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Favorite Games

Persona 4 Golden
Persona 4 Golden
Final Fantasy IX
Final Fantasy IX
Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne
Bloodborne
Bloodborne
Lost Judgment
Lost Judgment

562

Total Games Played

019

Played in 2024

197

Games Backloggd


Recently Played See More

Xenogears
Xenogears

Apr 24

Yakuza 2
Yakuza 2

Apr 21

Yakuza
Yakuza

Apr 06

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

Mar 24

Lies of P
Lies of P

Mar 08

Recently Reviewed See More

Among all the different approaches Atlus has had to Megami Tensei since 1987, Digital Devil Saga has to be the most interesting one, it already differentiates itself from the mainline games heavily and builds its own identity by focusing the teological themes and references on Hinduism, everything from the architecture, names to even in-game systems draw heavy inspirations from those beliefs, and the more well-versed you are on that, the more meaning Digital Devil Saga will have, the game makes really intelligent parallels and references to Hindu religions.

But a game can't live on just symbolism, and it's in the gameplay part that Digital Devil Saga starts to show its flaws, they tried a different take on levelling and demon summoning, here, you no longer fuse and summon different demons, but instead, each party member has a set entity they can transform into, which in and off itself is a interesting idea, but the effect it had on levelling up is massively negative, because you no longer change demons (or magatamas) they had to implement a new system for skill learning, or the game would become very staple and with little variety if you could only learn pre-set skills to those entities, and this system comes in the form of Mantras, which is kinda like the magatama system from Nocturne, as in both revolve around different "equipment" that you can equip on the human characters and each one will have a type of skills for the player to learn while they level up, the problem is: in DDS, it becomes very grindy, especially if you want to defeat the optional bosses, in Nocturne, you still needed to grind if you wanted a specific skill, but as long as you had a general idea of how you wanted to build the Demi-Fiend you could just equip Magatamas that teach the types of skills you needed and have almost no need to grind, but in this game, if you want to make every party member you use somewhat decently strong, you must grind different mantras for each skill you want, and it quickly becomes tiresome.

The other major gameplay factor in Megami Tensei games are the dungeons, and i like the ones present here, they aren't as complex as the ones in Strange Journey or as trap-filled as the ones in Nocturne, instead, they have a more puzzley approach, and are pretty well thought out, i understand the criticisms some have towards them, but i personally like it.

It's hard to write about only DDS1's story without taking the second game into consideration, since everything seen here is just build up and character development for the REAL events that take place in the sequel, but for what it does, the world building is quite interesting, you get to see a bit of each faction of the Junkyard and how they operate, and the characters, both main and side, are very good and don't take long to capture your interest, it's a good story as it is, but i don't like the idea of making a whole game just to build up the sequel.

The soundtrack here (as usual in Atlus games) is amazing, super atmosferic and distinct, i think this duology's OST might be my favorite works from Shoji Meguro, and that's saying a lot, considering i really like most of his music, the visuals are also very good for the PS2 and the art direction is one of the best in gaming.

Overall, Digital Devil Saga is a solid game and a respectable attempt at a new take on Megami Tensei, even if it has major flaws, it's still an experience i enjoyed a lot, my rating is a 4/5 for the reasons i mentioned above, but i can easily see it being a 4.5 or even a 5.

Absolutely adored this, my only problem was the overuse of some mini-bosses, but overall, an extremely impactful, emotional and jaw-dropping experience, this game's QTEs might no exageration be the coolest things i've ever seen in fiction.

There are little to no things that resonate with me as much as Persona 4 does, when i first played it back in 2021, in the middle of the pandemic, attending only to online classes, and my only social circle being online friends, there was no better game than Persona to play.

My experience with the franchise up to that point was only having finished Persona 3 and 5, so coming of off those games to this one was a bit weird, i wasn't used to Persona taking place in small cities, where everyone has at least a small connection to each other, to me, Persona was about living a student life on big japanese metropolises and getting to know people and make friends there, but P4 is different, the setting has a completely different vibe, and one that i vastly prefer, Inaba is a cozy, run of the mill japanese countryside town, and 30 minutes after you arrive you're already making friends and getting the gist of the place, because as i said, it isn't a big touristic town, so a person from somewhere else going there is a rare thing, and one that the inhabitants appreciate, and this feeling of being welcome permeates throughout the whole game, this allows the game to make you feel connected to those characters like no other game can, you truly see that the characters really appreciate each other's company, and simply watching them and being there with them is extraordinarily heartwarming and comforting.

Not too long after, you're introduced to the main mystery of Persona 4, the murders, and i must say, it's one of the best things Atlus every wrote, you're at the edge of your seat everytime it comes up, and the resolution is very well done and satisfying.

When i was thrown in on the first dungeon, it was a bit weird, and it's still not an aspect i'm very fan of, the randomized nature made sense in P3, but here, it just feels bland, and it's not like Atlus didn't know how to make good dungeons, heck they had made Nocturne 5 years ago and that game's dungeons are great, but for some reason they decided to go with procedurally generated corridors, don't get me wrong, they're not annoying or boring, just kinda dissapointing, if a P4 Remake ever comes, i'd really like to see them do actual humanly crafted dungeons.

The combat here is a major evolution from P3 FES, now you have control of all party members again, and while the game remains much easier than mainline SMT, it's not braindead and some bosses took me some thought to beat, i feel like the combat could have a bit more spice, but it's fine as it is.

Now we get to a point which is at the same time of the greatest qualities and perhaps the greatest flaw of P4, the message, it can be summarized as "accept your true self", which means acknowledge that both your flaws and qualities are part of who you are, and that you shouldn't ostracize your weaknesses, but accept them and become a better person each day, and while i think that the theme is well executed for the most part, some character's conclusions seem to work against it? I don't want to get into spoilers, but those who played it know what i'm talking about.

Overall, Persona 4 is a game that came to me at the right place, right time, and probably, it's the game i enjoyed playing the most, that's why i have it listed at number one, i could write much more, but for now, i think i managed to get across what i felt.