Solid port of Donkey Kong Jr. Unlike regular Donkey Kong on NES, this one has all the levels iirc. Being a very early famicom title, it's pretty simple and short. I'd say it's interesting and historically important enough to play through at least once.

overall fun time like the first game, now without the constant arm shaking, and the level themes were significantly more memorable than the first game, with really unique themes for the levels, but eh I guess I'm not the biggest retro studios donkey kong fan, cuz it still didn't really click. I heard people say this was one of the greatest 2D platformers of all time, when it's pretty much more DKCR. I'd definitely rec this over the original on Wii for the soundtrack and level theming alone though.

Pretty standard platformer. Some people don't like the constant wiimote wagglin but I was fine with it tbh. Level themes and designs were okay, with some standout exceptions like the cool silhouette levels. Has a really dumb final boss so watch out. Overall not as good as the SNES trilogy but okay in its own rights

Maybe it was due to the fact that I played the trilogy in a row but this one stuck out to me the least. The game fixed the save issue from the first two games (thank christ) and the game looks significantly better than the first two games visually, but idk something about this didn't click with me. The soundtrack is a lot different this time around and not as memorable. There's also like a freely explorable world map to pick your levels now which is cool. I honestly don't know why this game feels sauceless because clearly its solidly made. Give it a try and see if you can get what I mean or not.

They pretty much took everything about the first game and made it better. The level themes and designs are better, the game looks better, you don't have to play as donkey kong, the soundtrack is better, there's more collectibles and secrets to find. And then they made the worst part of DKC even worse by not changing the way the game saves and now actually requiring collectables to save your got damn game. I think the improvements outweigh the downsides though, making this my favorite in the series.

DKC definitely has its own unique sense of momentum and flow to it that seperates it from other 2D platformers both of its time and still kinda today. The level designs are also unique and memorable with stages having gimmicks that make em all distinct and interesting. My only gripe would be that the save system is kinda unbalanced as the game pretty much only allows saving at certain save shops, so its a bit of a struggle to reach those without game overing and having to do the whole set of levels all over again. The soundtrack is also one of the best on the super nintendo hands down. DKC good

Not sure why this game is held in such low regard, its honestly a rather interesting racing game. It's not the greatest thing I've ever played, but it's certainly not horrible. There's a bunch of shoehorned in motion controls so your arms/wrists will really be hurtin once you are done, but other than that its an interesting little racer where you move along a path and crash into things to earn points that you can spend on boosts which you can chain together by crashing into more things. There are some good ideas here that could have been fleshed out a bit more but i guess it is what it is. I'd say if you are interested its worth giving it a try and not to let the constant negative reviews dissuade you from giving it that shot.

Better than I was expecting. Not the biggest Mario Vs. Donkey Kong fan so I wasn't really super motivated to try the series roots, but after hearing so many praises being sung about the game, I tried it out and yea it's pretty dang good. Mario controls really well with moves that are usually reserved for his 3D outings in his moveset this time around. The levels are also well designed and the game rarely gets boring. Definitely a classic of the game boy library.

The NES port of Donkey Kong is probably the most solid port of its time. It plays nearly identically (albiet a bit easier imo), and looks great. The only problem is really the fact they had to cut the entire second level from the game. I'm not sure if practicing this version would make you better at the arcade original, but I bet it sure wouldn't make you worse either.

The arcade version of Donkey Kong really doesn't differ too much from the other ports. It's slightly harder than the home ports due to the need for keeping the quarters pumping in, and it has the second level which is either a pie or cement factory depending on who you ask. While the game is certainly tricky, I'd say anyone with basic platformer knowledge and understanding of the jump mechanics and timings can easily 1CC at least the first loop of the game, which is certainly proof of how far we've really come in terms of game skill, I guess. Not really much else to say, Donkey Kong is a classic.

funny dumb. text adventure where you try not to shit your pants, as the title implies. While the act of un-pants-shitting is the main goal of the game, the real fun comes in trying to discover every unique way you can avoid defecation within your trousers. The whole game is like 10 minutes (awesome).

A solid idea to use the Pocketstation with its internal clock in order to spend time with a digital animal and teach it various words both on the big screen and on the go. My only gripe is the fact that the game doesn't count interactions on the pocketstation as actual interactions, so despite the fact that I was talking to Toro daily, I ended up getting the bad ending due to those interactions not counting and Toro left me out of loneliness. It kinda does defeat the point of having a hybrid at home/on the go game when only the at home part matters, but I guess that's just how it works. Don't be away from your PS1 for 12 days or more, I guess. There's a remake of this game on PSP which is probably the way to go. I'm glad I could give this game a try, but I am sad that Toro left me because I thought I could cruise on by entirely on the pocketstation.

Unironically one of the worst game experiences I've ever had. Painful for all parties involved, and not even in a funny way. The game actively encourages stalling the game and destroying all progress, and punishes anyone who dares try do anything like actually progressing forward in the game or trying to win. If your game allows "hold the entire game hostage until you win" as a valid strategy (and it does, because that's exactly what I did to win), it's probably not very fun. Did I mention that this whole torturous endeavor takes 20-30 HOURS TO DO A GAME OF? If you are lucky enough to have 3 other people with that much time to kill on a game together, play LITERALLY ANYTHING BUT THIS. Me and my friends didn't even hate each other by the end of it like how everyone says this game would, we all just breathed a sigh of relief that it's finally over. Avoid.


its a fun little novelty club nintendo bonus, but nothing really more than that. you fight doc louis in a round of punch out and he does some funny chocolate nonsense near the end which is always fun. I guess it would work well as a like a demo for the main wii game, but considering its bizarre exclusivity im sure everyone who played this already has the wii original, myself included. It's pretty much a punch-out fanservice fight, and I'm always down for that kinda thing.


Played this to get a breath of fresh air from marathoning the guitar hero games, and it definitely gave me a decent reprieve before I go back to shredding plastic buttons once again. Practically every song in this games setlist is a mashup which is neat and provides a decent change of pace from the rest of the guitar hero series rock orientated setlists. The game is played with a DJ turntable that, while definitely annoying to use in some circumstances (when the game asks me to scratch one way over and over again, its a total crapshoot), it is a fun new controller to use and some of the beatmaps can actually be pretty tricky. In terms of visual aesthetics though, not really my jam. I didn't find a lot of the characters visually appealing, and once I unlocked daft punk I just stuck to playing as them for the rest of the game. I don't think this game is better than the guitar hero games, but I think that if you are into music games and want something different this game is decent enough to consider checking out.