23 reviews liked by luuuutsh


This review contains spoilers

from mother, to Clara. from Clara, to Iris. from Iris, to Youngest. from Youngest, to Watcher. from Watcher, to Blue. from Blue, an ending, a future. it may take forever, but nothing can last that long. bearing a burden is not enough, you need to forgive, and exist in a time where you can be forgiven.

Inacreditável a diferença absurda que uma localização excelente como essa faz.

Yeah idc about the jank get good and good luck getting past my nostalgia shield with all your actual fair criticism this game is pure vibes .

Eu tenho memórias especiais de Paciência. Meu pai jogava como passatempo no PC dele, na década de 90, num 486 rodando Windows 3.11 que posteriormente se tornou meu (e do meu irmão) quando ele comprou um Pentium pra ele.

Eu ficava maravilhado com os efeitos finais de cascata ao completar o jogo.

Eu joguei tanto, mas tanto, que se tornou meio que um gosto adquirido por jogos do estilo, por isso curto tanto não só ele como Campo Minado, Freecell, Sudoku e outros jogos que a Microsoft trazia gratuitamente nos PC mais antigos.

Na época eu também jogava muito os jogos da revista Coquetel, que trazia palavras cruzadas, torto, criptogramas, desafios de lógica e posteriormente sudoku e nonogramas.

Paciência foi o pioneiro nessa leva de jogos que formou parte do meu gosto pessoal e sempre é uma alegria jogá-lo novamente.

Bem meia boca mas a musica é braba

Shogun 2 features a small map, little unit variety, all factions are basically the same, and it uses all of this to its advantage. As the first Total War game I have finished a campaign, the game's simplicity helped me grasp its core mechanics with ease. All mechanics are heavily interconnected and balancing economy, agents, armies and navy are all necessary to get even a Short Campaign victory. The Realm Divide mechanic while annoying on my first (failed) campaign grew on me and makes for a tense late game experience, not allowing the player to snowball easily - Although steamrolling everyone after surviving the first turns of Realm Divide is not hard - and making each turn feel meaningful. There wasn't a single turn were I felt like I could waste movement, time or resources, and the game had me thinking even when I had the basics of my game plan already figured out.
Overall I think this is a great first Total War game, but it didn't get me emotionally invested in a way other than "Yeah this is pretty good."

This game smells like the blockchain. The gaming equivalent of a fiscal paradise

This game feels like such a genuine love letter to everything it's referencing. To the way a friend described as almost feeling like a JSR fan game. It just oozes with such personality and charm.

I think a big thing and pull about this game is the soundtrack and the game has an absolute superb soundtrack. While Hideki does his thing and it's great I want to specifically shout out a few songs I love off of this soundtrack because there is such an amazing roster of artists here. SKALP's Bounce Upon A Time has such an amazing feeling and makes me do a stank face just from the bassline. Operator by GRRL is such an infectious ear worm that has me going "operate operate op op operate" in my free time away from this game. Scraped On The Way Out by Kilowatts has such a grimey feel to it that it really stuck out. Swami Sound absolutely does his thing on Refuse. I think if I pointed out more songs that stuck with me I would be here for the half the review talking about the soundtrack. Please listen to the whole thing when you can.

The gameplay of this game is like butter. With the absolute snappy response of your tricks and the feeling of grinding. With the boost jump allowing more variety of movement in the air compared to just a traditional double jump. While I am a bit saddened by how simple the trick system is it still allows for depth and display of skill when it comes to how you navigate the map as a whole. Just like the original JSR. I love the addition of other characters which while they don't play differently from the main character they add customization to the player by letting them choose who's the coolest to them. Shoutout Red but also I love to play as Bel and Rise, Jay is great aswell but she's 5$ dlc (Yes I bought the lethal league dlc I think it's worth it for Jet "Jay" and Switch "Base").

One big thing aswell in this game is the goregous art. With the absolute beautiful graphics work being done by the devs at Team Reptile and the art throughout the game by guest artists. It is a general joy to just look at this game. The grafitti work is especially a big high point of this game because of the creativity from diverse set of artists they pick. They all bring their own style and interpretation to how they would make graffiti.

If you haven't guessed it by now, I kind of fucking love this game! And the only thing I'm really thinking after beating it is how to get an even better combo and how to chain multiple grafitti spots in one combo. I want to make it a personal challenge to somehow hit every grafitti spot in one combo. Buy this game! This team made a phenomenal job of making the game they wanted to make from a pure creative standpoint. Team Reptile has cemented themselves as a dev team to look forward to any new projects, whether Lethal League or BRC related. I'm excited for the future :3

i mean it's no umineko no naku koro ni that's for sure

If I had a nickel for every mediocre 8-bit sega console whose best game is a shmup named power strike ii

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