Love the pastel-fantasy look and the Kinu Nishimura designs. The somewhat unorthodox characters make for interesting team compositions which would be greatly expanded upon in D&D Mystara. A personal favorite.

It's a slightly older game than I thought, so I can forgive it being a bit ugly and muddy considering that the Conan-esque setting is pretty cool. Still it's a rather cheap and annoying beat-'em-up, not my favorite.

As the precursor to EBA it seems a little more rough but the core gameplay is still very good, and the covers seem higher-quality. The "cheer squad" angle isn't as fun as EBA's dancing secret agents, though.

It's just more Ouendan. The J-rock covers seem more competent than EBA's but maybe that's just because I'm less familiar with the originals. The final stage is Gurren Lagann-esque levels of hype. A fun time.

Really gorgeous-looking "cinematic platformer" with that slippery Prince-of-Persia movement. Works okay for the most part but boss fights are a total wash, you just have to wail on them and hope they die before you.

After years of seeing it hyped to high heaven I sat down to play it and honestly really enjoyed myself. It's not a masterpiece of balancing or whatever but it's clear that a lot of love and consideration went into it all.

It's just a neat little idea without much fleshing-out. The kind of game you play with friends over a couple weeks and never touch again. I'm sure it's been updated since but I'm not really interested in finding out.

I don't have much to say about it, but I'm glad/surprised that a translation exists. Probably a foundational text in the "indie games about depression" genre, or at least it would've been had it been brought over.

Its stages feel very exploratory and "full" thanks to how the camera accompanies you as you wander in 2.5D. Its world in general is very rich and the story is heartwarming. The central platforming is consistently fun.

Arc System Works does Contra, which means it looks amazing but has weird RPG elements? There is an arcade mode, but the game doesn't feel balanced around it. It's still a lot of fun, with crazy multi-phase bosses and so on.

It's basically just a Greatest Hits compilation, which in this case is totally fine by me. The expanded soundtrack is amazing and the collectible cousins are neat. I'd spend my salary on a Katamari cousins gachapon.

Uncharted should've really just been a series of platformer movie-games. Would've been more honest and probably better than the terrible TPS gameplay they put you through. At least this one had a neat setting.

Its tricks (mostly the seamless "playable cutscene-into-regular gameplay" integration) were much more impressive at the time, and helped to distract from what was a pretty standard cover shooter from the era.

The set pieces and "playable cutscenes" have gotten really breathtaking, which makes it so much funnier when the game finally hands the reins back to you and it's just another generic cover shooter, again.

It's occasionally very spooky, I almost dig the digital camera aesthetic, but everything is way too scripted. You're just following story beats and going where the "environmental storytelling" tells you. Boring.