, and the stark difference in some of the core game mechanics was unsettling and at times, slightly off-putting. This game remains a classic, and is always a fun time when picked up.

When it released in 2018, Spider-Man was a truly remarkable achievement from Insomniac, capturing the magical feeling of swinging through New York in a game that didn’t just play well, but was by far the greatest looking Spider-Man game the industry had ever seen. Ask most superhero fans who their top 3 would be, and I would wager that Spider-Man sits in about 90% of people’s rankings. There’s something so relatable about Peter Parker as a character that makes it easy to immediately root for him, not just as Spider-Man, but as the man himself. In 2018’s outing, Insomniac delivered a Spider-Man that captured the fantasy of being Spider-Man, while also delivering a far more compelling story than anyone thought was possible.

Following that, Miles Morales released alongside the PS5 in 2020, scratching the itch for more Spider-Man goodness, while also setting up Miles’ story before Spider-Man 2. Spider-Man 2018 acted as Miles’ origin story, introducing his relationship with his Father, who would ultimately die during the City Hall bombing, setting up Miles’ “Uncle Ben moment”, before he would even be bitten by the radioactive spider. Spider-Man Miles Morales would then allow the player to gain a deeper insight into Miles’ character, as well as his Spider-Man alter ego.

With Spider-Man 2, Insomniac were bringing both Spider-Men together, and both were announced from early to be playable characters, making Miles Morales an essential play for anyone who was planning on picking up Spider-Man 2. With Venom being a key part of the advertising for this game, hype was extremely high in the lead up to this game’s released, and with great hype comes great responsibility. Having finished the story of Spider-Man 2 and all of the side stories, I come to you today with my review of PlayStation’s biggest release of 2023.

One of the first phrases that comes to mind after finishing Spider-Man 2 is “bigger and bolder”. This game expands on everything from the first two games and does more, and in pretty much every instance, does it better. The world is bigger, combat is flashier and more rewarding, the side stories bring more life to New York and are more fleshed out, and there is just more to do (and I say that positively). Some of the set pieces in this game would finish pretty much any other game in existence, and the first 45 minutes in this game had me wide-eyed and in awe of what Insomniac were going for with the story. The gaming industry is filled with hyperbole, but I promise you when I say that for me, the introduction to this game is undoubtedly the most impressive for me in any game I can remember. This story starts with a bang, but often relies on its biggest and flashiest moments to carry the player from act to act. Let’s break this down into three areas: Story, World, and gameplay.

Story
I’m not going to give any spoilers for this game’s story, other than mentioning characters that we already knew would feature from trailers and gameplay presentations and discussing some of the relationships this game investigates and develops. In short form, I think that Insomniac have once again proven that they can deliver a compelling and at times, deeply emotional Spider-Man story that I feel are better stories than those told for the character in the MCU (my caveat here is that games have much more time to tell a story than a movie). Most interesting for me was how both Spider-Men were presented, especially with both being at different stages of life (this is immediately highlighted in the first two minutes of the game) and how the relationship between the two develops as the story progresses.

This game is very much a Peter story, he is central to the main pillars in this story, and the majority of the focus is on the struggles he is facing as a 25 year old. For both, the responsibility of being Spider-Man weighs heavy on their personal lives. Often we are shown instances of them living their everyday lives, before having to quickly excuse themselves to sort another problem in the city. The introduction of Harry back into Peter and MJ’s lives adds another wrinkle into Peter and Miles’ relationship and allows us to explore a bit more of Peter’s character as a teenager, while Peter and MJ are in a much more committed and serious relationship now, with Peter wanting MJ to move into Aunt May’s with him.

These core relationships result in a highly emotional and tense finale to the game, and the settings of the final sequence add all the more to the tension. I won’t go into details just now, but this impacted me more emotionally than the final acts of the previous two games, and shows that Insomniac knows how to craft a well told story that hooks you in and tugs on all your emotions.

Where the story really struggles for me, is with one of the main antagonists in this game, Kraven the Hunter. For me, he is largely uninteresting and really only comes across the Spider-Men initially by chance, and for me, he acted as a placeholder until Venom’s arrival. The biggest difficulty I had was that the fight between Kraven and the Spider-Men never felt personal. Where Insomniac’s first outing delivered so many iconic villains, these also felt personal. Shocker, Vulture, Rhino, Mr Negative and Doc Oc all had problems with Spider-Man (let’s not mention Sable, that was a strange part of that game…), but Kraven was really just coming to New York to hunt these villains, and the Spider-Men got involved and made themselves targets. Even the climax of the rivalry felt more like a placeholder before the main event.

The last three hours of this story are absolutely INSANE, and I mean that when I say it. Venom is genuinely terrifying and a brilliant brilliant antagonist, his spawn as regular enemies are difficult to fight and also pretty terrifying, and the overall story is compelling and gut-wrenching. There were moments in this final act where my mouth was open in awe, and I played the final act in one sitting. I could not pull myself away to stop. The introduction of Venom brings the biggest legitimate threat in the game, and its (his?) presence feels like a threat to New York as a whole. The pace of the game quickens and I found myself playing out the story as quickly as possible, almost as if I needed to. However, even during this final act, there are moments where the game pauses as Spider-Man “sees what else needs solving in the city”. I understand why these breaks are mandatory in the game, but in this final act it completely destroys the pacing as well as breaking the immersion in the story. Would Spider-Man really go hunting for Spider Bots while Venom tears the city apart? I’m not so sure.

