60 Reviews liked by rito


They warned me, they told me it was bad. They told me to skip it, I didn’t believe them. I thought maybe it would be like the Dark Souls 2 situation. Hell, someone once recommended I skip Trails in the sky 3rd and it ended up being my favourite game in the series.

No, this time they were right. The game is just as bad as everyone says.

Everything sucks about it except maybe the graphics. The melee moveset is pretty lame and a lot of the enemies require guns to be fought anyway. The upgrade system has been replaced by just numerical upgrades and honestly I’m not even sure I see the difference.

Mobs barely try to hit you. You can play most of the game by holding the button to fire your gun and you don’t even have to bother moving except for a few bosses. What’s more annoying is that it takes a lot of time to kill tanky enemies despite them not doing anything and the game loves throwing groups of enemies. You advance to a new area, you trigger a group spawn and you have to kill maybe twenty trash mobs. It never stops.

For my second playthrough as Lucia, I just skipped every optional encounter and the game was still dull. It feels like a bad copy of Mario 64 where I just follow the red coins. I don’t even know why I bothered playing this playthrough, it’s some of the same levels plus an underwater section and the cutscenes are barely different. Yes, even the cheesy cutscenes you get to watch twice.

Why is there even a story? Dante talks to a random girl who tell him to go somewhere and they both meet again there. Couldn’t they have do so right away? Then from a random village he’ll take a bike to go to a big city instead? Why? Why are you chasing this comical sorcerer dude and all? Why is there a full city “infested” (yes infested) by tanks?

Perhaps the only positive thing about this game is that it’s quite short, at least you only have to endure about six hours of suffering.

It’s a terrible experience, but real gamers don’t skip DMC 2.

I've been playing this with my girlfriend and after some laughs and a lot of me telling her to just be satisfied with the 50 point word, only for her to cave in to a completely different word for some reason, I feel confident to rate this.

It's just word search scrabble! ..but fun and arcady.. hear me out.

I'm actually familiar with FRVR for a while now, they have a unique arcady sense to their mobile feeling games that I would like to praise for a second, most of their ideas aren't unique or innovative but they do one thing, and they do it right and that is using already established gameplay loops and making it more addicting and fun without compromise.

Spellcast is competitive word search where you search for a big word in a jumbled mess of letters. Each have their own points assigned dependant on rarity, every round it adds a new x2 tile which doubles the points of your word if you use the letter in said tile. It's a simple and basic concept but it's actually a really fun arcady experience.

Turns out me and my girlfriend are big fans of scrabble but I'm not the competitive type, my girlfriend seems to be tho, instead of feeling demotivated by this it's instead helping me learn and try harder. So basically, she adds this push and pull to the game where I want to make silly words but she is like 30 points ahead of me, maybe I shouldnt go for "cock" and instead go for something that actually gives me points. What I'm saying is that it puts me in a very unique but fun strategic mindset.

In total I'd say this is a good game actually unless you decide to pay discord nitro for it then no it isn't imo.

oh my GOD what I wouldn't do for all of these fucking characters

I will go to war for you my kings and queens, except suemitsu fuck you suemitzu

Many, many blue moons ago, I went down the rabbit hole of getting free games on Steam. What the process of getting these games involved was typically going through giveaways that would force you to subscribe to YouTubers, join Steam groups, and the like. And the end result was that you almost always got bottom-of-the-barrel shovelware. Very rarely, you'd get a gem like Distraint, but nine-point-five times out of ten, you'd get something like The Slaughtering Grounds, Galactic Hitman, or The God's Chain. If James Stephanie Sterling covered it in their series of videos about crappy Steam releases or Steam Greenlight games, you name it, there's a solid chance I paid nothing to own it.

