One of the best narratives I've come across in games. Using the "walking sim" genre as a means to inadvertently hyper-focus on the narrative, environment and setting is genius. Walking through the wildernis while talking with "Delilah" through the walkie-talkie is a suprisingly enganging and cathartic experience, albeit sometimes repetitive during the later half of the game.

At it's core, the game is about escapism and confronting your past and your problems. While I vividly remember being upset and let down at the ending (no spoiler) of the game when I first played it in ~2017, in retrospect cannot find any other ending that ties together the core themes of the story quite as well as the ending found in the retail version.

This is the definitive way to experience Rayman 2. Instead of level-based, the levels are interconnected through a hub world with additional added content. Traversing through this fantastical, grim, "peter-pan"-like world is amazing, thanks in part to the sharp and beautifully handpainted textures on these albeit simple models and topology. The added "exclusive" content this game adds just elevates the game into the fucking stratosphere. I love it

It offers a far more different experience in contrast to Rayman 2. Rayman can be best compared to Zelda titles, in which each title is a completly seperate experience, set in a different, but similar world with a same core cast of characters.

This level-based structure sets the spotlight on its power-up focused combat and light-hearted humor. Some inclusions like the combo meter feel downright weird to include, as the game offers minimal motivation to hold a combo for example (with the exception of obtaining some janky minigames and like a cut content room). Nevertheless, I love the world and its bizarre cast of characters and the gameplay beats offer insane amounts of variety that always keeps the player in their toes til the credits roll. While I do think that my rose-tinted glasses are skewing my ratings a bit, I cannot for the live of me give it a lesser rating after having played through it 10+ times.

This game is just not for me. While the humor was what drew me to play and experience the game, it became more bizarre and weird overtime than actually funny. It didn't help that the gameplay felt clunky to the point that some scenarios where just frustrating.

I loved the game when it first launched in 2018. After Homecoming, it didn't felt like the same game anymore, so I sadly stopped playing. Its unfortunate that a good game was just ripped completly apart just for the sake of change.

A mix of RTS and moba gameplay done the worst way possible.

This game makes me addictive to combo stacking. Despite sucking ass in this game, I love how it always rewards the player through each run with a new palette or style, making the game much more enjoyable. Though I do feel that the difficulty curve is a bit too harsh. Or maybe I am just bad.

I-I think I hate clowns? Because I vehemently despised the game... Idk why.

I had to triple check to ensure if I even finished the game... The game is a run-ofthe-mill 2D level based puzzle platformer. The gameplay is decent, though the puzzles can be quite frustrating and bullshit later on. If ya like puzzlers, check it out I guess.

This game taught me a lesson on Hype: Don't follow it, you'll only get dissapointed.

While I still find the combat and world enjoyable, I felt that the player lacked any sort of motivational drive to continue. A wordless narrative is a very tough thing to achieve and it felt like HLD couldn't figure it out. Which resulted in me getting to the credits and just feeling conflicted and bitter. The final encounter lacked any real immediacy and context for the player to chew on. I just defeated it and moved on....

I overhyped the game internally and as such subconsciously imagined and expected a completely, more grandiose experience than the developers were going for. Hype killed HLD for me.

This game has pleased my peepee poopoo brain for 4 years.

The game is comically broken in the sense that you can fly through each level. Me - a genius - did that, until I was met with a locked level that requires a specific amount of points or smth. So instead of replaying the levels, I quit the game.

Just play any other trine y'all.

This game feels like I am having ADHD.
The constant gong back to the past ever so often just ends up making my head spin - The saturday morning cartoon vibe and aesthetic just makes me tired and it loses it charm very quickly. 8-directional aiming is a fucking pain if you spawn enemies literally everywhere on the screen... The games core mechanic sounds good on paper and should have stayed on paper.

Volvo presents: a concise first person puzzle exploration about portals. Critics and gamers are gobsmacked by this game design! Who would've guessed ???👀

But for real: Its insane how good this game is.

It's a small little mid 2010s indie game with very rough edges that I got for free from a lad (he had a spare key). Coupling Combat centric design with F-Zero style race/level structure is neat if the controls weren't so sluggish. The game isn't sure if it wants to be a arena "brawler" or a racing game and as a result, both feel rather undercooked. Some bosses are just straight up bullshit (especially the last boss) and it forced me to cheese the livin' fuck out of it.
For the small price of Free€ (for me), it had my fill for 4.5 hours.