scryingshame
1994
1982
Besides being weak, the 2600 was a nightmare to code for. Pitfall is a feat of technical wizardry which shows a glimpse of the kind of console games we'd only see a few years later.
But does it hold up well today? Hell yeah it does! Largely thanks to its responsive controls and intuitive challenge, this is a game that's very hard to hate.
But does it hold up well today? Hell yeah it does! Largely thanks to its responsive controls and intuitive challenge, this is a game that's very hard to hate.
1995
1985
1990
After SMB3, even the staff didn't know what to do next. On close inspection, SMW looks pretty rough and I wouldn't be surprised if most of its ideas were purely experimental... and yet, it works. Heck, it works very well.
After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.
Only the most bitter person could hate this game. It's happiness in cartridge form.
After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.
Only the most bitter person could hate this game. It's happiness in cartridge form.
1993
1988
1986
2019
This platformer-meets-RPG is so charming in its ideas and presentation that it's unbelievable how few people have tried to rip it off. Even the sequels fell short of it in some way - possibly because such a game was designed for arcades.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
1995
1986