27 Reviews liked by iupham


Weeks ago, I barely knew this game existed. I decided to buy it on a whim, and then I just...couldn't put it down. This may be one of my favorite Metroid-likes ever. Since it's on the GBA, I'd say it readily deserves to stand with its peers like Metroid Fusion & Zero Mission.

It's more puzzle-oriented than combat-focused. And my gosh, it's cute as a button in terms of both artistic style and script. Highly, highly recommend.

Why did they do this? Why did they do any of this? Where is the residence, where is the evil? What is anyone talking about?

This game starts you off in Africa. Every moment you have in this game is the theoretical peak, because it's never gonna get better. From the first 6 seconds you spend figuring out how to control your character (the answer is you do not) it's all downhill from there. 10 hours of straight downwards spiral until the survival horror game eventually is completely lost in a sea of call of duty action slop. I don't know when you leave Africa. The sequence of events that occurred in this game both imply that you are no longer in Africa, but also never implies that you left Africa. At some point you go to a fuel factory that produces fuel, puts it in canisters, then promptly incinerates them. If you looked at this story with serious analytical eyes, you might be honestly inclined to believe it's genuinely meant to be presented as a dream sequence.

After 15 years someone from Capcom came back to this game on Steam and randomly removed all the quick time events, but all the cutscenes still look like they have them. This is very funny. I don't even know how they did that. It is the videogame equivalent of watching a sitcom with the laugh track removed. I laugh and I laugh. I stop laughing soon. It's not funny.

It genuinely feels like someone read a 1 page summary of Resident Evil 4, looked at the sales numbers and said WOW! WE GOTTA DO THAT AGAIN! MAKE EL GIGANTE AGAIN!!!! Then they gave it to the developers who were so excited that they could use the PS3's 1 trillion cores to render reflections in sunglasses that they forgot to code a videogame. It's absolutely everything I didn't like in 4 turned up to 11 and the rest of the game left behind in brackish swampwater to rot and fester for eternity. It's kinda RE tradition to have the last act be dogwater but this is even more piss than usual.

My friend and co-op partner played this many times before. I asked him why. He started staring at his hands, repeating the question. Why? Why? He stared at the sky. Why did he play it? I still don't know. He won't speak to me anymore. Just keeps replaying it. He spends 6 hours a day on the boss that only dies to the RPG, but he refuses to use the RPG. I hope he gets better soon.

While placing a giant spoonful of delicious cereal in my mouth I proudly declare that this series will never go back to its roots and become good again.


I honestly just want to thank Toriyama for everything. May you rest in peace knowing your legacy will live forever.

Thank you.

When everyone was dunking on it, i was just a scared little boy who for some reason would not quit this nightmare till the last demon was killed.

I vividly remember playing this SO MUCH.

SMT IV is one of those games that stand the test of time with ease, it's hard to believe 10 years have gone by since this masterpiece came out, gameplay aged like wine, it's a clear evolution of the mechanics introduced in Nocturne, but i feel that it tries to be a bit TOO much of an evolution, to the point where new systems can make the game too easy, like the smirk system, if you happen to smirk during battle you've won, but it's still really fun and just a joy to play, the dungeons can be hit or miss, they went with a more minimalist approach, where in the earlier games the dungeons were these big places where you would spend a lot of time going back and forth, falling in traps, exploring and trying to find the right path, here they have a pretty normal level design, i understand some people might prefer more straightforward dungeons like these, but i would like for them to have a little more spice; now we get to an aspect where i see a bit of hate towards but i really don't understand why, the story, it's a very well done and clever retelling of the first SMT with very good characters that really pick your interest, i understand the criticism towards the difficulty of achieving the neutral ending, but with the story per se i see nothing wrong, overall, Shin Megami Tensei IV is a timeless masterpiece and already a classic, a must play for anyone who likes videogames in general, and i'd dare say it's the best game Atlus put out in the 2010's.

One of the best JRPGs out there. Amazing combat and story, good "plot twist" that I wasn't expecting at all. Also it has Walter.

