So much personality & flair is dripping from every corner of this game and I love it so much for that. I loved every single moment of it and the vibe it goes for is nailed so well when it could've been worse if handled by the wrong writers. Excellent in almost every single regard and such a joy to play, haven't had an experience quite like it in ages. DmC, Bayonetta, eat your heart out, this is what hack and slash games should strive to be.

2022

Very satisfying combat loop that rewards an understanding of the games mechanics, and uses death as an interesting mechanic to encourage further re-runs. Just "beat" the game's story but I definitely will be doing replays to truly master the game since I ended up struggling through it initially.

Though it's not the most satisfying combat loop ever and I did end up feeling like the story was just bad, but that's whatever, it's not a game I played for the story.

Pretty fun game, great visual design, (mostly) fun bosses and a unique experience wrapped into a pretty short package.

I'm always a sucker for the GTA titles and their formula when it comes to brainless fun but when said formula also comes with a strong story and the series best protagonist, it's hard to just approach the game as brainless fun.

A very strong story in the scope of not only GTA games but in the greater medium. It isn't the most well compiled plot and there are definite slow points and missions that just don't fit right into the overall story. GTA 4 instead excels in its character building and the overall tone of the story which both complement each other effectively in making a tragic story about the American dream and the cycle of revenge. The ending is potent to this day and even the PS3 era's grimy, brown overlay over Liberty City only serves to add to the game feeling like a visual metaphor for the land where dreams are chased and lost.

I'm honestly so fond of this game in a lot of ways. While I don't think its high art by any means, its so interesting to play this game and see the special qualities that it possessed that were lost on GTA 5 makes me a little sad. It's a unique title in the GTA series in that it's the only GTA story that really drives in its themes and message in a direct & effective manner.

I hope Rockstar at least acknowledges how good the story was in this game for GTA 6, but judging by the teaser, can't say that'll be the case, which really is a shame.

A very fun and fluid combat system that blends a multitude of elements into an explosive eye-candy gameplay loop. A pleasing visual style with fast-paced shooter gameplay and (mostly) excellent level design made this a joy to play. Sadly, as a person who is always a sucker for narratives and great characters, Neon White falls completely off the mark. It's not horrificly bad or anything, but with such a generic plotline and archetypal characters, it ultimately does nothing for me except make me want to hit F and skip through literally everything to get to the real heart of the game.

If you ignore the story, this game is a blast and makes you really feel like you're cut out for the speedrunning business. Unfortunately, ignoring the story is hard for me to do. But I liked it for sure.

Very fun co-op experience, the minigames were competitive as hell, shit got me heated when I was playing. It's an okay-ish crime story that I got a little invested into because of me and my girlfriend's competitive stakes but yeah. Wish there were more games like this and It Takes Two, not super deep mechanically but a blast with the right person.

Pentiment is immensely impressive in its construction and detailed analysis of faith and art within the Middle Ages, all wrapped into a neat little murder mystery. It's distinct style captured me almost immediately, yet it's mechanics may be seen as anything but at first. But the point-and-click style narrative leans heavily in favour of the game's central murder mystery narrative as the detailed level of player choice given is wholly impressive. You really get to decide the fate of many and your choices really, truly, can affect the future whether you may realise it immediately or not.

While the murder mystery is what got me at first, I'd say that the game's overwhelming focus on faith (going as far to highlight any mention of God) is what kept me the most interested. Seeing the clash between the creation, sale and preservation of art from the Abbey under God vs the rejection of Tassing's people, who have no one else but God to turn to in face of hardship, was an incredibly compelling narrative that resulted in quite a strong climax.

I'd say the third act is what somewhat lets this game down for me. While the concept of the mural and the preservation and artful retelling of history ties right into the game's themes, I think the slower pacing of Act 3 and how it somewhat veers away from the strong points of the first two acts is a little disappointing. I'd say the ending and the reveal of the murderer was pretty great, but ultimately it feels like more could've been done on the whole art vs religion aspect of the game.

Overall though, this is a truly unique game amongst a sea of games that advertise player choice yet cannot emulate the same feeling that Pentiment does when you can unknowingly change the lives of one or many for years on end through either your own inaction or hubris. A stronger final act could've cemented this higher up as a true pantheon amongst story-rich games, but Pentiment more than makes up with it with a compelling narrative that heavily emphasises unity within faith and the importance of art and history, amongst many, many other things that I can't seem to put to words straight away. A great game worth checking out.

An amazing DLC that rounds out the entire Outer Wilds experience to make the game feel even more personal with an outstanding ending that puts the base game and ending into a new light. The perfect addition to a perfect game.

Borderlands 2 is an airtight experience that is best experienced with another person, and for the most part serves as a fun-as-fuck co-op game. While most looter shooters fail for being ridiculously repetitive, BL2 doesn’t fall under the same level of scrutiny because there is enough quest variety to keep it mostly refreshing. In fact, I’d say the side quests are some of the best I’ve seen in a title like this; on pure variety alone, I’d say bare minimum the objectives are refreshing even if you end up just killing people on the way there. Some of the quests have some interesting story & character implications and help flesh out the world just a bit.

