Meh. The theme is nice, but it's a fairly simplistic and barebones city simulator. Couldn't be bothered to go past the tutorial. Paradox has a good approach to menus and default controls.

Arguably the greatest Halo game, and perhaps even the greatest game Bungie will ever produce. Bought at midnight launch, played day 1 and almost every weekend for the next couple of years.

Pre-ordered (which got me the Day 1 edition, as if that mattered) for the heck of it and played it for a couple of hours today. Fantastic cinematography, graphics, and lighting if only it wouldn't have the dreaded microstuttering that plagues UE games. Surprisingly pedestrian compared to its Dead Space progenitors with many details copied over, right down to the costume and gun designs. The combat system is almost DOA - if it weren't so viscerally fun I would have stopped playing almost immediately because it only really works when you're fighting 1 or 2 enemies at the most or otherwise spamming gravity manipulation until it runs out.

Overall a mixed bag that did live up to the hype in some ways, but I already returned it. Perhaps I'll buy it again when it goes on sale (and has had a few more patches).

Played through the campaign. Slick and fun with nice callbacks to the original franchise. The new generation of IW is knocking out of the park with updating these campaigns to match 2022 military and espionage maneuvers, while appropriately upgrading series pillars like intense cinematic moments and tight gunplay. The overarching story arc of the new TF141 is not as fun or even politically conscious (unintentionally?) as it its predecessor but it is good enough.

Completed the first time some time in the summer of 2010. Played through again some time later, and quite a bit online.

13/40

One of the greatest VNs ever ;)

Writing decreases in quality as you get towards the end, as there is only so much verbiage you can use to describe "nothingness" (or conversely, political philosophy in a neutral, fully developed way).

Downloading the Disco Explorer mod and setting running speed with a 2x multiplier is almost essential - otherwise movement around the map is a real slog.

Never was super into WoW, but I think this was the best expansion.

More or less finished my time with Minecraft around 2014 after an amazing 3 years. It'll probably remain installed in some form on my PC for as long as Windows is around. Probably the single most impactful game of the decade, and the effect on future generations of games remains to be seen.

It's like David Cage simulated himself 10 times and cobbled together the script from each of his clones' fever dreams. Every cliche, every trope, every unintentionally hilarious French video game aesthetic instance is thrown together in a Unreal Engine 5 decision tree demo.

That being said, definitely his best game. But one playthrough is more than enough. I'm boycotting Quantic Dream after this; the unskippable cutscenes made me want to kill myself a few times.

Also, great soundtrack.

The best version of Runescape, even though I barely play any iteration anymore. But it ain't over until I can't login to lumby.

Played a couple hours.

Eh, not for me. It's too big of a world, with too many tasks to do and combat not enticing enough (but I admire the true variety and detail put into the different classes and styles). Often marketed as a single player game perhaps with instancing, but I think Capcom should commit to calling it an MMO. It's one of the best MMOs out there when stop and think about it, and it'd set better expectations for players, too: it's soo grindy on your own.

Completed a playthrough shortly after release. A buggy mess that was occasionally visually fun. William Gibson was mostly correct. Even at its height, it wasn't that interesting - and the best moments were when CD Projekt Red delivered its signature B-stories (e.g. the reunion concert). Crashed my PS5 a couple of times. Great soundtrack, as usual.