Honestly, these games helped me pretend that I watched the anime. Like it goes through the plot pretty well and quick. Oh and the sheer roster is insane tbh.

I grabbed this game off the Itch Racial Justice Bundle.

Four Sided Fantasy (the name doesn't make sense in the context of the game) is a Puzzle Platformer with core mechanics similar to DYO. For a puzzle platformer, it isn't really difficult, it lacks any polish/feels a bit stretched out and cheap, but it was certainly pleasent as each mechanics were used to their limits.
That being said: This game feels unfinished and unpolished - not because the developers were lazy, but because they cleary lacked the funds to pursue more development on it. A story is hinted throughout the gameplay and world; the two protagonists of this shifting landscape, the static instant-death pits and the cameras, all hint towards a more defined narrative. Yet, the game is a puzzle carousel, where each scenario/chapter ends with a fade to white or black before continuing on with the gameplay. It just feels utterly bizarre.
The game needed more development time (and funds) to truly achieve their vision, especially narratively.

I didn't like the ship combat in AC3, I don't like it here. Shame, cuz the Caribbean/Pirate setting and cast of characters were captivating enough to push through the ship fuckery. I dropped it once I hit a roadblock, which required me to grind and get better gear for the ship. It's like any Assassins Creed - if ya like one, you'll prob. like the rest.

I played this with 2 seperate squads over many days. We never got out of Joy fucking Fort. It doesn't help that the combat in the beginning takes forever and feels kinda mind numbing. Like I know it's good, but I just cant for the life of me go back and replay through Joy Fort a third time only to experience the rest of the game.

A Game of Waiting: Making every action just excruciatingly slow and long doesnt make the game a peaceful, self-reflecting experience. Fall damage for this kind of game? What a load of bullcrap.

It's a strong character-focused narrative game set inside a space station. Where Gone Home (Fullbrights previous title) was about piecing together the narrative through the "environment" (i.e. props, voicemails, letters, etc.), Tacoma unfolds its narrative through the "logs" of the crewmates and characters. Despite being set in outer space, it doesn't feel alienating or cold - the design, colors and lighting of the environments emanate cozy vibes.
It's a strong game that elevates and iterates upon the "walking sim" genre - check it out.

I loved the game when it first launched in 2018. After Homecoming, it didn't felt like the same game anymore, so I sadly stopped playing. Its unfortunate that a good game was just ripped completly apart just for the sake of change.

While you were partying, I studied the Blade & Soul.

This game doesn't look and feel like a game released in 2015. It feels like a pre-Newgrounds style platformer... but not really in a good way.

This 2D jump and run is as simple as you can get - you have to collect x amount of crystals to win the level. The shoehorned mechanic of swapping characters is just boring, annoying and just not fun or engaging. The health/respawn system is what killed it for me - Gettin' one hitted by some dumb ass enemies is just annoying. I dont want to waste my time playing games like these.

It's good to finally play one of the genre-defining titles of "walking sims" after having played a lot of the later ones.

...I get where the term comes from now.

The game reeks of PS3-era shooty war testosteron vibes, but the Co-Op is just super fun and the ridiculous upgrade on the weapons is just the icing on the cake.

I had to triple check to ensure if I even finished the game... The game is a run-ofthe-mill 2D level based puzzle platformer. The gameplay is decent, though the puzzles can be quite frustrating and bullshit later on. If ya like puzzlers, check it out I guess.

It's a small little mid 2010s indie game with very rough edges that I got for free from a lad (he had a spare key). Coupling Combat centric design with F-Zero style race/level structure is neat if the controls weren't so sluggish. The game isn't sure if it wants to be a arena "brawler" or a racing game and as a result, both feel rather undercooked. Some bosses are just straight up bullshit (especially the last boss) and it forced me to cheese the livin' fuck out of it.
For the small price of Free€ (for me), it had my fill for 4.5 hours.

The game is just walking around in the wasteland. For a series known for good writing, this felt like some weak ass shit. Combat was tedious and just in general, it felt more like a chore to play than anything.

This game makes me addictive to combo stacking. Despite sucking ass in this game, I love how it always rewards the player through each run with a new palette or style, making the game much more enjoyable. Though I do feel that the difficulty curve is a bit too harsh. Or maybe I am just bad.