On the topic of story, it’s…. ehhhhh. Handsome Jack was hyped up to be this amazing villain but at best he was incredibly charismatic and entertaining, beyond that he isn’t anything too special. The plot is serviceable and the stakes are hardly felt, there’s as much to get out of Borderlands 2 as there is a Resident Evil game… so like, nothing. The humour is absolutely early 2010s but I found it oddly charming even though it was cringeworthy at some points too. I didn’t hate the humour and I get it’s part of BL2’s quirks but it just led to a lotta eyeroll moments. Though, it does fit how I feel about the game holistically. The game is meant for shutting your brain off and shooting shit and in that regard it’s a solid game.

However, some gameplay quirks were a lil annoying. Endgame enemy damage scaling got ridiculous at points even when you’re at their respective level and honestly if you don’t get golden keys to get the special weapons in the cases, then you’re stuck with some really shitty and boring weapons.

It’s fun, but I don’t know how much I’d like it had I played it solo, and especially if I didn’t find out about the special crate weapons. But from what I’ve experienced, I liked it!

If this game hadn’t taken itself so seriously it’d be a little more enjoyable but it’s still a hilarious game in all the wrong ways. Has the highest ratio of “why the fuck does this take so long” bosses ever and amidst all that on PC you have to deal with the clunky ass controls alongside some terribly aged mechanics & an unseriously serious story to boot. Had I not played this co-op, I wouldn’t be writing this review because I’d have dropped it within the first few levels. Still, if you have someone to play it with it’s an admittedly somewhat enjoyable co-op experience once you have someone to share your frustration with.

I feel like I’d have enjoyed this game a lot more as a kid rather than now. The gunplay is fluid & fantastic and the gun variety is solid, almost every gun here feels well designed and balanced. The soundtrack is immaculate, lends heavily into its setting & the circumstances of the story & makes a lot of these explosive scenes and moments feel much grander than what they honestly really are. Speaking of the story, it’s… okay? I’ll be honest, I just wasn’t remotely invested in any of these characters or their stories, there was no hook here and the climax & ending made me feel nothing. This game was essentially a shooting gallery for me and as a shooting gallery… still not all that amazing either. While the gunplay is great, the level design wasn’t as well polished. So many levels are just frustratingly designed with annoying enemy spam, and when the late game hits with the brutes it becomes even worse. Maybe the co-op input lag made it feel a lot worse than it should, but it wasn’t very fun getting one or two-shot with a 1 second delay on firing. There are parts of this game that have aged well, and others that feel like a product of its time period. As great as the game looks and feels at times, its taken away by its bizarre and frustrating design. Yet even then, still liked it a lot more than my short time with Combat Evolved. Hope the series shows improvements from hereon, especially the story.

Super fun game in all the right ways, it's been a while since I've last played a Mario game and this is easily the most fun I've had with the series. Love how the game controls and how it encourages player exploration in just about every turn, and it felt so rewarding to just use my head for a second and think of imaginative ways to reach power moons or kingdom-specific coins. There are so many little details in the game's design and so many elements that work together so well, it's a complete treat to play through every kingdom. Hell, even the simplistic ass boss fights were still enjoyable even when they're repeated. This game kicks ass in so many ways and I can't even really think of a complaint relating to its fundamentals apart from its story which...yeah, duh. Doesn't matter anyway, this games fun as fuck, play it!

Played this game for the first time in the Summer of 2015 and ever since then I don't think I ever found a game that gave me as much agency in my decisions and had me so immersed in it's world, story, characters and lore until this year. Has a special place in my heart and also completely destroyed my perspective on other RPGs in how much they allow the player to actually roleplay because only New Vegas has done this to a degree I'd call perfect. It's a complete mess in terms of it's technicalities but every single replay I've had with this game and all the phenomenal moments of character writing in this game has stuck with me years since I played it. Genuinely such a special, one-of-a-kind game that I don't expect any other company being able to replicate ever again.

A personal favourite forever, haven't lost my love for this game and every subsequent replay makes me appreciate it more and more. Beauty.

Genuinely no complaints I can think of except the catapult section being a pain in the ass but it doesn't really matter, fundamentally excellent and one of my favourite gaming experiences in modern gaming. So, so goddamn fun and such a treat to play through, adore this game and am now a definite fan of the Resident Evil franchise.

A fun and engaging story and cast of characters with a charming artstyle, it's pretty much set to be a great game from the get go and it was. Although I can't really agree with the game's brazenly high reception in regards to how the narrative ACTUALLY unfolds, I'd say the fact its a tight and well knit plot overall isn't a fact that brings it down. It just doesn't do ENOUGH for me to think of it more than being a game that hits everything in the right spot but doesn't transcend beyond that.

It may sound negative, but overall it's still a great game and everything everyone who's played the game is spot on with their remarks about it. Loveable, bubbly characters and a distinct and charming style that oozes in about every element of the game made this feel distinct from any other puzzle game I've played. The twists with the ending were great and caught me a lil off guard too but it's just a good ass game even if I don't think its a masterpiece, and well worth the time spent with it.

It is just disgusting how consistent RGG is from Yakuza 5 onwards. This is their magnum opus in just about every facet and with Kaito Files LJ rounds itself out to be the ultimate Yakuza experience. Exceptional combat, the best antagonist in the series, the best DLC in the series & one of the strongest and most thematically potent narratives RGG have produced all in one. Just simply one of the best games I've ever played, exhilirating experience.