gomit
BACKER
You know a game is broken if it was taken down from the Steam page.
I will try to explain this game (even I don't know what the fuck you are suppose to do):
You play an astronaut on the surface of the moon. This sidescroller in pixel-aesthetic (not the good kind) mainly revolves around building your moon station by using your currency to buy things and maintaining your oxygen so you don't die. To do this, you use the ui to "order" tools and boxes fall from the sky with ressources which you can use to place some houses n shit.
That's the only thing I figured out. I am confident that there is no fail state and you cannot run out of oxygen. You don't know what the fuck you are suppose to do and I am honestly suprise that I have this mfer in my Steam library - it's almost like a forgotten artifact. I was able to get infinite amounts of currency and oxygen within 15 minutes - the core loop doesn't work at all.
Thankfully I got this gifted from a lad.
I will try to explain this game (even I don't know what the fuck you are suppose to do):
You play an astronaut on the surface of the moon. This sidescroller in pixel-aesthetic (not the good kind) mainly revolves around building your moon station by using your currency to buy things and maintaining your oxygen so you don't die. To do this, you use the ui to "order" tools and boxes fall from the sky with ressources which you can use to place some houses n shit.
That's the only thing I figured out. I am confident that there is no fail state and you cannot run out of oxygen. You don't know what the fuck you are suppose to do and I am honestly suprise that I have this mfer in my Steam library - it's almost like a forgotten artifact. I was able to get infinite amounts of currency and oxygen within 15 minutes - the core loop doesn't work at all.
Thankfully I got this gifted from a lad.
2002
2005
2017
It's a strong character-focused narrative game set inside a space station. Where Gone Home (Fullbrights previous title) was about piecing together the narrative through the "environment" (i.e. props, voicemails, letters, etc.), Tacoma unfolds its narrative through the "logs" of the crewmates and characters. Despite being set in outer space, it doesn't feel alienating or cold - the design, colors and lighting of the environments emanate cozy vibes.
It's a strong game that elevates and iterates upon the "walking sim" genre - check it out.
It's a strong game that elevates and iterates upon the "walking sim" genre - check it out.
2017
Neat movement mechanics with an almost "children book" story sprinkled on top. Artstyle is pretty ok and the level design can become a bit confusing at time, but other than that it was an enjoyable experience.
LIGHT SPOILERS HERE
...Apparently the game is about the Stages of Grief and Loss (like there are words sprinkled throughout the game world like DENIAL) and honestly.... I did not see that at all. Guess my peanut brain didn't pay too much close attention to it.
LIGHT SPOILERS HERE
...Apparently the game is about the Stages of Grief and Loss (like there are words sprinkled throughout the game world like DENIAL) and honestly.... I did not see that at all. Guess my peanut brain didn't pay too much close attention to it.
2014
2014
2012
2012
2009
2015
I didn't like the ship combat in AC3, I don't like it here. Shame, cuz the Caribbean/Pirate setting and cast of characters were captivating enough to push through the ship fuckery. I dropped it once I hit a roadblock, which required me to grind and get better gear for the ship. It's like any Assassins Creed - if ya like one, you'll prob. like the rest.
2014
It is a ordinary open-world ubisoft game with a hacker aesthetic thrown ontop of it. My shit has a stronger personality than the main protagonist - a literal blank slate. Hacking is cool I guess and the "street cred" status you have changes your gameplay a tiny bit, but I don't see a reason playing this if you want to experience an open world game.