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18 hrs ago


18 hrs ago



Whom completed Ratchet & Clank
I played a bunch of these games when I was younger and (as is typical for child Whom) never beat any of em, so I wanted to at least finish this one before checking out Rift Apart.

I love the retrofuturism, I love the stretchy animation, I love Clank being a little cutie, I love the simple as can be environmentalism, I love the absolutely nuts electronic soundtrack, and I love the early 00s silliness of it all, right down to Ratchet being an asshole skater bro too self-absorbed to even care about entire worlds being destroyed. I truly hate that little shit but it's fun seeing that "whatever man" attitude being pushed to such a ridiculous extreme and getting the latest and least earned turnaround possible.

The moment-to-moment gameplay is what really comes up short and makes this not come together nearly as well as I would hope. It's all kinda crusty in a way its more polished peers never were. Beyond minor UX woes with the menus that add up, my main problem is that the optimal strategy in nearly every combat scenario is to stay out of range and pick everyone off at a distance. This isn't too much of a problem at first but up-close combat gets less and less viable as you approach the end of the game and there's a point where it's pretty much a forced playstyle. Not only is exploiting enemy sightlines not that engaging of a way to play, but in this kind of giant arsenal game I expect to have a lot of unique ways to approach combat encounters and those are pretty lacking. The last few levels are mostly spent shooting rockets at stationary enemies who would annihilate you if you got too close, and that's a shame because other than the combat you're mostly left with a few scattered distractions, as the platforming is rather barebones.

I do like those distractions though! They are relics of the era that I adore: minigames and other jarringly different modes of gameplay. Like sure, I'll take racing sequences and a one-off optional turret defense minigame in my action platformer. Not that stuff like that doesn't happen anymore, but it seemed to be obligatory back then, and I sure appreciated any reason to stick around and just hang out in a game as a kid with a limited library who only needed the smallest bit to work with to remain engaged for a long-ass time. Playing this now, I only wish there were more.

I can still find quite a bit to enjoy, but I think the OG Ratchet & Clank is mostly of interest to me because it's a nostalgic curiosity released in the exact time many of my first permanent memories were forming. Ratchet & Clank is neat but it's no Jak and Daxter, let's put it that way.

18 hrs ago


raisingcanes followed pet

21 hrs ago


Whom backloggd Indika

1 day ago


2 days ago


ThisThingOfOurs finished The Great Ace Attorney: Adventures
This really is a prologue for the second game. But the 3rd and 5th cases as well as the characters are really good l can't help but love it.

2 days ago



chandler commented on cyanplaza's review of Armored Core
hoshino actually didn't get involved until master of arena. not to discredit 1/pp's soundtracks though - they're still good

also the mech designs are better than you expected because the series mechanical designer is the dude who created macross (shoji kawamori)

2 days ago


Marigold finished Ghostrunner
Reminiscent of Hotline Miami and Katana Zero, made 3D, and slathered in cyberpunk aesthetics. The cybernetic portions of the game sport much more fascinating, hazy visuals, particularly in the paths that construct themselves in front of you.

I want a game like this, but with less focus on puzzling out how to Efficiently Kill The Dudes and more on moving around with the toolset. Perhaps I set myself up for disappointment by hoping for something that it simply wasn't going to be.

3 days ago


ThisThingOfOurs commented on Schmliff0's review of Lisa: Definitive Edition
Nah l highly disagree with you here omori is way worse then lisa.

3 days ago





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