Brave of Nintendo to release a DLC that's just 10 straight hours of Pearl and Marina sloppily making out in an elevator while Acht watches uncomfortably

Started with Elden Ring, going back and playing through all the Souls games minus Demon's Souls/Bloodborne because I don't have a Playstation, surely it'll come to PC soon right? My only frame of reference so far for Soulslikes is Elden Ring so if you don't like me comparing the two then stop reading.

I find it rather interesting that a lot of the DNA in Elden Ring can be found here in the original (sans Demon's Souls) in that there are a lot of diverging paths and exploration is on some level free-form. I was expecting a mostly linear experience but found it was actually pretty open-ended which was really neat, and stumbling randomly across new areas when I was just expecting a dead-end with some item was fantastic. The whole "if you're stuck somewhere go some place else" idea is present here as well, although the lack of fast travel until O&S ended up being really annoying for backtracking.

I was expecting to be more annoyed by the massive walks of shame but I got pretty used to them quickly. There are some that are more egregious than others, but the game teaches you to be patient and slow when exploring, so taking time to go back to the boss room wasn't as frustrating (unless I had to go through annoying enemies to get there.) The walks in this game make the run back to Placidusax look like child's play, since while it's pretty long with that fight, you can at least run past a lot of the enemies whereas in this game you often are pretty much forced to fight them unless you want to get stabbed in the back.

PvP is just as bad as Elden Ring, tried it out for a bit, and got teleport backstabbed by a gravekeeper UGS that one-shot me three times in a row before I gave up on trying to guess where he was on his screen due to latency. Speaking of, it's really neat and interesting to me that there are so many different PvP factions that often have unique mechanics. Makes me wonder what it was like in the hayday at peak activity. Kinda rare to get invaded in my playthroughs.

Damage scaling was a nice surprise but it took me one bricked build to realize that vigor is a stat you basically don't have to invest in for half the game. I got stuck on Moonlight on my first playthrough because my ZDPS dex build was failing to 6-round him and it was getting annoying. Read a thread that said you should be 3-rounding him and that re-speccing isn't in the game and got the hint. On my second I basically didn't even level Vigor at all for like half the game.

This game does Dual Bosses right which is a shame since Elden Ring seems to have deeply forgotten this methodology of design. O&S might be one of my favorite bosses now and it's comical to compare it to the foreskin duo in ER. That being said, while boss design in some respects is better, some are just kind of... bad? Capra Demon stands out to me since he's really aggressive and in a tiny room with two dogs that also rush you down, so there's basically nowhere to run and heal. Sure, you can just adapt by playing aggressive and using shield instead of trying to heal off all damage, but I can't help but feel like this fight would be more fun if you had A LITTLE more space between the enemies before they were on you and the arena were maybe... twice as large. with another arena that size placed horizontally? I don't know.

idk how to finish this off, I'll just say Claymore is my baby (love the rolling two-handed R1) and it's insane how they only have one ring slot in the game since one of them is permanently taken up by Ring of Favor and Protection. Moving on to Dark Souls 2 next, surely it can't be that bad right?

This review contains spoilers

Miyamoto "Let's Give War a Chance" Iori

Fun when you get a handle on it, but uh... The controls definitely feel a bit off. Changing direction while in the middle of attacking is almost impossible? The way I've solved that issue is just using the scarf thing into the ground to cancel whatever I'm doing and turning around, but I feel like a game with good controls wouldn't necessitate this.

Hmm, today I will use Close Combat to OHKO this Blissey. <- Clueless

I want whoever did the balancing for Snake Eyes Poplar to be publicly stoned for his crimes

Mute the game's music and play anything else and you'll have an alright time. If you play this game expecting anything revolutionary to the JRPG genre then you're walking into the wrong store idiot

Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Zero Escape is a two-game series that ends on a cliffhanger that never gets followed up on. Shame they never finished that third game.

This franchise has 17 games and there are maybe two games that haven't fucked up on at least one thing. Path of Radiance is one of the ones that doesn't do anything badly. Good protagonist, good story, good gameplay, good difficulty balancing. Usually even good FEs fuck up one of these. Couldn't be Ike's game.

Remember when Animal Crossing had soul?

Absolute kino. Not often you have a game with ONLY S/S+ Tier cases, but this is one of them. PLAY IT