pretty bullshit arcade game but still fun, wasted 9 credits to complete it

how do you remake a game that's beyond saving? you don't, you make a new game.

adventure rebirth fucking rocks, it makes sense no one knows about it cuz it's just a little wiiware game (i didn't know either), but this is a much better "casual friendly" entry into castlevania than IV, and unfortunately the last classic style game since.

good level design with alt paths (although some of them are really long), new enemies with interesting design, the sub weapons are well balanced (maybe except the stopwatch), good mid stage bosses, middling to good stage bosses and a fantastic final boss.
could've been even better, but it definitely stands out among the other games.

interesting thing to note, this is the only castlevania game where you might want to haul ass, as the timer is a lot more strict.

the game contains a selectable difficulty level, which im not very fond of, and a classic mode without air control and limited subweapons (only allows for cross and holy water). i did a normal run and a classic hard run, the latter was a pain in the ass but makes me wish the game was more designed around classic, as i think the essence of castlevania is about making calculated moves you have to REALLY commit to, while also allowing for some precise coordination between your movement and attacks.
mechanically, rondo of blood still wins, but its nice that the game allows for backwards whipping in classic.

i wish the OST was more original, but they picked some nice obscure tracks to remix, and they did a really great job.
they even remixed christopher's theme but decided to leave it out of the game, despite being the best track in the OST.
https://youtu.be/WkxpLVYoz1Q

the only things this remake keeps from the original are the projectile whip, which you will lose after some time or by taking damage (though you won't lose your whip upgrade like the original), and some enemies which were vastly improved. it also includes some enemies from the 2nd gameboy game.
level design is completely different and for good reason, as the adventure has level design closer to mega man than anything castlevania.

why do i do this to myself

honestly more impressive than all build engine games that didn't even exist at this point in time, great game.
marathon > gaylo

probably the most overrated castlevania difficulty wise, i guess it's understandable if you've never played these games before but dracula's curse was so much harder it's not even a competition.
all around great game, it's still tough but i found it pretty fair.

garbage, how do you remove the level design from a game CARRIED by its level design!? fucking gross

cool light gun game, never finished on arcade, only on an AM3 emulator

horrible level design but great for mods

hm hm hm hm hm
people of the ams
i am goldman

ambitious port that falls flat on its face, it's mega man 5 with horrible screen crunch, sped up bosses, cut content and bad ost.
while most mega man world games are pretty eh, they had the right idea of creating new levels specifically for the gameboy.

pretty good but it's just the original upscaled, this game desperately needs QoL features