ksbrar
BACKER
Slightly underwhelming start, but I'm glad the pace is breakneck after Ubisoft exploded the mindless, byzantine hud and menu paraphernalia in the latter half of this series.
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Other games have come out this year, so shelving this. To be honest, I might not bother coming back to this, even as an OG AC fan. I think it really was a top tier game as late as the mid 2010s, but it's just too outdated now.
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Other games have come out this year, so shelving this. To be honest, I might not bother coming back to this, even as an OG AC fan. I think it really was a top tier game as late as the mid 2010s, but it's just too outdated now.
2013
Pretty much mastered.
In retrospect, the genius of The Wolf Among Us is the eccentric, deep source material of the Fables universe and the writers' wisdom in picking the right sliver of that canon to forge into a slick neo-noir thriller that works with the comic aesthete style of Telltale's trademark engine. Objectively, all Telltale games suffer from significant performance issues given the relatively low-spec graphics needs and the simplistic VN gameplay and the first season of their The Walking Dead is the better, original writing achievement. But given how it all comes together, The Wolf Among Us is my favorite of their catalog.
In retrospect, the genius of The Wolf Among Us is the eccentric, deep source material of the Fables universe and the writers' wisdom in picking the right sliver of that canon to forge into a slick neo-noir thriller that works with the comic aesthete style of Telltale's trademark engine. Objectively, all Telltale games suffer from significant performance issues given the relatively low-spec graphics needs and the simplistic VN gameplay and the first season of their The Walking Dead is the better, original writing achievement. But given how it all comes together, The Wolf Among Us is my favorite of their catalog.
2020
2018
2021
2018
2021
2014
Played for around 10-20 hours right after the NA release. A game I was on the hype train for for a while, and the first few hours are wonderful but it falls prey to the same cash grab grind-nightmare that every Korean MMO seems to trip into. One of the most beautiful games of the decade, the most sophisticated character creation engine, the most sublime combat mechanics in an MMO that I've seen until relatively recently in 2021. But MMOs live and die by that daily loop.
Played the Sith Marauder path for quite a while since the release. A wonderful concept from Bioware with regards to tightly integrating MMO world events and a more straightforward dialogue wheel plot (if you love it, you love it). It just got boring midway through the progression (not totally unexpected right after release), but I've seen some videos a decade later that trigger some desire to jump back in eventually. Then again, who knows how long the servers will keep going at this point.
2001
2003
2022
Still playing through it, and enjoying it immensely. The Enter the Dragon brawler many of you have been waiting for.
I notice a lot of complains about the difficulty, which is to be expected. But the death mechanic seems to be frustrating lots of reviewers (https://www.reddit.com/r/Games/comments/slvk3q/sifu_review_thread/), which is a bit strange because they don't seem to take the same mindset around feeding and leveling they've supposedly developed in playing out their more favorable Soulsbourne reviews and apply it to the first areas of Sifu.
I notice a lot of complains about the difficulty, which is to be expected. But the death mechanic seems to be frustrating lots of reviewers (https://www.reddit.com/r/Games/comments/slvk3q/sifu_review_thread/), which is a bit strange because they don't seem to take the same mindset around feeding and leveling they've supposedly developed in playing out their more favorable Soulsbourne reviews and apply it to the first areas of Sifu.