queenrivers
Bio
29. radio host & dj. see me in ffxiv.
29. radio host & dj. see me in ffxiv.
Badges
Gamer
Played 250+ games
Best Friends
Become mutual friends with at least 3 others
2 Years of Service
Being part of the Backloggd community for 2 years
Noticed
Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
N00b
Played 100+ games
Favorite Games
256
Total Games Played
001
Played in 2024
013
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Long time Fallout fan, at least since the release of Fallout 3. I had played every title (including the classic titles) up until Fallout 4. My favourite, surprise surprise, is New Vegas.
Since I didn't have the means to play 76 at release, I merely watched how it crashed and burned and all the chaos that it was created since then. I had friends who were a lot more invested than I was in the franchise struggling to come to terms with a lot that was happening, which I completely understood.
Since 2018, however, I kept tabs in the game just to see what would come out of it, and to tell you the truth, I was impressed when I finally got around to actually play it.
While I'm not particularly fond of the lore of this game in particular, I actually found the game to have an interesting gameplay loop and the main story was interesting enough to keep me interested for all the time that I spent on it. The community is probably one of the nicest communities in any multiplayer game that I've played. When the game actually functions it's a fun time.
However, the glaring flaws that this game has are so apparent at times that it really proves the criticisms that it still receives to be correct. The scope of this game is SO BIG that it falls short quickly after you finish the main story (including the DLCs); character building is fun but it's really convoluted at times even though the changes that i've seen happening were good; Bethesda's ventures into the subscription world is absolutely horrendous; the repetitive nature of the overworld events makes them extremelly boring after doing them more than a couple times.
But I feel like with Appalachia being so big and varied they really nailed the exploration and the overall vibe of exploring in a Fallout game. The humor thrown in into some of the voiced NPCs is also very well appreciated. The C.A.M.P. stuff is just what 4 had been trying to do but better and more varied, even if creates a lot more problems than expected. Some of the big "raid"-like events are cool and once past a specific level threshold I feel like they're a must.
All this considered, and given that it has an active playerbase, an active community creating content for it, and it being fully free on Gamepass does make its flaws weight a lot less at the end of the game. It's a mediocre game that when it clicks, it just clicks, and it can actually turn to be a very enjoyable experience even with all the stuff that go against it.
Every once in a while, I still log in and explore around, do some events, and enjoy the scenery. I still have to do the Atlantic City DLC, but I'm waiting for it to be released in its entirety.
3/5
Since I didn't have the means to play 76 at release, I merely watched how it crashed and burned and all the chaos that it was created since then. I had friends who were a lot more invested than I was in the franchise struggling to come to terms with a lot that was happening, which I completely understood.
Since 2018, however, I kept tabs in the game just to see what would come out of it, and to tell you the truth, I was impressed when I finally got around to actually play it.
While I'm not particularly fond of the lore of this game in particular, I actually found the game to have an interesting gameplay loop and the main story was interesting enough to keep me interested for all the time that I spent on it. The community is probably one of the nicest communities in any multiplayer game that I've played. When the game actually functions it's a fun time.
However, the glaring flaws that this game has are so apparent at times that it really proves the criticisms that it still receives to be correct. The scope of this game is SO BIG that it falls short quickly after you finish the main story (including the DLCs); character building is fun but it's really convoluted at times even though the changes that i've seen happening were good; Bethesda's ventures into the subscription world is absolutely horrendous; the repetitive nature of the overworld events makes them extremelly boring after doing them more than a couple times.
But I feel like with Appalachia being so big and varied they really nailed the exploration and the overall vibe of exploring in a Fallout game. The humor thrown in into some of the voiced NPCs is also very well appreciated. The C.A.M.P. stuff is just what 4 had been trying to do but better and more varied, even if creates a lot more problems than expected. Some of the big "raid"-like events are cool and once past a specific level threshold I feel like they're a must.
All this considered, and given that it has an active playerbase, an active community creating content for it, and it being fully free on Gamepass does make its flaws weight a lot less at the end of the game. It's a mediocre game that when it clicks, it just clicks, and it can actually turn to be a very enjoyable experience even with all the stuff that go against it.
