i will never forgive 3rd strike for removing the kinu nishimura art from 2nd impact and new generation.

the first street fighter since the original to only have 2 playable characters

it's so fucked up that we're never going to see C Viper again man

every patch that "nerfed" anti-air crouch jab made anti-air crouch jab stronger. six straight years of that shit, just a stunning accomplishment.

would have been cool if instead of having half the game be demons that don't even have stealth kill animations they just let me punish more evil merchants

i put this game above wrath of heaven for a lot of reasons but chief among them is because rin's aerial stealth kill is a swinging tornado DDT

tied with bayonetta as my favorite game to not have a single good boss fight in it.

the wind is pushing me into another cave with some goblins and a roborant in it

finished this a month ago and i'm still saying shit like "me not like crops crops die."

2003

you can't be me i'm a rockstar
i'm rhyming on the top of a [radio edit]

chat were those squares on the ceiling always there?

people were picking the wrong teams on the character select screen because even that had like 80 frames of lag

i hope whoever had the idea to let tri-ace make a tri-ace ass final fantasy game is having a phenomenal day

The original release of this game, Battle On The Edge, had one of the coolest first stages ever. It was a biodome with a really high glass dome with a jungle section with waterfalls and stuff behind it. It was beautiful, like one of those fantasy tracks from SCUD Race. They completely removed it from the updated Power Edition from the game, I guess to make it look more like Daytona 1. It is a huge downgrade. And that's the version that made it into Yakuza! No one's getting to see the Biodome!

Bring back the Biodome you cowards.

i've been listening to the same mp3 of "keep it coming" by nate dogg for 20 years.