Compelling. Speech / Charisma is OP, but makes for interesting situations that you can talk yourself out of.

They tried so hard... and got so far. But in the end, it falls short in a lot of ways.

An interesting attempt at a spinoff, hindered by bad map designs, a very strange difficulty curve, and some ludonarrative dissonance when it comes to the political message of the plot vs how you interact with the city through gameplay.

Scratches the itch, if you know what I mean.

A lot of talking, not a lot of showing, and yet, I can't stop playing.

What a weird and charming little game about slot machines and capitalism.

I do not like card videogames. I am unsure as to why this game strikes such a chord with me.

Jesus Christ, the amount of time I lost to this game during my formative years...

The only TD game worth playing tbh.

You know those memes about "if _____ is so good why isn't there a _______ 2?" This is the answer to that meme. This is what happens when you imagine the good ending of that meme.

Melee sucks. It's old. It's time for a new smash. And this is that new smash.

Half a star off for the baffling decisions regarding weapon durability. Everything else about this game is pretty much perfect.

Truly a novel concept. Gets half a star knocked off because of the fact that YOU CAN'T SKIP THE FUCKING RADIO CHATTER WHY WHY WHY WHY WHY DID THEY DO THAT?