moogy
1996
2003
A lot of fun if you can get into the proper mindset for it. You kind of have to accept that you probably won't see all of the content in a single playthrough (not without using a guide anyway), and just get into the mindset of sort of poking at the seams of the game to see what spills out. It's hard to really call it a JRPG, though, lol.
Probably has the best Sill design in the series.
Probably has the best Sill design in the series.
Legitimately one of the best (and also most underrated) JRPGs of the modern era. While the story itself isn't really any more flavorful than Sophie's, there's a huge world to explore, and the non-linear nature of the game progression sort of gives rise to a narrative all its own. The core systems are also very solid, as one would expect from the Atelier series; you'll spend just as much time crafting items as you do exploring.
Honestly this is a really wonderful game that left a major impression on me and something I want everyone to play. It's by no means perfect, but there was a ton of love put into this game -- and it has the content to match! The soundtrack is also more or less on par with Sophie's, which is no mean feat.
Honestly this is a really wonderful game that left a major impression on me and something I want everyone to play. It's by no means perfect, but there was a ton of love put into this game -- and it has the content to match! The soundtrack is also more or less on par with Sophie's, which is no mean feat.
Story/dialogue is quite bland, but the gameplay is addictive, to say the least, and it has one of the greatest soundtracks of all time. Almost every single song is a winner.
I also appreciated the more involved combat/character growth in Sophie, and was kind of sad these elements were toned down in subsequent Fushigi games.
I also appreciated the more involved combat/character growth in Sophie, and was kind of sad these elements were toned down in subsequent Fushigi games.