A genuinely incredible, hugely ambitious, absurdly open-ended and fascinating video game with a seemingly infinite amount of depth to it that i also never want to play again because its 100 fucking hours long.

Why did they do that to Onimusha, man? Obviously with the death of Nobunaga the franchise lost its main antagonist but their replacement, an absolutely pathetic interpretation of Toyotomi Hideyoshi, has absolutely nothing going for him. So much so, in fact, that at the end of the game they unceremoniously bring back Fortinbras! It's almost like they knew he was such a boring antagonist and desperately scraped up any good will they had left from 1-3 to (unsuccessfully) cash in at the last minute.

Soki is a fucking boring protagonist, too. His design is ugly and overworked, and he's about as interesting as paint drying. Somehow the rest of his band of idiots have even less going on. Minokichi is such a horrendous idea that I can only assume that we need to add it to the huge list of Keiji Inafune crimes. The writing is completely incoherent - in the first 30 minutes of the game you fight gigantic samurai mechs and this never comes up a single time ever again, not a mention of their manufacturing, no hint as to why Hideyoshi has these, they're just gone forever. It doesn't even attempt to do anything cool ever again for the rest of the twenty fucking hour runtime. I know I'm complaining about plot in the franchise where Jean Reno telepathically gets his son to deliver his motorbike keys to him in the past but at least Oni3 being fucking insane was fun, every forced plot moment in this game is people standing around in rooms monologuing at each other. (Special mention to their depiction of Tenkai blatantly just being Samanosuke, and also the fact that TOKUGAWA IEYASU NEVER COMES UP DESPITE SOKI BEING HIS SON AND TENKAI BEING THERE)

And the gameplay! Oh, my baby what did they DO to you!!! Issen counters are no longer a thing you have to practise or a risky move because the game literally just lets you Issen whenever you want. Big room of guys? Hit the magic button, Issen the entire room. A single really big guy with tons of health? Issen him 8 times in a row. For free. There's no flow or pacing to the encounters because you have a button that turns them all off. And if you die the game just sends you back to the start of the room so there's no risk even involved! The partner system is so fucking bad that I literally just told the partner to sit back and buff me or block for the entire game, and even then there's no reason to use anyone that isn't Ohatsu.

The transition to full 3D in this one instead of just some-of-the-time (except for the level that is copy-pasted directly and in its entirety from 3) combined with how tight the camera is means that every single archer in the game is now constantly hitting you from off camera because they all spawn in stupid locations the camera doesn't naturally point towards. I looked up reviews and so many of them complimented the game specifically because they wouldnt get shot from off screen any more and like? Did we play the same games? The fixed cameras in the first 3 meant they could design encounters based on what you can actually see so it was rare (cough except in onimusha 2) to actually get attacked from off screen. Here it's just the norm. Hope you didn't need to react to this enemy that's spawning in and instantly attacking because we're going to put a GIGANTIC PORTAL OVER THEM.

And the boss fights. Oh my god the boss fights SUCK. One huge boss that's so big the occlusion kicks in and turns the model off if you're standing within 30 feet of it gets reused like 8 times. Every humanoid boss fight plays exactly the same and they all get reused like 3 times each. In the end stretch of the game they make you fight Munenori THREE TIMES OVER TWO LEVELS. The Luis Frois boss fight during the big, awful boss rush at the end of the game might be the worst designed boss fight in any video game ever made. The final boss, on my very first try, with almost no difficulty, took FORTY FIVE MINUTES TO BEAT. It has TWO MECHANICS.

