Dual Wield + RapidFire is so good they just made it Bartz's canon special attack in Dissidia.

No rushdown allowed. Only poke into sidestep.
Never put a meterless "kill all the momentum of the match so both players can watch a cutscene" button in a fighting game.

looks like we got ourselves an old fashioned Sega Rally Championship

the group Canary Club did a live version of Fan Club at a concert, where they sang the song and the audience did the "hey hey hey hey" monkey claps. they were performing the first mix, but if you watch the video and turn the volume up, you can just make out the handful of people in the crowd doing the "ooohhhh hey hey" from Fan Club 2.

the perch goes here. the clam goes there.
>bad
the. perchgoes. here.... theclam. goes..... there.
>good

Street Fighter 4 players make a game about how much they hate Yun and accidentally recreate Power Stone.

a man can change as long as he lives

there's a 15 year old review of ikaruga on youtube from a guy named xoxak and ever since i saw it i have to start every playthrough by saying 'this cannon shoots you into this awful world'

understands that designing a game around a score attack system based on replaying levels requires designing levels worth replaying in the first place.

moon of mahaa kalaa should be a technique rather than an accessory.

alraune is a toku villain and cutie j is the rider we deserve.

"why are you ghaik?"
"who says i'm ghaik?"
"you are ghaik."

half my phone's camera roll from 2016 is upside-down and sideways pictures of my monitor

the first time i played this game i thought it had timed hits like super mario rpg, so i went through the whole game trying to find where the sweet spot was. crono with the rainbow sword has a 70% crit rate so i just thought i was really good at hitting the timing with him by the end of the game.

square remembered that CTB was better than ATB for the first time in a decade, and then they immediately forgot about it in the sequel. still fun to run through with two dark knights and an alchemist.

phenomenal characters, world, and storytelling. some of the dialogue in skies will stay with me forever. but if you're going to make a game that's 60% combat, you need to design a fun combat system. the excuse of "this is how JRPGs were back then" does not work when your game originally released the same month, on the same console, as Grandia 2.

slicing your way through an island with your swords made of dinosaur bones as Sunshine Coastline blares in the background, max volume. every game should feel this good.