180 Reviews liked by lucalamnn


Would have easily surpassed the original had it not been for the controls

ironically the one game where the plot focuses on aliens has the best plot lmao

"ohh the triforce hunt i can't stand the triforce hunt" 🤓

This is secretly the best Zelda game. It's so easy to pick up but still offers some good and fun challenge. Not to mention having the coolest story of any Zelda in my opinion. Sometimes a simple narrative is the most effective. And searching for the game's Collectable Dibby feels satisfying and rewarding as you get genuinely good upgrades to all of your gear if you collect them all. Great game. The best game even perhaps.

One of the worst sequels and most miserable video games I've ever played!

I despise this game. Practically everything about the original I enjoyed was thrown out the window in favor of a much inferior story. Characters I loved were assassinated both figuratively and literally. The new ones introduced range from bland to downright insufferable and the pacing is beyond bloated and self-indulgent as all hell. It's just misery porn for virtually the whole experience and while that may be partially the point that still doesn't change the fact it's extremely poorly written with terrible level design.

The only pros I can really give it is the technical aspects are all pretty well done it's just when it comes to the writing it fails this entire game so all the rest just becomes null and void in my opinion. It has absolutely no replay value for me whereas the first I've played numerous times.

This is The Last Jedi of gaming. Visually gorgeous and well acted but emotionally hollow and destroys characters and a story you once loved to the point they can never be salvaged and repaired. It's even more frustrating in this instance because it's made by the same creators as the first game and for them to misunderstand their own property so badly is truly embarrassing and disheartening as a gigantic fan of the original.

i will die on this hill; the end game content & pokemon this gen were iconic.

To get the most out of Majora's Mask, it seems one either needs a guide or to commit to living in the game and knowing its inhabitants more intimately than I could possibly be capable. I approached this game the same as any other Zelda at the start: work on completing the main objective, grab some superfluous upgrades along the way. The problem, I learned, is that there is very little along the way.

I saved Termina with only 8 hearts (6 heart pieces), 9 masks (only two inessential ones, the fairy and the pig), no stray fairy upgrades and a practically empty Bombers' Notebook... to compare, in Ocarina, I finished with 13 hearts (9 heart pieces) and 48 Skulltula tokens. While the more granular stats weren't radically dissimilar, tying less of Link's core progression into the main story was psychologically detrimental. I constantly felt underprepared in Majora's Mask. Sometimes, it made me appreciate the combat and mini boss fights more (though I learned the shield is a little overpowered), others, when a boss fight required magic and I just jumped in with fairies and no potions (Twinmold), it was excruciating.

Since the time of day (and which day) affects your ability to unlock progression, there was an aura of dread surrounding every new challenge... not because the plot is especially dire for the franchise (it is) but because I never knew if I would have the tool necessary to complete a challenge or be compelled to aimlessly backtrack after missing a clue or not intuiting a solution.

Majora's Mask is the most opaque 3D Zelda. The only Zelda where I felt progressing was more of a challenge is Oracle of Ages. While I fundamentally did not enjoy engaging with the Capcom puzzles, I loved the problem solving in Majora's Mask... when I had the right tools. The game is routinely creative and very clever. I imagine I would appreciate the game much more if I were willing to engage with it on it's terms: obtaining upgrades, having the bunny hood, interacting with characters and learning their schedules, but that would require work beyond acknowledging they are clues whose importance doesn't match my schedule (work I didn't want to put in).

The game's inhabitants demand their own focus and concentration, forcing your attention from the primary goal. The central time travel mechanic is suited very well for this, thematically. It always felt ludicrous to fish in Ocarina of Time... there's a world-ending threat, but I need to spend 6 hours catching for the Hylian Loach. In Majora's Mask, you can take your time and it not feel like an indulgent detour but legitimate preparation. However, the opposite side of that is everyone you help is reset, unless you are willing (if it's even possible to be able) to resolve every conflict in three days before venturing to the moon, ultimately rending the experience meaningless at best and selfish indulgence or exploitation at worst.

The game's greatest strength is its willingness to be weird. Like Link's Awakening before it, Majora's Mask is untethered from the expectations of Hyrule while piggybacking on the stature of its immediate predecessor. Both games are subversive and genuinely interesting, compelling enough to want to see the journey through its conclusion. There are jokes that land and legitimate surprises. Probably the best story structure in the series until Breath of the Wild.

Tatl is absolutely the best fairy companion in the series, correcting from the overbearing presence of Navi, and choosing a preferable path to what would follow with Phantom Hourglass's Celia who's an obnoxious vocal surrogate for a protagonist who isn't mute. There's light teasing, enough to make you think when stuck, but it's seldom too intrusive. It goes a long way in improving the user experience.

I think I prefer the 3D remaster. I played it long enough ago to forget a lot of the details (but I think I had an easier time with the game's progression, which could be attributed to having more leisure time at that point in my life). I absolutely don't get the gripes about lily pad hopping or Zora swimming, especially on balance with the benefits of gyro aiming... that said, they're all relatively insignificant details, and, in my case, one only misses what isn't there. The second screen is a blessing though, considering how frequent and annoying incessantly jumping in and our of menus is.

- Played in the NSO app for 22 hours, main story only. Near fine: ★★★★☆

mastapiece, best mario to ever do it baby

better than i thought, worse than i hoped. why censor the word blood in a game series about child murder?

It's super duper fun and 100% worth a play, love its fast-paced gameplay and excellent time gimmick. Story is actually really good too, I just was a liiiiittle bit more, feels like it ends on too much of a loose end.

more people should be talking about this

Pure fun. The game contains unique fun but mechanics that tie into the story's narrative. When going through the story, you're never bored as you're constantly lead to more bits of Zero's character and the world's lore. And each level ramps up in difficulty, leading you to use a lot more strategy every single time. I couldn't truly put the game down. I always came back wanting more, intrigued to see what piece of the story or level came next.

this game has some of the coolest concepts and themes but presents them in the most disappointing and boring ways, I REALLY wish I liked this game