Fantastic presentation and gameplay mechanics that are predicated by a convoluted, terribly paced narrative and a bloated, boring open world. Rocksteady's writers have huffed the idea that writing as many shocking moments as possible constitutes as good storytelling, which does not seem like something they have learned at all after wrapping up this game.

GOTY for gamers perpetually stuck in 2004.

I suppose sometimes it is better to watch a playthrough of a game than to actually play it.

I keep thinking that this game could be one of my favourites, but then I've realized that I've skimmed almost half of the texts, done mostly fetch quests for people I didn't care much about, and got frequently annoyed by how limiting the dialogue choices are.

2020

I'm usually pretty generous with games when there are slivers of potential present, but frankly I'll be damned if I can find the power to say anything redeemable about Advent Rising after sifting through the weightless gunplay (like Max Payne with lasers, but plays bad), awful vehicle controls (mouse steering, really?), unclear objectives, poor menu navigation, terrible checkpoint system (without saving!!!) and the motley of bugs, glitches and crashes even with the Advent Revising patch implemented.

Also, did the developers really expect the player to be invested in the grand scope of its' three-part narrative if they can barely pass the time to build its' world or flesh out its' one-note characters, or even pace the story properly so that it doesn't feel like we're jumping from one series of events to another. Mass Effect 1 was 18 hours long, this barely cracked 6-7 for me, even with all the crashing and getting stuck into things. And why do all the NPCs, including the female ones, have the same male-sounding jump and falling sound effect?

Just a terrible game all around. One star for allowing me to dual-wield grenade launchers.

Still hurts after eleven years :(

2022

Thanks for the free game, Techland. I didn't like it but it's a mighty kind thing you did.

Great story marred by tedious puzzles and simplistic combat.

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Cheap scares are aplenty at the start, and it's no different from the many P.T. clones on the market with how limited the interactions you can perform. Despite this, there's very few games, or pieces of media, that does domestic horror as well as this.

Highly recommend it for the fantastic final hour, or to piss off Xi Jinping. Runs about 2-3 hours, so it's best to wait for a sale if you're feeling frugal.

This game really makes you feel like a busybody sister.