Nice visuals and a few key, differentiating mechanics (e.g. combat cover) on top of solid fundamentals but with little invitation to continue beyond a couple of hours of playtime.

Played repeatedly with cousins throughout the mid 2000s, our go to fighting game after melee.

This game is objectively boring but for a bunch of weeb spergs in their youth it was lots of fun.

Played sporadically with cousins since it came out and blew up in popularity during COVID.

Very fun at first but buggy and you hit a wall relatively quickly in terms of leveling and enemy scaling. And it's so poorly optimized it crashed my laptop a couple of times.

A better, more intense version of Phasmophobia. Played with cousins sporadically since release. We keep coming back for each update.

Probably the best coop game I've ever played outside of the Halo campaigns (which are not explicitly spec'd to that singular purpose anyway). Played with a cousin.

Played and abandoned in one day because my cousin hated it. Started playing this after A Way Out had a game-breaking bug that is simply astonishing for what amounts to a VN with 90% QTE gameplay. But I liked this one, the mechanics are clever, if unrefined.

More or less mastered in late 2019, missing 1-2 achievements. One of the best platformers ever, accompanied by an outstanding soundtrack.

Played for around 10-20 hours right after the NA release. A game I was on the hype train for for a while, and the first few hours are wonderful but it falls prey to the same cash grab grind-nightmare that every Korean MMO seems to trip into. One of the most beautiful games of the decade, the most sophisticated character creation engine, the most sublime combat mechanics in an MMO that I've seen until relatively recently in 2021. But MMOs live and die by that daily loop.

Played the Sith Marauder path for quite a while since the release. A wonderful concept from Bioware with regards to tightly integrating MMO world events and a more straightforward dialogue wheel plot (if you love it, you love it). It just got boring midway through the progression (not totally unexpected right after release), but I've seen some videos a decade later that trigger some desire to jump back in eventually. Then again, who knows how long the servers will keep going at this point.