The conclusion of this game is extremely satisfying, and as the player you feel rewarded for your efforts in finishing this game and playing through the story from the final scenes. All in all there’s about 15 minutes of cut scenes to round out the game and the acting performances all round are quite superb (Yuri Lowenthal as Peter is a particular highlight throughout the entirety of the game’s playtime). The game ends with two post credit scenes, both of which tease the story of Spider-Man 3 and setup what is likely to be a thrilling finale to Insomniac’s Spider-Man story.

World
While very very familiar, New York as a setting continues to deliver fast and exciting traversal and provides an iconic backdrop for an iconic character. A lot of the chatter online would say that New York as a setting almost acts as a core character of the game. It’s familiarity makes it easy to navigate and enjoy, while also maybe lacking in a newness that often helps a sequel in packing a punch. The addition of Brooklyn and Queens is a welcome one, however these do very little in adding a “newness” to the city. No region really feels much different to the other, the biggest exception is probably Astoria, where Peter lives. This is a much more residential area than the others, but for me was nothing more than window dressing.

The side activities around the world continue in the same vein as the previous titles as tick box exercises, however these do offer much more depth and can feel more rewarding when completed. The game does a great job of introducing each of these activities in early parts of the story, giving them an added level of importance, and as you complete each activity, you begin to unravel a through line that adds a bit more intrigue to completing these tasks, rather than doing so just to get rid of a number on a checklist.
The biggest improvement to the world is the side stories told within it, bringing more life to the city and showcasing different elements of both the characters of the Spider-Men. Miles has a set of favours that he completes at his school, and as Spider-Man he is named early as their official hero. Helping fellow students out while also trying not to give away his identity gives a nice change of pace to the game, as well as deepening our connection to Miles and those closest to him, Ganke and Hailey. Peter has a great side story that I won’t give away, but what I will say on this is that this group he tracks down and is up against genuinely feels like more of a threat to New York than Kraven and his hunters, which ultimately added to my disappointment of Kraven as a character.

Gameplay
How good a Spider-Man game is is largely dependant on how well it plays, and this is an absolute joy to pick up and get stuck into. Graphically, this game is stunning, and feels like one of the first games to truly utilise the power of the PS5. The Dualsense is used in a way that very few games have managed to tap into, and the fast travelling in this game completely blew my socks off. I can’t think of a time that I’ve seen it done as fluidly as it’s done here.

Traversal is still exciting and enjoyable, and really nothing beats swinging through New York at high speeds while the world moves slowly beneath you. The addition of the web wings allows for higher speeds to be achieved and adds a breath of fresh air to what was already a brilliant traversal system. Catapults are also scattered around the city, which gives the Spider-Men a launch point into the city at high speeds, adding a new level of exhilaration to the gameplay loop. Overall, all of these improvements and additions will likely make going back to the original Spider-Man a bit more difficult and make the traversal feel primitive.

One of the biggest improvements for me is undoubtedly the combat. At times, I felt that combat was a bit repetitive in the previous titles, and “button-mashy” in nature, often mindless. Some of that does remain here, but with character animations improved, and a wider variety of finishing moves, combat feels much more rewarding. A huge quality of life improvement comes from “special moves” triggered using L1, and gadgets triggered using R1, adding to the fast-paced and frantic nature of the combat. Both Peter and Miles have their own unique power-ups, with the story adding more and more interesting special abilities that continue to be introduced right up until the penultimate mission of the story. The biggest compliment to the style of combat is how strong the game allows you to feel from the very beginning, and then expands upon your powers throughout.

Enemy variety is improved upon with a wider variety of moves for you to memorize, and the addition of the parrying mechanic rewards the player for good timing and creates openings in busy combat encounters. No longer does combat rely on spamming the O button to dodge, but careful examination of enemies and their moves. Combat definitely feels more difficult here, but in a way that requires players to improve upon the use of the gadgets they have available to them, and pick and choose where and when to use abilities.

Boss fights are greatly improved from the previous titles, and have a wide variety of strategies and settings to overcome them. The biggest fights have up to four phases, each of which get more and more difficult as it goes. I will not spoil any of these, as you definitely need to experience these for yourself, but I do have one major criticism that I want to mention briefly. There are two fights in particular where Peter spends his time pleading with the boss in a way that, to me, lacks sense, and completely took me out of the fights. I spent my time getting frustrated with the game, feeling that Peter’s totally serious dialogue didn’t make sense in the moment.

Verdict
Spider-Man 2 is a hugely ambitious title that Insomniac have, in almost all departments, managed to knock out of the park, delivering a game bigger and better in scope compared to the previous titles in the series. The story, while emotional and impactful, suffers at times from a poor antagonist in Kraven and some poor pacing moments. It is clear that this is the middle chapter in a mainline trilogy of games, and so at times, it feels as though there is a lot of set-up that doesn’t yet get paid off (one of the side stories ends with Peter telling an unnamed companion that he will be ready for the next stage, whether that be in a few months or a year’s time). An intriguing conclusion sets up what is likely to be a thrilling final installment, and there is plenty to look forward to in Insomniac’s Spiderverse. Combat has improved greatly, and side activities, while divisive, help to spend some time in a very well crafted, and alive New York.