God damm, my definitiv game of the year. If you like games like Stalker or just have fun looting the Wasteland in Fallout than this is the Game for you. An incredible, smartly designt immersive Sim FPS that actually gets better the further you get.

It starts off slow with you having to deal with rusty revolvers and relying on Stealth kills, eventually ramping up to having you become a Wild West God blasting heads with bullrifles. I can not stress enough how satisfiying the progression is. By the end youll be stacked with weapons, trinkets and perks that all change your build in really different ways. Ill go as far as to say it does progression better than most traditional rpgs.

In addition to that the enemie varity is incredible. From chapter to chapter Blood West changes it up just enough for you to feel powerful, but it never forgets to challenge you. Every enemie has different tactics for different builds, that youll have to learn and adapt to play well against them. And it all ties into my favorite thing about Blood West: It just lets you go. There is a world and a narrativ to experience for sure, but it never forces itself on you. Already know where objectives and late game weapons are ? Just go there, no strings attachet. I have so many secrets still to discover and Im so ready for another playthrough. Play Blood West, Blood West is fucking awseome.

There are absolutely no flaws to this game whatsoever. It is entirely easy to understand and easy to compete for a high score between friends with. The only downside to a game as simple as this is the fact that you might get fucked by input lag but that depends entirely on your own setup.

I praised Half Life for having near flawless pacing. Aside from the opening train ride and ending cutscene, it never took away control. Half Life 2 for some reason felt the need to do the exact opposite and lock the player inside rooms with characters endlessly talking.

Luckly when the chakels come off, the game does let you just play, having seriously improved gunplay with an impressive Physiques engine. I admire the attempt to have vehicles segments, seriously clunky though, but the varity in weapons has been exhanged in favor of them. I do still think how technicaly impressive Half Life 2 is can be described as the best part. That inturn does come with with the downside of less varity in the enviroment again.

I like the idea of having the nondescript eastern european City 17 be the backdrop to the Combins alien reign over earth, but nobody can tell me that the grey block buildings and dirt roads dont get seriously repetitive. I do wish their was more Alien architecture and technology, expanding what was hinted at in Half Life 1.

In the end it does lead up to a exciting finale that gives a great cliffhanger, with the question of how the Combine managed to take over Earrth in 7 hours when they are this fucking incompetent.


While I do prefer the combat changes in the second game, this game still laid the baseline for what that game would use. The general area of Wystern is interesting and the presence of craftknights makes a lot of sense in this game. The story has you go through a tournament arc to decide who takes your late father's place among the craftlords. It is an alright story, and the chats with a selected character is fun and gives you something extra on replays.
Gameplaywise, it feels like an early 2D Tales of game. You don't have many attack options, but it plays well and still offers something fun. You'll have to fight against other people throughout the story, and you can break their weapons in order to craft your own version.
The main thing that makes me go back to this less is the lack of variety in combat. The guardian beasts decide the order you learn spells and how many charges you get, but that's about it. The weapons lack any technique and forging options to mess with the attributes of a given weapon. This makes combat feel a bit braindead at times, especially if you aren't fighting a human. Speaking of, breaking someone's weapon will feel pointless if you don't plan on using that weapon type. If you only want to use knuckles and drills, you'll have very little reason to fight characters that specific way. The game can also get visually dull at times, since it mostly takes place in the labyrinth.
This is a solid game for the first playthrough, but is less appealing on repeat playthroughs since its combat is less developed compared to other games.

A true hidden gem in the gba rpg library. The gameplay becomes so addicting and there are very few rpgs I can honestly say have such a great flow to the narrativ. It constantly surprises you, makes you laugh and throws you into new fun adventures. Doesnt even overstay its welcome and is super fair when it comes to actuall gameplay. One might consider it a minor downside that the game is so damm easy, but I never feel like it gets to the point where it feels unearned. Im going to check out the sequel for sure now.

this shit is peak gba rpg

novel combat system and mucho game content, visual novel elements and anime characters