I dread the day they try to reboot Onimusha because we might end up with Dawn of Dreams 2.

apparently mental illness is when you trudge through unreal engine 5 default rocks for 5 hours while 3 voices backseat you and then the game decides that actually its about tyranny, as if ubisoft stepped in mid development to write the rest of the game after the first 10 minutes were finished

special shout outs to the game attempting to give the guy who was literally doing slave trade and sacrifice a redemption arc because senua said "stop doing that" and he immediately went "ok"

An absolute all-timer dungeon crawler with a super impressive map & fun combat. It's held back by some really dreary visuals, and the removal of towns (and no all-heal) makes the rest-fight loop get tiring, but the insane combat difficulty and quality of cartography keeps this entertaining anyway. Was my first Wizardry and it set the bar very high. Would come highly recommended if it weren't for the absurdly racist bit in the middle, so uh, watch out for that first (it's slightly less bad on snes).

Went into a cave that seemed to go on forever, in the pitch black feeling my way around. While trying not to aggro saurians I went in a room that opened up in a suspicious way, so I stuck to the edge wall to go around just in case. My pawn, however, didn't get the memo: at some point a saurian had caught sight of someone in my party so they were in full attack mode, running straight into the middle of the room. about 5 seconds later I see a huge blue light silhouetting a goats head and a massive health bar appears. I have never run out of a room so fast.

This review contains spoilers

the entire dyne sequence is a perfect microcosm of every single problem with the reboot versions. barrett cant have his character moment because the games more interested in a) making every single character a Righteous Epic Hero Guy (so dyne spends the entire time after the fight shooting about 100 shinra soldiers), and b) so terrified you'll get bored because something hasnt happened in the last 5 minutes that immediately after dyne dies the game makes you do a pointless sweeper fight and an on-rails shooting section. dynes arc is like one of the most important subplots in all of ff7 to barretts character arc and they rush through it as fast as possible, mostly because they already removed all the point of any of his motivations in the first game (bc It Was Shinra's Fault The Explosion Was Like That, god forbid characters have moral ambiguity) so why bother.

i think yoshinori kitase should not be in charge of this franchise

Still working my way through this one but to say that waiting over a decade, obsessing over every one of Tanaka's drawings in Cannabis Works for it, trying to imagine what the hell this game could possibly be, only for it to still exceed expectation is more than enough for me. A game made exactly for me 30 years in advance.

Disregarding the clunky dialogue, the aimless exploration of any of its themes and lack of really anything to say about any of them or even the fact that Konami will only let this franchise be Silent Hill 2 forever now: the climax of this game is that a woman is talked down from the roof by the prospect of shopping. Come the fuck on.

First of this series that I've played. The dungeon maps are a little straightforwardly underwhelming and it ends abruptly but overall I enjoyed this quite a bit. Some of the appeal here is in how stupidly overpowered you get and the fact that enemies don't respawn means you get a nice sense of progress cleaning out maps as you go. The number bloat in this game is absolutely comical (positive).

blatantly unfinished and still blows most other games out of the water. in its current state its at like 60% power, imagine if it was at 100%

cant think of a more concise way to summarise this games writing philosophy and themes (without mentioning the absurd levels of homophobia) than the fact that its most recurring phrase is a shopping mall commercial jingle and it's said exclusively by a six year old

does absolutely nothing to distinguish itself from the original except for adding a silly knife parry mechanic and turning all the memorable, interesting encounters in the first game into call of duty levels. I dont know how they copy-pasted so many maps from the first game and somehow have bad level design so frequently? inventory management is basically gone, the changes to the shop suck, the enemy movement from the first game (something rarely replicated but adds a ton of personality) is straight up gone and instead everyone is a bullet sponge like in the re2 remake. man, whatever.

People give ultima 2 a hard time but honestly the absurd amount of really tedious grinding you do in this game (that largely involves standing around waiting) makes ultima 2 and its "bully one guy in a starter town for 45 minutes" grind seem so much more tolerable

all other rpgs wish they were this good

Modestly ambitious and insanely cool puzzle-ish game where you have to poke in and out of the timeline to influence alien races to progress civilization. Reminds me in many ways of Captain Blood, a game with a pretty familiar loop to this which also has a pretty similarly bonkers UI.