Every once in a while, I still log in and explore around, do some events, and enjoy the scenery. I still have to do the Atlantic City DLC, but I'm waiting for it to be released in its entirety.
3/5
after years (and i mean years) of having seen people raving about this game, seeing it everywhere, i decided to buy it and see what all of that was about.
this might have been one of the best gaming experiences i have ever had and no review would actually do it justice. what an incredible, incredible game.
glory to mankind.
this might have been one of the best gaming experiences i have ever had and no review would actually do it justice. what an incredible, incredible game.
glory to mankind.
This review contains spoilers
This short review contains some spoilers for the MSQ and content presented from the Shadowbringers' patch cycle up to the end of 6.0.
The hype for Endwalker was intense. In fact, it was the EW trailer that sold me on the game - it was an incredible promotional trailer, the name just sounds incredibly cool, and the whole idea of being able to play as a Reaper was too enticing. All this on top of the fact that I already wanted to play the game anyway, so everything fit together. Last year on October I started my XIV journey, and at the end of May I finally had started EW.
The patch cycle for Shadowbringers brought perhaps the highest points in the game for me. The story was incredible. The hints towards what was there to come were like chains on my neck. I just couldn't get enough. I trully believe that The Seat of Sacrifice might just be the best trial in the whole game. The way that XIV mixes the lore with the gameplay is stellar. I really, really loved it.
So everything was looking up to Endwalker. Before I proceed, I want to say that I don't think Endwalker was bad, but it was a big disappointment in some aspects, mainly the story-focused ones - the dungeons, trials and even some of the new styles of quests were very good. The new locales were incredible for the most part (highlighting Elpis specifically, with the less incredible one being Ultima Thule). So mechanically, for all intents and purposes, if we only consider those parts of the expansion to be worthy of analysis, Endwalker would easily be the best expansion in the game.
The thing is, and it's what makes Endwalker so disappointing, is that XIV is extremelly plotheavy. The literal story of the game moves the game forward and it's basically the main thing most players will be doing to unlock most stuff naturally throughout their time in XIV. And the story of XIV has been heralded throughout all parts of pop culture as one of the greatest stories ever made for a videogame (and not just any kind of videogame, a MMO no less). That being said, EW's story is not only lackluster in comparison to how amazing ShB was (and by extension, HW), but is definitely a downgrade in terms of general storytelling.
And it's not really just the way that the story was presented, but the implications some choices had in the overall narrative that made it so sour. One of the biggest plots in the overarching story was the imminent fight against Zodiark, which was supposed to be this big, epic confrontation - and again, the fight itself was great, but it was, if I recall correctly, a level 83 trial - so soon into the MSQ. It felt like this was something that had to be done quickly before moving on to the other parts of the story, like finally going back in time to meet Venat in Elpis, and understanding the actual cause of the Final Days.
Elpis and the story it represented was very good, and probably the easiest highlight of the story in EW, and it had one of the greatest cutscenes in XIV so far with Venat causing the Sundering, which was a great way to sort of wrap up the Ancients plotline. And the whole story leading up to Ultima Thule and the fight against Meteion/Endsinger had great pacing, but even then, this whole atmosphere of "this is the end" "we're walking the end" "we're saving the world" "oh look at all our friends giving us strength in the end" falls short on the back of some of the way better pacing and worldbuilding and overall storytelling previous expansions had.
But the worst culprit is Garlemald. Garlemald was, just like Zodiark, hinted throughout the game's plot as this completely polar place that we would have to fight, mostly the empire, but we find it desolate and destroyed by the manic Zenos - only to fight remnants of what once was such an oppressive faction in the world of XIV. All that was hinted, and built up, every single little thing, just to leave us on a barren land. And the thing is - the Garlemald part of story in EW was actually amazing, it's just what "going to Garlemald" meant in the overarching story that was not represented in the glorious way, just like Zodiark, that it was supposed to.
Perhaps these criticisms only stem from the fact that I have played the game, from ARR up to EW, in less than a year - much less than the 8 year timeframe in which those stories were introduced. Perhaps the hype that I was seeing online about how EW ties everything up beautiful and everyone was crying in the end was true, but only if I too lived the game during the time that it was released. But in the end, wether I played the game back then, or in 3023, the story does not change, which is my biggest gripe with Endwalker all together.
