this one is still a little pink in the middle. while i feel the story mode generally and battle system have improved from the last one, the "master battle" system is god awful and they make you do wayyyy too much of that instead of the actually good combat, and as nice as the story mode here is the fact it is only half an arc with such a sudden ending is really disappointing along with the fact so many characters are just utterly missing from the world map because their shippuden designs hadn't dropped yet, it's really noticeable and disappointing. maybe they should waited like .. the tiniest bit more. other than that i had fun.

oh and hero mode is a total snooze

a culmination of everything that worked about the first 2 along with a bunch of great additions and a great roster. never felt unfair or ridiculous and stayed fun my entire time with it, also actually went ahead and completed a bunch of the S-Rank missions this time around because the reward for them wasn't literally a jpg. good time!!

combat is nicely improved from the first game a little with what feels like slightly smoother flow and addition of things like ultimate modes (these existed in the first game but to a minor degree), story mode feels less like an afterthought and generally it's just a less monotonous experience than the first game even if it still follows the same general formula. had fun! chose to tap out after the rock lee push up challenge, that one is deranged imo

there is certainly something here that caused the series to go on for so long but being the first it's. .the most unrefined version of that. extremely bare bones ""story"" mode that features some of the most stitched together dialogue. mind numbing mission mode. got up to the A-Rank missions and about 560 items get on the First of Three gacha type things to unlock items, which by the way, you can get blanks from rolling. the final straw was when i unlocked every character and therefore the first secret scroll item of many which the reward for that was an image that just said "congratulations" on it. that was truly just when i decided you know what. i think my time is done with this one.

0/10 for game

10/10 for Willem Dafoe's Screams

fascinated by this little thing. i have my squabbles with it but i had a good amount of fun with this

Alan Wake is a game i've been putting off playing for quite a long time due to being really fearful of where i would end up in terms of liking it but after playing Control and adoring it (despite AWE going entirely over my head) and seeing exactly how AWII pushed everything together from the sidelines I finally gave it a go! as it turns out I clicked with this a lot more than I had ever expected to, from a distance I considered it's referential nature to be somewhat off putting at best and annoying at worst (especially as a huge fan of twin peaks) but within the context of the game and it's narrative this ceased to be an issue for me, the way it explores meta narrative through the lens of someone actively struggling to come up with something good, to explain away why anything is happening ended up coming together really nicely in such a close way that could have easily fallen apart if even nudged slightly to the left. my one complaint in the narrative would have to be that I wished Alice Wake got a little bit more room to breathe, everything involving her revolved around Alan and while yes, he is the protagonist I think fleshing out Alice would have only serviced the story more.

gameplay was gameplay. I didn't have any major issues there other than they could have improved the dodges, gun feel nice.

may not be the most polished thing around but the sheer idea of producing something like this in any way is inherently endearing to me and the wow of it all helps me look past the rather dull game play segments which i wish carried it's mishmash experimental nature further into being a favorite. however i am happy with this and would gladly play anything that even vaguely approached the idea of making a game in this way at all

basically the standard of what a single player experience for a fighting game should be to me. i love revisiting this one and getting the the gold title screen each time this time finally entering it here. a forever favorite

this one really is that good huh .. the way this one feels, sounds, looks just all clicked in a huge way for me even if this wasn't the hardest one or whatever. coming off having just beat the sorrow duology the extra flourish the backgrounds and world gets by virtue of being a console game makes the world come alive and once again must be reiterated. the fucking soundtrack.

enjoyable little visual novel with a fun cast. english script is a little rough but considering what it is and how short lived the dev team was it's lucky we ever got it at all. recommend if you're into this sorta thing

gripping story and atmosphere (foregoing dungeon music for the entire game except the final worked really highly in it's favor). battles were a bit mediocre in this one, with mechs especially feeling tacked on but considering how heavy this leaned on story instead it wasn't too much of an issue. good stuff.

gameplay wise this doesn't hit quite as well as anodyne 2 did (altho it came together nicely in the end once you reach the individual character centered levels) however i still wholly recommend this game just based on it's emotional core which is extremely strong. truly some beautiful writing and visual design here. excited to see how Angeline Era turns out in the coming year!

simple, effective and gorgeous!

2022

this is one of those games that makes you just repeatedly run through everything in your head that makes you feel passionate about games over and over. one of the most engaging adventures i've ever experienced. the last few days spending time with this slowly figuring everything out and collecting the manual is going to stick with me for a very long time