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The opening cutscene of the game is so edgy and goofy that it perfectly sets the tone of the game. The gameplay is suprisingly fun and enjoyable throughout. Honestly the story is kind of a weird mess that tries to allow the player to make "important decisions" that barely actually matter. In the end, it is an alright experience.
2017
2006
2009
2005
This game on paper reeks mediocraty. The "top-down" gameplay is repetitive and uninspiring, some mechanics are just straight up bizarre (the "shooting down on a edge" mechanic is ???) and it looks quite rough for a 2016 game.
Despite all of that, I always look rather fondly back to this game. The setting - A 1950s sci-fi movie set inside a directors commentary - and characters ooze soo much charm and personality that it basically carries the game. The ending though is quite confusing and weird.
If you have nothing else to do, maybe check this game out.
Despite all of that, I always look rather fondly back to this game. The setting - A 1950s sci-fi movie set inside a directors commentary - and characters ooze soo much charm and personality that it basically carries the game. The ending though is quite confusing and weird.
If you have nothing else to do, maybe check this game out.
Despite providing a unique take on the XCOM forumla, it fails to truly bring a good designed experience to the table. You realize the "openess" of the game is just an illusion as every encounter just boils down to singling out one enemy, defeating them until there is just a handful of enemies left so you can ambush them and win the battle. Trying to fight aggressively is just not viable and worth it when you can just repeatedly use this one strategy over and over until the credits roll after 10+ hours of playtime.
It's a shame, because the setting and world-design are so damn captivating. Sadly, the story is very clichéd and the twist at the end can be seen from a mile away.
If you like this genre, give it go. Maybe you'll enjoy it.
It's a shame, because the setting and world-design are so damn captivating. Sadly, the story is very clichéd and the twist at the end can be seen from a mile away.
If you like this genre, give it go. Maybe you'll enjoy it.
2013
Teslagrad uses it's physics-based level design and mechanics to its fullest to create a compelling and thought through 2D platforming experience. However, some platforming becomes a tug of war with Unity's Physics System, which just cause a lot of headaches (also some platforming is too "pixel"-perfect/tight for my taste).
I love the artstyle and the pacing is pretty good up until near the ending where the progression is blocked by reaching an arbitrary number of collectibles and results in unnecessary backtracking, which wasn't really annoying in the end, but the fact that it existed bugs me immensly, since its only there to stretch out the playtime. The bosses are just Meat Boy bosses, but just 10x worse - One Hit Death's on Bosses is not fun in a puzzle platformer!
Other than that, it is a joyous platforming experience.
I love the artstyle and the pacing is pretty good up until near the ending where the progression is blocked by reaching an arbitrary number of collectibles and results in unnecessary backtracking, which wasn't really annoying in the end, but the fact that it existed bugs me immensly, since its only there to stretch out the playtime. The bosses are just Meat Boy bosses, but just 10x worse - One Hit Death's on Bosses is not fun in a puzzle platformer!
Other than that, it is a joyous platforming experience.
2016
Interacting with this almost alien like User Interface to analyse this alien-like landscape is so intriguing and engaging. The designer basically just hoped that the player just "figures it out" by fiddling it around and using abstract cues and honestly it works amazingly. There is a narrative to be found, though I wished it was more intertwined into the gameplay instead of just used as little rewards for the player.
I am a big wuss when it comes to spooky shit, but aside from the very beginning (?), the game fails to be scary. It contains a lot of the basic formular one would see in a a-typical horror game, but cannot build any tension for whatever reason. The execution of the story feels a bit... comical? Like it tries so hard to tell a engaging narrative, but it just feels silly.
Overall, it's baby's first steps to the horror genre.
Overall, it's baby's first steps to the horror genre.