Cool art style, with great 2D animations, but the fanservice is too cumbersome.

A great old school game, unfortunately short and not very challenging, but making up for it in the variety of mobs and weapons, plus fantastic boss battles.

2018

Refreshing action game where the story doesn't evoke anything, but has frantic gameplay accompanied by small self-improvement challenges resulting in a nice replay factor.

Creative gameplay, alternating very well between its phases so as not to become tiring but pleasant to the point of intensifying the re-play factor.
The story is simple, with no demerit due to the macro caring more about gameplay and its brilliantly evoked message accompanied by a godlike soundtrack.

story little significant, with uncreative puzzles and uninteresting art.

watching the paint dry for hours is more fun.

Great game. Small, with a good variety of enemies and bosses, being visually wonderful and extremely significant on the soundtrack. In addition, it has a cool replay factor with new playable characters and more difficulty where you can focus on platinizing the game.
Unfortunately, I had a confused ending (I didn't know the franchise, so finding out later on the amount of games and '' canonical '' routes was quite unique), anyway, it became an extra 'charm' in the game - and more a franchise that I will try to consume over time.

Very challenging, but just as repetitive, with little variation of enemies or creativity - at least try to be inventive at certain times, but they are ephemeral passages compared to the whole.