It's always been personality that separates the Resident Evil games I love from those I don't. I fucking love this goofy game. Characters, plot, boss fights, the inclusion of werewolves, gameplay, just about everything appealed to me. Two playthroughs in so far (one first time, one for collectibles), and my only real complaint is I wish that there were more sections where they threw a fuck load of enemies at you. The encounters felt a little too measured at times. Besides that, yeah, I just love it. I'm blown away by how much I like my tiny whiny cockroach man Ethan Winters.

Edit: I completed this on Village of Shadows, the hardest difficulty, for my third playthrough. It was kind of disappointing, exactly the same as the base game but more annoying! I still love the game but VoS mode is so bad compared to RE7's Madhouse difficulty, which remixed the base game in ways that produced genuine challenge, tension, and surprises. All VoS does is make everything a bullet sponge.

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I still need to play the other runs besides Leon A, but... after the excellent exploration, puzzles, and busywork of the first few hours, this turned into a game that was just okay. The bosses sucked. As far as recurring boss fights go, RE7's Jack Baker > REmake2's William Birkin. Mr. X was great, weirdly stylish, and threatening... until he was used as an actual boss lol

Update: Having finished Claire A, I think her story is the stronger of the two, especially in the latter half of the game. It had an additional villain and engaged with the antagonists much better. The bosses are still nothing special and the sewer can still get fucked.

This feels like a bit of a step down from the first Revelations, but it's been too long since I've played Rev1 for me to make a firm assessment about that.

I loved the main characters in this. The villain was interesting but not utilized that well. The level design, pretty much all areas, jesus the fucking pacing, were ass. I understood the intention behind having Claire and Barry's campaigns intercut with each other, but the execution and plotting were weak as hell. Would've been better if they'd just been separate.

I like the idea of the developers taking inspiration from Franz Kafka's writing to construct a horror game, but their interpretation was way too swallow and superficial. They could've made this much more surreal and weird.

I thoroughly loved the presentation, the graphics and the sound design... but my feelings on the writing withered completely on my second playthrough. The plot feels so woefully underdeveloped. The characters are lacking. Every single line of dialogue for every character feels like it was written to be as quirky as possible. It just got annoying after a while. It's infuriating that you can't skip dialogue or walk at a faster pace, especially from a replay standpoint

I liked episodes 1, 2, and 3 a lot. Especially 3 for its atmosphere, even though I struggled with it the most mechanically. Episode 4 felt like it was trying too hard to have a meaningful point and the game kinda lost me there

Loved the variety of these add-ons, even though a lot of them were silly distractions. Hmm, maybe I liked them BECAUSE they were silly distractions? Bedroom kicks ass as this solid little escape room thing. And I had a good time pushing through Nightmare and Ethan Must Die.

Most Telltale games are a little rough around the edges—maybe it was all the abusive mismanagement? I'm not sure if the company crunched while working on this specific game, but they certainly did on others. The company's general history and their closure in 2018 were on my mind constantly as I replayed this.

The Wolf Among Us, along with The Walking Dead Season 1 and Tales from the Borderlands, are unique as licensed games because they're better than the media that they're licensing imo. In the case of Fables, that's not very hard lol. Unlike the comic, Snow and Bigby actually have chemistry in this, though the cop/girlboss routine got annoying at times. I know it's a tropey noir, but really the cop bs and reformist bs were grating as hell.

Replaying this for the first time since it was releasing episodically, I'm not really sure how to feel. Thank god this game came out before Telltale tried to push their engine for realism, and it looks much better for it. The neon palette and simplicity of the graphics make this Telltale's prettiest game. The 1st episode is the most solid of them all, it's pure intrigue and action. After that, the series gets sloppy, but there are great moments throughout. Holly and Gren are my favorite characters in this.

The inclusion of urban legends among the cast of fairy tales is one of my favorite additions this game made to the world of Fables, and in general, I think The Wolf Among Us unitizes the world and characters better than the comic ever did. I still don't think the premise of fairy tales living in real life has been done complete justice yet, but this is among the best attempts at it. Liked the werewolf stuff a lot

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Across 3 playthroughs, I really warmed up to Chris countering and punching shit to death. Glad that little asshole Lucas got got

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love rutger!! love the weird werewolf elements concerning one character/dream sequence. unfortunately this game is very much a bloober team production and plagued by smth i will call "sensory frustration"

Love it to pieces. Leon's best quality is his silliness. His worst is that he's a federal agent

The pacing? Eh. The aesthetic? CHEF'S KISS

I'm kind of a sucker for southern gothic shit and narratively this was right up my alley. I love "Too Late to Love You" so so much and Ben Babbitt's cover of "This World is Not My Home" might be favorite version of that song. Lovely game, very sad.

i don't like cops. The karaoke stuff in this rules

"They were doing really well. Claire hoped she could get them all across. John was fully aware he could do this alone. Thomas hoped he'd never have to." — the line that murdered me