You know a game is broken if it was taken down from the Steam page.

I will try to explain this game (even I don't know what the fuck you are suppose to do):
You play an astronaut on the surface of the moon. This sidescroller in pixel-aesthetic (not the good kind) mainly revolves around building your moon station by using your currency to buy things and maintaining your oxygen so you don't die. To do this, you use the ui to "order" tools and boxes fall from the sky with ressources which you can use to place some houses n shit.

That's the only thing I figured out. I am confident that there is no fail state and you cannot run out of oxygen. You don't know what the fuck you are suppose to do and I am honestly suprise that I have this mfer in my Steam library - it's almost like a forgotten artifact. I was able to get infinite amounts of currency and oxygen within 15 minutes - the core loop doesn't work at all.

Thankfully I got this gifted from a lad.

The only game where you see Hades from Disneys Hercules having an argument with Cloud Strife from Final Fantasy 7. Also Donald is useless.

Goofy dying plays a pivotal part in the games narrative.

It's a strong character-focused narrative game set inside a space station. Where Gone Home (Fullbrights previous title) was about piecing together the narrative through the "environment" (i.e. props, voicemails, letters, etc.), Tacoma unfolds its narrative through the "logs" of the crewmates and characters. Despite being set in outer space, it doesn't feel alienating or cold - the design, colors and lighting of the environments emanate cozy vibes.
It's a strong game that elevates and iterates upon the "walking sim" genre - check it out.

This review contains spoilers

how the fuck does the story end with them just shrugging off the fact that they just entrapped and killed a bunch of people and just go "lol lets jam"

Neat movement mechanics with an almost "children book" story sprinkled on top. Artstyle is pretty ok and the level design can become a bit confusing at time, but other than that it was an enjoyable experience.

LIGHT SPOILERS HERE

...Apparently the game is about the Stages of Grief and Loss (like there are words sprinkled throughout the game world like DENIAL) and honestly.... I did not see that at all. Guess my peanut brain didn't pay too much close attention to it.

30 minutes of gameplay that feels pretty much like a game you find on newgrounds.

neat little "make sure that the object gets to the end point" puzzle game. Visually bizarre (in a good way), but that is the only thing that makes it truly stand out.

Vaas is just the gamer bro's equivalent of (Heath Ledgers or Joaquin Phoenixs) Joker. I fucking hate it.

While you were partying, I studied the Blade & Soul.

Being a LoL player is like being a drug addict: You cant stop and once you start to put it off, Worlds happens and you relapse back into playing this cancer of a game.

Jump, dodge and move around, praying that your ass won't be handed to a fucking big ball for the 50th time. I looked up a walkthrough for the last level and mimicked the movement of it because fuck that one.

I didn't like the ship combat in AC3, I don't like it here. Shame, cuz the Caribbean/Pirate setting and cast of characters were captivating enough to push through the ship fuckery. I dropped it once I hit a roadblock, which required me to grind and get better gear for the ship. It's like any Assassins Creed - if ya like one, you'll prob. like the rest.

It is a ordinary open-world ubisoft game with a hacker aesthetic thrown ontop of it. My shit has a stronger personality than the main protagonist - a literal blank slate. Hacking is cool I guess and the "street cred" status you have changes your gameplay a tiny bit, but I don't see a reason playing this if you want to experience an open world game.