scryingshame
2018
iNiS had such a good formula here, it's hard to fathom why it didn't carry on to the 3DS.
Community content on Osu! (2007) tends to fall short of a few things which made Ouendan so enjoyable - such as the cutscenes, characters, dual screen, screen-tapping, and uplifting music (it's about hot-blooded cheerleading after all.) Well, it's all here at your disposal, so what are you waiting for?
This was a game made with the DS in mind and took full advantage of the hardware to deliver a stellar product. The original wasn't bad but this took the lessons learned from Elite Beat Agents (2006) and cranked it up to 11.
It's a quintessentially Japanese product and the theme works extremely well in its favour. It's understandable that it lacks broader appeal but honestly, nothing you can substitute it for works quite as well, which is something its predecessor learned the hard way.
It also has the distinction of being the only game to make me jam out to a soccer anthem. It's that powerful.
Community content on Osu! (2007) tends to fall short of a few things which made Ouendan so enjoyable - such as the cutscenes, characters, dual screen, screen-tapping, and uplifting music (it's about hot-blooded cheerleading after all.) Well, it's all here at your disposal, so what are you waiting for?
This was a game made with the DS in mind and took full advantage of the hardware to deliver a stellar product. The original wasn't bad but this took the lessons learned from Elite Beat Agents (2006) and cranked it up to 11.
It's a quintessentially Japanese product and the theme works extremely well in its favour. It's understandable that it lacks broader appeal but honestly, nothing you can substitute it for works quite as well, which is something its predecessor learned the hard way.
It also has the distinction of being the only game to make me jam out to a soccer anthem. It's that powerful.
1988
1991
I'm gonna say it: this is better than 16-bit. The level design, aesthetics, climax, and handling of the chaos emeralds make this a much more enjoyable package overall.
Even comparing it to other 8-bit platformers, the controls are tight, the challenges are always fair, and even stages within the same world have variety.
I am of course referring to the SMS version. Sonic's missing nose in the GG version always bothered me.
Even comparing it to other 8-bit platformers, the controls are tight, the challenges are always fair, and even stages within the same world have variety.
I am of course referring to the SMS version. Sonic's missing nose in the GG version always bothered me.
This platformer-meets-RPG is so charming in its ideas and presentation that it's unbelievable how few people have tried to rip it off. Even the sequels fell short of it in some way - possibly because such a game was designed for arcades.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
1996
1997
2014
2010
1982