i usually enjoy this game more as a progression checklist + boss rush. with a more linear structure than minecraft im eager to return to terraria and play it a new way once every few years

i do not play this as regularly as i did in my time growing up on the internet but it remains a cornerstone of my gaming library. most of the time i spent on Garry's Mod is in Trouble in Terrorist Town which has been my first and favorite hidden identity type game for the last decade, and also solidified my interest in this genre of game.

i must preface my thoughts with the fact that i am not a rougelike enjoyer. however, when a friend of mine managed to get me to try this game, i was near instantly hooked. it is oozing with fun elements and creativity that you can see in the weapons, characters, and setting. it is still challenging but i believe this is a great rougelike for beginners to the genre, as there are many things in place to help you along the way. small bonus if you are a dungeons and dragons player, as there are several nods to tabletop gameplay present as well.

this game could have been a 5/5 star game if it received the love it deserved. the setting, mechanics, and gameplay are all are great but it is stained by unfinished concepts and unclear direction. in its current state, it simply gets boring really quickly after the initial euphoria.

This review contains spoilers

a cute and charming 3d platformer collectathon. hat kid feels amazing to control and makes exploring the game a blast. the DLC is some of the best parts of the game. there can be janky interactions sometimes but nothing ever felt unfair or impossible, and i have completed every Death Wish (side objectives included) in the Seal the Deal DLC.

my biggest gripe is that the story really lacks anything to do with time travel as you'd think would be the case given the title. you could replace the time pieces (main collectible) with any gizmo that powers her spaceship and the plot would be unchanged.

crash bandicoot holds a special place in my heart. this is one of my favorite games of all time and at the time of release it was great to see such a return to form. admittedly i do not think this game is for everybody; some bits can be challenging if you don't play platformers or video games regularly.

highly stylized fighting game. i'm not usually a fighting game player but sometimes i'll get an itch for skullgirls and gawk at the visuals and all the little details put in to the game, then stop playing after i've had my butt kicked a few times. fortunately this game actually has a really great tutorial but even after playing through that and looking up other guides on the game, i think i can say i really tried it but it doesn't click with me. still admire everything about it though

at first you think you're just playing a little RPG with a format screw, but then your life is changed forever. if you haven't already played UNDERTALE, i highly suggest refraining from doing any research and going in as blind as possible.

a concept you'd never think would work as a video game, yet so beautifully executed. somehow creates a fun exercise out of stressing over little details.

i unironically enjoyed the porn racer. guess ill be labeled a degen forever lol. in pursuit of something closer to Crash Team Racing: Nitro Fueled but on PC, i landed on this game and nearly played it to completion. i haven't kept up with the seasonal events or some of the updates over the last year or two, but i can speak fondly of what i did play. there's just enough depth that you could really sink a lot of hours in learning the mechanics and fastest routes for all the maps but the skill floor is low enough that it is really easy to get into (easier than Crash Team Racing for sure, maybe slightly harder than Mario Kart which is great!).

while the gameplay is simple and feels tight for the most part, there are some interactions that feel incredibly janky and leads me to thoughts along the lines of "this wouldn't have happened to me in crash or mario kart". i've definitely clipped on geometry that i didn't expect to be caught on, or have had the game's lakitu equivalent force me to drive straight at the slightest deviation from the main track. it could probably use some polish in that regard to be prevent unwanted situations.

i think all the maps are also great, if a little under-detailed. this can be chalked up to the in-game artstyle which has a cute polygon/voxel thing going on. as far as actual level design, all of the maps are good in that regard but no standout courses come to mind. some turns will ask you to cut much more than you can control but there's only about 3-5 maps that have sections like that.

there is also a good soundtrack here. definitely some catchy beats that could get stuck in your head, especially the main menu theme.

oh yeah and there's lots of smut unlockable content but you probably didn't need me to tell you that. lots of cheesy writing for the sake of being horny too, which is sometimes funny.

hopefully one day we get multiplayer so i can bully my friends into playing the smut racer with me

thrilling murder mystery visual novel with layers and layers of plot. best played going in with as little information as possible. be prepared to engage with a few other mediums of storytelling if you find yourself interested in danganronpa. in fact i really recommend looking up a guide or order to digest danganronpa content. it's a little silly but it's worth it.

one of my favorite games ever. high speed movement and precision based gameplay that rewards you for doing it faster and faster. insanely addicting. excellent soundtrack as well. criminal that i havent found myself time to finish this game yet.

co-op horror game that requires you to go in to situations you definitely do not want to be in to do paranormal investigative work. ends up being a blast with friends. feels a little janky sometimes but this does not usually distract from gameplay. the game is also always receiving love from its developers which compels me to always come back every once in a while and see what they've cooked or polished.

fun little "mario party like" game to play with friends. the boards and items are all great fun. however what kills my rating is that i think most of the minigames are bad. they do not control tight enough or are far too easy which leads to stagnation once everybody knows how to win them.

slow paced objective based zombie survival game. i like the game but certain actions or movements are so painfully slow, to the point of harming the experience as opposed to creating realism. the difficulty can also feel brutal if your luck is not favorable.