Dungeons, Trials, Locales, Art, and music-wise Endwalker is probably the best XIV could offer. Storywise not so much, or rather, not at all. Let's see what Dawntrail brings us.
3.5/5
The hype for Endwalker was intense. In fact, it was the EW trailer that sold me on the game - it was an incredible promotional trailer, the name just sounds incredibly cool, and the whole idea of being able to play as a Reaper was too enticing. All this on top of the fact that I already wanted to play the game anyway, so everything fit together. Last year on October I started my XIV journey, and at the end of May I finally had started EW.
The patch cycle for Shadowbringers brought perhaps the highest points in the game for me. The story was incredible. The hints towards what was there to come were like chains on my neck. I just couldn't get enough. I trully believe that The Seat of Sacrifice might just be the best trial in the whole game. The way that XIV mixes the lore with the gameplay is stellar. I really, really loved it.
So everything was looking up to Endwalker. Before I proceed, I want to say that I don't think Endwalker was bad, but it was a big disappointment in some aspects, mainly the story-focused ones - the dungeons, trials and even some of the new styles of quests were very good. The new locales were incredible for the most part (highlighting Elpis specifically, with the less incredible one being Ultima Thule). So mechanically, for all intents and purposes, if we only consider those parts of the expansion to be worthy of analysis, Endwalker would easily be the best expansion in the game.
The thing is, and it's what makes Endwalker so disappointing, is that XIV is extremelly plotheavy. The literal story of the game moves the game forward and it's basically the main thing most players will be doing to unlock most stuff naturally throughout their time in XIV. And the story of XIV has been heralded throughout all parts of pop culture as one of the greatest stories ever made for a videogame (and not just any kind of videogame, a MMO no less). That being said, EW's story is not only lackluster in comparison to how amazing ShB was (and by extension, HW), but is definitely a downgrade in terms of general storytelling.
And it's not really just the way that the story was presented, but the implications some choices had in the overall narrative that made it so sour. One of the biggest plots in the overarching story was the imminent fight against Zodiark, which was supposed to be this big, epic confrontation - and again, the fight itself was great, but it was, if I recall correctly, a level 83 trial - so soon into the MSQ. It felt like this was something that had to be done quickly before moving on to the other parts of the story, like finally going back in time to meet Venat in Elpis, and understanding the actual cause of the Final Days.
Elpis and the story it represented was very good, and probably the easiest highlight of the story in EW, and it had one of the greatest cutscenes in XIV so far with Venat causing the Sundering, which was a great way to sort of wrap up the Ancients plotline. And the whole story leading up to Ultima Thule and the fight against Meteion/Endsinger had great pacing, but even then, this whole atmosphere of "this is the end" "we're walking the end" "we're saving the world" "oh look at all our friends giving us strength in the end" falls short on the back of some of the way better pacing and worldbuilding and overall storytelling previous expansions had.
But the worst culprit is Garlemald. Garlemald was, just like Zodiark, hinted throughout the game's plot as this completely polar place that we would have to fight, mostly the empire, but we find it desolate and destroyed by the manic Zenos - only to fight remnants of what once was such an oppressive faction in the world of XIV. All that was hinted, and built up, every single little thing, just to leave us on a barren land. And the thing is - the Garlemald part of story in EW was actually amazing, it's just what "going to Garlemald" meant in the overarching story that was not represented in the glorious way, just like Zodiark, that it was supposed to.
Perhaps these criticisms only stem from the fact that I have played the game, from ARR up to EW, in less than a year - much less than the 8 year timeframe in which those stories were introduced. Perhaps the hype that I was seeing online about how EW ties everything up beautiful and everyone was crying in the end was true, but only if I too lived the game during the time that it was released. But in the end, wether I played the game back then, or in 3023, the story does not change, which is my biggest gripe with Endwalker all together.
Dungeons, Trials, Locales, Art, and music-wise Endwalker is probably the best XIV could offer. Storywise not so much, or rather, not at all. Let's see what Dawntrail brings us.
3.5/5