5 reviews liked by nicuveo


What could I possibly add to the conversation about this game that hasn't been said a million times? Not much is the answer, so I'll keep it short. As my first experience with this game, with absolutely zero nostalgia involved, I can confidently say that if I didn't know this game came out in 1994 and someone told me it came out today, I'd believe them, It's been almost 30 years and yet it still feels like it's so ahead everyone else, I've played so many Metroidvanias in my life that I now realize were merely attempting to replicate what this game achieves. Super Metroid is and probably always will be the blueprint for one of gaming's best genres right now, that's the best compliment I could possibly give it.

The only reason I'm not giving it a perfect rating is because there's a few nitpicks I have regarding some boss-fights being a little gimmicky, and some hidden items being way too hidden for anyone to be able to find during a regular playthrough, besides that however, no reason not to love this game. If you haven't played it, stop reading this, do yourself a favor and play it right now, if you have played it, replay it, it probably gets even better, I might do that right now actually.

takes a page out of bayonetta's book by coupling some of the best gameplay ever made with one of the worst stories ever made

Yeah just play the soundtrack, specifically "Gusty Garden Galazy," at my funeral as they lower my casket into the ground please. Every song is a masterpiece.

I thought nostalgia was blinding me, but replaying it as an adult, it justified all my previous feelings toward this game. It's the GOAT I don't make the rules.

Nothing will bring me as much joy and comfort as running & flying around the Comet Observatory.

I should love this game. I wanted to love this game. I tried to love this game. Even now I am disappointed—mostly in myself—that I did not.

I think it's a "me" problem, not a problem with the game itself. Most players don't seem to find Outer Wilds even half as frustrating as I did. I resorted to using a walkthrough pretty quickly, and even with the guide, I still almost gave up out of frustration. It's not just that the controls are tricky, but that the way to progress is often unclear, the puzzles are obscure, and the physics-based challenges are no cakewalk, either (%!$& that #$&!ing cyclone to the end of the universe and back). The moments of pleasure and discovery I had with the game, and there are plenty, were fighting a constant war with a horde of annoyances, and on many occasions the annoyances almost won.

The fact that they didn't is a testament to the game's many good qualities, which are real, so please believe all the other reviewers when they tell you about them. I just wish all the lovely parts didn't have to coexist with so much stuff that bugged the living hell out of me.

Oh, and while the game receives a lot of praise for its story, I found it...a bit less than revelatory? It suits the style of gameplay perfectly, but you more or less know the basic contours from the beginning, and there aren't many surprises along the way. I think part of the reason I didn't enjoy the game more is that I was playing mostly for the story and was impatient to learn more, which is the wrong way to go about it. Really Outer Wilds does not mix well with impatience of any kind. I think you are meant to explore haphazardly for the sheer fun of exploring, piecing things together little by little, in which case I can easily imagine this game lasting a good 30-40 hours or more. I don't think I personally would have had the endurance to play that way, but kudos to anyone who does have what it takes to get the most out of the experience.

"Despite everything, it's still you."