I got this for Christmas once. Imagine hoping for Mario and getting this.

They should use this in programming schools.

Besides being weak, the 2600 was a nightmare to code for. Pitfall is a feat of technical wizardry which shows a glimpse of the kind of console games we'd only see a few years later.

But does it hold up well today? Hell yeah it does! Largely thanks to its responsive controls and intuitive challenge, this is a game that's very hard to hate.

The closest gaming has ever gotten to imitating a giallo movie. Sorry, Remothered.

Thank you for kicking my ass :prayge:

After SMB3, even the staff didn't know what to do next. On close inspection, SMW looks pretty rough and I wouldn't be surprised if most of its ideas were purely experimental... and yet, it works. Heck, it works very well.

After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.

Only the most bitter person could hate this game. It's happiness in cartridge form.

Calorie is an adorable name for a dog.

The backtracking... Good lord, the backtracking.

Make all but one character defend, thank me later.

The real mystery is that this game objectively sucks but I still love playing it and even bought a physical copy.

This platformer-meets-RPG is so charming in its ideas and presentation that it's unbelievable how few people have tried to rip it off. Even the sequels fell short of it in some way - possibly because such a game was designed for arcades.

Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.

Ace Attorney was outstanding but where else could the contradiction-spotting style of visual novel go? The answer is Danganronpa.

It's hard to praise without spoiling its many mysteries so if you're lucky enough not to know anything, go play it right away.

The FDS or 3D Classics version is great. NES is an absolute stinker.