Batman's a ♥♥♥♥♥ in this one. Either the fighting style is way too simplistic or way too frustrating (and on top of that, the gadgets are still useless!), but the Joker's laugh is as spine-chilling as always, regardless of the long-whinded counter-Boss arcs to each Boss arc, which then leads to the main Boss -- doing the side quests would've really bored the living ♥♥♥♥ out of you this time around.

Guns. Guns. More Guns. Oh, look, some loot!

Forgive the ailments this mobile port comes with -- the lack of intuitiveness originally meant for a touch-screen, the dull fighting mechanics that makes everything either easy or tedious, and the repetetive levels and boss fights -- and you have yourself a nifty game that stays true to the franchise, takes on from the story that ended with Embers (and Ezio, for that matter), and has nothing but beautiful art plastering each cut-scene and sequence.

A game that chooses to follow suit with typical movement engine faux pas, has an incredible story that ends up feeling similar to that of the prequel, but nonetheless, very satisfying to play through.

Incredible potential for JRPG, and a lot of it is well executed. It just doesn't appeal to those of us casual RPG players, giving you the option of investing into everything or just letting the game play itself (yes, that is possible).

An Assassin's Creed 2 clone that sacrifies every bit of integrity the franchise has to look beautiful. Poor performance, clunky controls, worthless side-missions, thousands of collectables. You name it.

Enough run-and-gun with Russian smack talk to keep an ADD sufferer interested.

More of the proactive Metro format and with a story that has great potential in the future.

As intuitive as the mechanics can be (bar typical Ubisoft detached objective uselessness; a.k.a "clear towers" and "collect things"), and as well cast and charismatic as most of the characters are, you'll inevitably end up feeling like you were thrown in at the deep end of a Mission Impossible sequel.

BioShock introduces you to the impressive scale of Rapture; an underwater city built in the 1940s to escape the governance of modern society. You follow the thrilling story of Jack as he uncovers Rapture's curious history and I can promise you, once you give it a good hour, you won't want to put it down. The story telling in this game is masterpiece, and the upgrade system feels powerful even if the gunplay is a bit rough around the edges.

Rapture has not finished with you yet. Your little sister has been taken from you and you must track her down with a new ensemble of weapons, plasmids, and enemies to face. BioShock 2 is just as immersive as the first, but with a more rewarding set of mechanics, and an even more twisted narrative.

BioShock Infinite supercharges the BioShock format in an intense, action-packed iteration of the franchise. Anyone can pick this up without playing the prior games, and in turn gives the best of them. With the most comfortable and fluid mechanics of all three games and a narrative that will twist your sense or the present, this game will keep you guessing, because you have already guessed, will guess now, and will guess again.

A deeply upsetting, but profoundly spellbinding, take on a journey through paradigm-shifting grief surrounded in mythological themes, intense battles, and an unforgettable experience.

Packed with extensive cinematics that hook you right into Senua's world, immersive scenes that question life through a schizophrenic's eyes in an entirely sensible fashion, and an utterly satisfying combat mechanic you'll never want to put down -- even for such a short game, if you don't have it completed: you're missing out.

You can always count on the Dead Space franchise to provide you a horrifying atmosphere with blood-curdling screams at every corner you turn. Dead Space 2, however, is an unfortunate example of how a sequel can do it's story a disservice.

While Dead Space 2 packs in new mechanics, more upgrades, and enough save points to keep your heart rate down. It's also got plenty of dry dialogue, emotional moments that don't resonate, and a plot that is stretched across fifteen chapters rather than the five it probably fills.

If you wanted a Dead Space game and not a Doom clone, this isn't the one.

I've had a lot of fun with Control over the past couple days. Primarily, I have to give this game credit for it's genuinely intuitive controls/mechanics. They make this game worth playing solely to run from area to area smashing everything up and getting to grips with how you like to fight best. You can upgrade your whole load-out, articulate your abilities however you like, and craft different weapons to suit your approach.

Besides that, though. this game is fairly mediocre. It runs poorly, looks fairly average, and delivers the narrative pretty anemically. Very few characters feel anything more than dry and lacking chemistry with the main character, and the fighting can get very repetetive if it weren't forgiven for how purely satisfying it is to throw boxes at enemies like you're some kind of Jedi.