51 reviews liked by kmalloc


okay, this is one of those weird games that i obsessed over when i was younger. not in the way people normally do when they really like a game. the gameplay was just fine, but i was completely fixated on the destructable terrain system, combined with the map design. some of the maps would have hidden corridors and pockets that you could only access by destroying something, and i used to jetpack around the map looking for them for HOURS. no idea why it just tickled something in my brain

I love that this game answers the question "Do the other creatures cook and eat the anthropomorphic food in Cuphead?" with "Yes they do, and it's a horrifying act of murder".

Incredibly ambitious for a game to have No marketability (Your player characters are all randomized) and also be really repetitive but it does it Wonderfully. I played the entire game as a 49 year old banker named Uri Estrin. He was balding. I rode around on a construction drone and did every objective from there. Since I played since day 1, when I saw the torture albion station and Wrench's mask I was heartbroken. But then he came back in the DLC, 40 years old, divorced, and bisexual.
Also the masks to pick from in the game can best be described as 'one step too ugly'. My favorite was the lion knocker mossy stone head (Made ugly with some hologram eyes)

Just enough streamlining to make a puzzle game out of what’s essentially an embedded systems lab course. The UI and presentation throughout is really impressive and attractive, and the music and diegetic storytelling through emails are great too. I was doubtful before about why the solitaire game included on the desktop had been spun off into a separate release, but I get it now; it’s compulsive fun that keeps pulling me back for one more game.

The difficulty curve on the last few engineering puzzles eventually spikes to where even understanding the conceptual requirements felt overly convoluted and like genuinely grueling homework instead of a fun puzzle, but there’s still 20+ satisfying ones before those.

High octane free roam multiplayer racing with impeccable high speed crashing mechanics set to the sweet dadrock of Guns N Roses

After beating this game, I glanced at the trophy list only to find that I missed entire areas and side missions all throughout the game despite my pretty thorough investigation of each hub. I love a game that has the confidence to let players naturally discover (or not discover) huge chunks of the game at their own pace, and that innate freedom and player respect shines through at every level of this game's design. One of the best modern cyberpunk classics.

The only flaw of Outer Wilds is that you can only experience it once, but its expansion DLC successfully recaptured the magic of that first playthrough for me. Revisiting the Wilds for one last adventure was sublime, and leaving them again, possibly for good, is melancholic.

This is an extremely special game. Please play it.

My first review with a disclaimer: I helped fund this!

I love SWERY games. Like Deadly Premonition before it, The Good Life feels like it was made by aliens who have never met a human before, with naught but duct tape and a bit of optimism holding it together. While the game feels like it's about to collapse under its own weight at any given moment and I'd hardly call it fun per se, its relentless charm and brazen weirdness kept me going til the end. A mess, but a lovely mess - just like Naomi herself!

Extremely charming! The sound design is so incredibly well done, especially the simulated hard drive noises. There's such a deep reverence here for like, Windows 98, that it's easy to overlook the fact that there's a really solid retro D&D inspired roguelike underneath all of the nostalgia.

Gets a bit repetitive over long stretches, but I'll definitely be returning to it over time to try and get all of the various endings.

* Played flawlessly on Linux via Proton 6.3-8

bro why tf a game about arranging shit on shelves got me so emotional