2014
1998
I had the pleasure of playing this game for 10 hours straight during a livestream.
It was... an experience.
https://www.youtube.com/watch?v=nylv_QoOGpw
It was... an experience.
https://www.youtube.com/watch?v=nylv_QoOGpw
Rating this game on its own merits, rather than as a Dragon Quest game since it's the only instalment I've played (although I do plan on playing XI very soon).
This game SLAPS. While some people might not like it, I really enjoy how the story follows a very loose structure, going from town to town, meeting various people, seeing their stories and helping them out. It's a really nice comfort game and one of the first real JRPGs I ever played. It can be a bit grindy and it's a shame that a good portion of its multiplayer content is now inaccessible, but I still have a lot of fun regardless. Also this game's sound design, just perfect.
This game SLAPS. While some people might not like it, I really enjoy how the story follows a very loose structure, going from town to town, meeting various people, seeing their stories and helping them out. It's a really nice comfort game and one of the first real JRPGs I ever played. It can be a bit grindy and it's a shame that a good portion of its multiplayer content is now inaccessible, but I still have a lot of fun regardless. Also this game's sound design, just perfect.
“Do you know how many coffee cups giant robot brains in jars use on a daily basis? NOT FUCKING MANY!!”
I love this DLC, easily the best expansion from any of the Fallout games. Unlike Honest Hearts which had a large, pretty world but not much to do in it, the Big MT is sprawling with interesting locations and quests with great loot to collect. It feels like Obsidian were taking a stab at the more theme park-like game design philosophy that Bethesda follows, encouraging exploration and I think it worked perfectly here.
I love this DLC, easily the best expansion from any of the Fallout games. Unlike Honest Hearts which had a large, pretty world but not much to do in it, the Big MT is sprawling with interesting locations and quests with great loot to collect. It feels like Obsidian were taking a stab at the more theme park-like game design philosophy that Bethesda follows, encouraging exploration and I think it worked perfectly here.
2015
2014
2013
2004
2001
My stream chat made me do a playthrough as Amy and oh my god that was not fun. The later levels do not feel like they were designed with her play style in mind at all, i.e. no spindash, can't directly jump on enemies.
The game overall is fun but the level design in those last couple of zones is just kinda bad.
The game overall is fun but the level design in those last couple of zones is just kinda bad.