Why So Evil isn't exactly remarkable in these regards, insomuch as it's so transparent in its lacking quality that no one in good faith could hope to have fun with it after thirty seconds of playtime. There's no menu to speak of, the game just kind of starts. All of the UI is done in the horrendous stock-Bubble type that every low-effort, half-assed Unity project made between the years 2011-2018 used to death, so even if you refuse to play the thing, you know. All of this being charitable, however; the screenshots alone were enough to warn off potential buyers, they did not try to hide this at all. Essentially, this wouldn't have been out of place on the CD my brother's friend gave him full of games they'd made when we were kids. Except this had a pricetag on it. I pity anybody who bit that bullet long before Steam refunds became a thing.

The funniest thing about this is that, for a game that touts bullshit difficulty, it becomes almost laughably easy on a controller. When it's not easy, it's just not that fun, and a big part of that is that there's no real meat on its bones. This is, for all intents and purposes, a tutorial project that someone expanded on but refused to build off of.

The only noteworthy thing about this game in 2024 is that you can't buy it anymore. No, not because they tried to sue Steam users, that was someone else. Because they released almost two hundred games on Steam over the course of less than two years and under different pseudonyms. Whoops!

my parents play this everyday, and now my brother involved me into this cult too....
literally everyone in this house plays brawl stars, help 😭

This is my first time playing a Mario & Sonic Olympic game outside of an arcade room. The series never appealed to me, and it's been around for what seems like forever. They never reviewed very well; they all looked and seemed to be too similar, and they felt aimed at kids. A mini-game-style game set around the Olympics is usually something you can blow off. Anything Olympic-branded is most likely hot garbage, but there is something here.

The 3DS version of the game has a story mode, unlike the Wii version. The mini-games are also hand-tailored for a more pick-up-and-go style and are much shorter. The story mode is quite simply dead-ass boring and a complete snooze fest. There was zero effort put into it, and there is no reason to play it other than to get used to some mini-games. The basic premise is that Mario and Sonic can't start the opening ceremony because Bowser and Dr. Eggman have set off a fog machine that produces evil versions of everyone. The cutscenes last way too long, sometimes up to five minutes, and consist of characters standing around grunting, showing emotes, and yapping about a whole lot of nothing. All of your usual Sonic and Mario characters appear, such as Team Chaotix, Princess Peach and Daisy, Yoshi, and Metal Sonic. That means absolutely nothing. When everyone is done running their mouths, you can pick a challenge. Some challenges are one event only; some can be more. There are five chapters in the story mode and then bonus chapters focusing on Bowser Jr. after the fog has cleared.

There are a lot of mini-games, so I will give the game credit there, and they are varied. You use everything in the 3DS to play these games. Shooting mini-games uses the gyroscope and the shoulder buttons; swimming might have you partially rotating the circle pad. A swimming game has you using the touch screen with your fingers. Some require timing and reflexes, but I felt some were pure dumb luck unless you played against an actual person. Some mini-games are just hard to understand, with about four screens of instructions before each game starts. This makes the story mode drag on, as you just want to jump in. I don't need to confirm three times and get instructions more than once. Even restarting an event resets all of this, and it's back to confirming everything. It drove me crazy.

Mini-games play fine on normal difficulty, but hard feels nearly impossible. Not one mini-game ever feels right or perfected. Some feel sluggish and unresponsive; others are hard to grasp and take multiple tries to understand. Some I never quite knew what was causing me to fail, such as the BMX sport excusive to the 3DS. You press A to jump, but you need to tilt the 3DS to land flat. I could never figure this out and always landed wrong, no matter what I did. Games that require timing, such as fighting sports, just get frustrating because it seems the CPU knows what you pressed, and it's a dice roll as to whether it fails. This is most notable in table tennis and badminton. I would get 50 rallies on one match and fail, but the next serve, the CPU would fail in 3 rallies. It never felt fair.

It got to a point in the story mode that I avoided the timing and reflex mini-games and went straight for ones that required physical ability to win, such as blowing into the mic, tapping a button really fast, or using the stylus. When you finally beat the story mode, you can mix and match event types through unlocked playlists or create your own. Once you've played every game a few times, there's no reason to keep playing against the CPU. This game really needs a second player to feel fun, but then you still run into issues with sluggish controls, and the game never quite gives you the control you need or that would make the mini-game feel more organic.

