the best public transit system in videogames

"You meet a new person, you go with him," Kid mused, "and suddenly you get a whole new city." He'd offered it as a small and oblique compliment.
Pepper only glanced at him, curiously.
"You go down new streets, you see houses you never saw before, pass places you didn't know were there. Everything changes."
"This way." Pepper ducked between buildings not two feet apart.
They sidled between the flaking boards. The ground was a-glitter from the broken windows.
Pepper said, "Sometimes it changes even if you go the same way."

- Samuel R. Delany, Dhalgren

i saw two people i follow mark that they want to play this and figured it was worth adding a review to mention (esp. b/c of the hard-to-google title) that about a year ago its developer took all their games off itch and it's no longer available there.

which is a bummer, this had a neat vibe, it was the first bitsy 3d game i played where i really felt that framework worked for it, and still probably my favorite thing made with it. if i learn that it's resurfaced i'll pass the word on.

EDIT: hideous cave goblin has temporarily made several of their games, including this one, public again

not sure the overarching seriousness reconciles itself with the Goreyesque cavalcade of child death the vignettes take you through

two big flaws: first, the limited selection of answers in the autofill narrows things down immensely; it's hard to feel particularly accomplished if you start typing "fleetwood mac" and there's only a single song by them to choose from

moreover, there's no potential for strategic guessing to gain information, additional seconds just get parceled out regardless of what you say (or if you skip). once you lose that, all yr wordle 'homage' has left is wanting people to tweet about it

going to think back on my time with this whenever i need to scare myself away from picking up an open world game in the foreseeable future

Today, in the lemony light by your grave,
I recited Merrill: Why did I flinch? I loved you, then touched
the damp and swelling mud, blue hyacinths
your mother planted there—
ants were swarming the unfinished plot of earth
like the black text of an infinite alphabet. I couldn’t
read it. There was no epiphany, just dirt, the vast curtain
between this realm and the other. You never speak to me,
I thought, not even in dreams.
- excerpt from "Dirt and Light", Aria Aber

launched this back up today to see if it'd been long enough to finish the thing and stop guilting myself every time i looked at my steam library over not returning. the easy answer would be if i could say i'd dropped it specifically because she was gone but of course i know i'd put it down before then bc it's still there, when i go back through the chatlogs.

a piecemeal approach to the prosecution of enlightenment
it is very unsurprising, now, that you put down the longing
whereas i mainlined it until i found "the wonder"
and i think you might come out ahead, in the end

closing the book on this game has not led me to any great revelation, merely the continued knowledge that for external reasons i pretty much lost all desire to engage with/potential to get anything out of it a long time ago, even if by its very nature i was still 'playing along', in a way. an unsatisfying end, but what else is new.

🌫️

How to fix this intolerable present of history with the naked eye? We have seen that in the moment of the emergence of capitalism the present could be intensified, and prepared for individual perception, by the construction of a historical past from which as a process it could be felt to issue slowly forth, like the growth of an organism. But today the past is dead, transformed into a packet of well-worn and thumbed glossy images. As for the future, which may still be alive in some small heroic collectivities on the Earth's surface, it is for us either irrelevant or unthinkable.
[…]
I would argue, however, that the most characteristic SF does not seriously attempt to imagine the "real" future of our social system. Rather, its multiple mock futures serve the quite different function of transforming our own present into the determinate past of something yet to come. It is this present moment—unavailable to us for contemplation in its own right because the sheer quantitative immensity of objects and individual lives it comprises is untotalizable and hence unimaginable, and also because it is occluded by the density of our private fantasies as well as of the proliferating stereotypes of a media culture that penetrates every remote zone of our existence—that upon our return from the imaginary constructs of SF is offered to us in the form of some future world's remote past, as if posthumous and as though collectively remembered.
- Fredric Jameson, "Progress Versus Utopia; or, Can We Imagine the Future?"

There are certain directions in which you cannot go. Choose one in which you can and move as far as you want.
- Samuel R. Delany, "The Star Pit"

tonight at work the very chill, nice regular who's been calling me "anthony" for months found out that's not my name and that i'd just been rolling with it rather than deal with the embarrassment of correcting him the whole time

there's a really cool way of presenting information from a couple of these interviews that i really liked, of a series of layers that interlock and overlap and follow multiple threads at once as you mouse over their different segments. comparatively the more standard (and occasionally a bit erratically-behaved) dialogue tree didn't do quite as much for me as a presentational method although the interviews themselves are still neat. very cool overall!

there are worse games than this but i am frustrated by its choices and execution across the board in so many different ways that i have to actively restrain myself from barging into people's discord conversations about the game and talking about why i don't like it

unfortunately everyone seems to think the sequel is better so i'll probably end up playing it in six months and get mad all over again

started having an issue (dunno if it's mac specific or not) where it would stop responding to certain click interactions, preventing me from progressing - at first i was reloading from checkpoints to reset this but as this became increasingly frustrating during the puzzle across the last two screens i nearly abandoned the game right before the ending before thankfully managing to restore functionality without resetting progress by repeatedly toggling between fullscreen and windowed mode.

anyway it's another samorost.

2020

everybody's nitpicks are annoying and bad except for my nitpicks which are correct and good