randospacecat
HLD is a game that gets all the little things right. Sound design, exploration as a driver of the story, graphics all really work to immerse you. The combat is challenging, but not brutal, and maybe I need a playthrough on Hard Mode but the bosses seemed just a little bit easier than I'd like. Overall, though, can't recommend highly enough.
2021
I think the biggest thing is, if you like a 2D Metroid game, you'll really enjoy this, if not then there are some things to critique. There a lot of re-used enemies; the bosses are cool and challenging, but not frequent enough; I found the game routed you really well so no level grew stale, but the constant hopping between areas didn't lend itself to creating a sense of progress or forward momentum (esp. with the loading screens, Switch Pro plz Nintendo!). All that said, fighting the final boss and learning the dodges/attack windows really delivered and leaves a lasting memory, so I really enjoyed it overall.
I wasn't sure what to expect coming in, I never tried parrying in the DS games but did a lot in Bloodborne, and I feel like the challenge was steeper as a curve than those, but a bit easier once you got the hang of it, and once you do it's a much higher sense of accomplishment to beat a boss. Level design A+, enemies maybe a little less varied, but the ways the timings and patterns change kept it feeling fresh. Disclaimer: FromSoft fanboy but not like, capital-F Fanboy.
2016
2016
This game is weirdly divisive. It is pretty unfair in spots and one fight in particular requires you to master a mechanic you had maybe not used once before, but I found the game does a good job moving you through and ends before you get sick of it. The visual style is cool, the wins are rewarding, if you've got 10-15 hours and enjoy a challenge you can do worse. It achieves exactly what it sets out to do.
2015
I tried this a few years ago and enjoyed it but wound up dropping at the third boss due to difficulty with very little intention of picking it back up. Then, a couple months ago I had just beaten Breath of the Wild and needed another game with that level of freedom and exploration, and saw a streamer play through a bit of DS1 and it seemed do-able, so I decided to give it another shot. Proceeded to burn through the main game and DLC in about 4 weeks and have developed a backlog of souls-like games. It is probably in my top 5 games I've ever played. It takes some patience and determination to get through the opening wall, but once you break through you never look back. The difficulty is a thing, but it's not as cruel or bad-faith as some other games, and it works to build on such a fun experience of curiosity and dread that propels you on through the main campaign but especially the optional areas and DLC.