The visuals are pretty good for a 3DS title, but they're nothing special to write home about. Textures and character models look pretty decent, but it's your typical Sonic or Mario visual style, which can feel pretty boring around this point in time. I wish the story mode was better and wasn't geared towards pre-schoolers, and there are a few really fun games in here, but they are buried by the sheer weight of many other sub-par games.

visuals: 8/10
gameplay: 9/10
friends who play this game: 0/10

Having to make my own decisions was a terrifying experience. I will never do it again. And before anyone asks, I did it, everyone! I fixed her! (I got the good ending)
It was one of the best visual novels I have ever played. Great voice acting, great story, and the voices in my head are accurate. It's impressive that they are still updating the game, and a big update that'll extend the game by 25% is on its way. It's also not a very long game; I finished it in 5 hours because I took my sweet time and wandered around.
There was a sequence where I refused to continue doing what I was told, and the game shut down after the entity told me, "I will be here when you are ready" or something. I was flabbergasted. Next time I opened the game, that same entity welcomed me, and I continued where I left off.
I just wished that the Voice of the Hero and the Narrator's voice wasn't so identical.
It is truly a unique experience and a must-play.

“But, since we're all gonna die, there's one more secret I feel I have to share with you: I did not care for The Legend of Zelda: The Wind Waker.”

“What?”

“Did not care for Wind Waker.”

“How can you even say that, Dad?”

“Didn't like... didn't like it.”

“Peter, it's so good. It's like the perfect adventure game.”

“This is what everyone always says whenever...”

“Eiji Aonuma, Takashi Tezuka... I mean, you never see... Koji Kondo!”

“I know. Great, great composer. Did not like the game.”

“Why not?”

“Couldn't get into it.”

“Explain yourself. What didn't you like about it?”

“It insists upon itself, Lois.”

“What?”

“It insists upon itself.”

“What does that even mean?”

“'Cause it has a valid point to make, it's insistent!”

“It takes forever getting in, and then you go through this really terrible stealth section, and then, I can't even get through it. I can't even finish the game. I've never even seen the ending.”

“You've never seen the ending?!”

“How can you say you don't like it if you haven't even given it a chance?”

“I agree with Stewie. It's not really fair.”

“I have tried, on three separate occasions, to get through it, and I... I get to the part where you have to power up the Master Sword…”

“Yeah. That's a great part. I love that scene.”

“It's noted in every annal.”

“And you’re just going from place to place through the dungeons. Like, it’s really repetitive and the stuff you’re doing isn’t that interesting. That's why I lose interest and I go away.”

“It’s giving you freedom of exploration!”

“It’s offering you a wonderous adventure through a magical world, something you don't understand.”

“I love Link’s Awakening. That is my answer to that statement.”

“Exactly.”

“Well, there you go.”

“Whatever.”

“I like that game, too.”

One last turf war before the plug is pulled on my favourite era of videogames since the PS1.

Well, a few games, and several games which disconnected due to server instability. An all time classic. Memories of hot summer evenings in 2015 playing Squid Jump while waiting in the lobby. The lobby music sending me right back to the time.

My friend actually bought me this. I got home from work to find a parcel with my name changed to an ink related pun. I couldn't believe my luck. Iffy servers be damned, I spent hours upon hours on this game, and for a while it was never bettered. It took a lot of updates for the sequel to rival this one.

It may have been superseded and eventually bettered, but this will always be my favourite.

Stay fresh 🥲

I felt like Federation Force was one of those games I had to play online before the 3DS shut down, because its reputation among Metroid fans intrigued me. It was tough since everyone I asked to play it with wasn't interested, couldn't do it, didn't have the time, or straight up flaked out. It's mostly understandable, but it still hurts my feelings. Fortunately for me, rito and some strangers online were crazy enough to join me so that I could experience the game as it was intended.

Yeah, you can definitely tell Nintendo dropped this to shut up the Metroid fans. I wanted to like this game because the concept of a 4 player Metroid is interesting, but instead it feels half-assed. If you want to be put to sleep, play this game's missions and you'll be knocked out. Nothing cool ever happens. You just get dropped into a planet, do some lame puzzles, shoot some shit and watch boring cutscenes. The shooting doesn't fare much better. The stiff controls and weird aiming (which is something you shouldn't have in a first-person shooter) just makes the experience more dull than it needs to be, and I probably would have been more lenient to Federation Force if the shooting aspect was fun and moving didn't feel like your suit was filled with fuckin' cement. The game isn't worth playing for $40, let alone zero.

(9-year-old's review, typed by his dad)

Pac-Man has a girrrrrlfrieeend, ooooooohh. What's the difference between this and just regular Pac-Man? I couldn't find a difference. I'm pretty good at Pac-Man. And I have an idea for a cereal called "Pac-Man Dots", and it's gonna be like one of those 90s kids that like on the TV, the advertisements that pop up, but they forgot to write the paperwork to put Pac-Man in the commercial, so they got sued, so it's out of business. (chuckles) This is not real.

Nidhogg gets the tension behind a good swordfight and places that into the greater context of navigating large spaces. When played next to another person, the mind games can generate hearty chuckles. The Singleplayer offerings are practically non-existent, however. I'll put Nidhogg into the same camp of games like Duck Game where, on your own, the foundation is still present, but the magic just isn't there. If you have to play it by yourself, the A.I. is pretty solid, so it does edge out the likes of Duck Game in terms of its sustainability. But, yeah, I still don't think it's particularly optimal, and it does take away from my overall opinion of the game.

Flats

2015

Played on Android

First person shooters are kind of hard to get right in the mobile scene. Virtual analog sticks aren’t exactly the most intuitive, but if your mechanics work right so can the controls. The better option is to allow hardware controllers and that’s exactly what Flats allows. This is also the best option for multiplayer.

Flats is a FPS with a non-existent story (that’s okay) in which you shoot down colorful bad guys with generic real world weapons. Honestly, the campaign only consists of challenges in which you must shoot a certain amount of baddies, and this number increases with each level. Very simple, and it does get old quick to be honest. While the graphics are unique and simple, they still leave something to be desired. The same level plays out over and over again, despite this type of art style having a lot of potential. All textures in the game are flat colors, but you can make out what they are by their shapes.

The virtual controls are not too bad, the guns handle well, and the sniping is quite satisfying. Make a headshot or “mortal shot” and you get a neat slow motion kill cam. Bullet trails are shown as colors of the bad guys that they are coming from, but the game can still get chaotic as there’s no cover mechanic or even a jump button. Hardware controls are the best option here but don’t go investing in a $60 controller for this game.

I have to say that I couldn’t test multiplayer as no one is playing online. I sat in a lobby for 20 minutes with all of two people connected and they eventually left. The game allows for several modes like Team Deathmatch, Deathmatch, Capture the Flag etc. This could be a lot of fun, but there need to be more players; hopefully, with popularity, they will start flocking in.

As it stands, Flats is a mediocre shooter idea with no one playing online. The art style is nice, but the lack of a story, solid campaign, and overall objectives just makes Flats a quick 20 minute experience and then you delete it.

STOP DOING HYPER REALISM
VIDEO GAMES WERE NOT SUPPOSED TO BE REAL LIFE
YEARS OF SO CALLED TECHNOLOGICAL ADVANCEMENT YET NO REAL WORLD USE FOUND IN MAKING A GAME HAVE MORE REALISTIC VISUAL AESTHETICS THAN METAL GEAR SOLID 4

Wanted to look better anyway for a laugh? We had a tool for that, it was called "ART DIRECTION"

"Yes give me SLIGHTLY more smudges on that brown stained floor, give me slightly more lighting that completely destroys the art style at the cost of taking HALF A YEAR from my graphics card's life expectancy." - statements dreamed up by the utterly deranged.

Look at what NVidia and it's mafia of bitcoin miners have been demanding your money all this time, with all the decades worth of beautiful low spec games in your backlog.
???????????
"Hello I would like my games to run and look worse please"
They have played us for absolute fools.