scryingshame
This platformer-meets-RPG is so charming in its ideas and presentation that it's unbelievable how few people have tried to rip it off. Even the sequels fell short of it in some way - possibly because such a game was designed for arcades.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.
2019
1988
1986
1986
1990
After SMB3, even the staff didn't know what to do next. On close inspection, SMW looks pretty rough and I wouldn't be surprised if most of its ideas were purely experimental... and yet, it works. Heck, it works very well.
After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.
Only the most bitter person could hate this game. It's happiness in cartridge form.
After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.
Only the most bitter person could hate this game. It's happiness in cartridge form.
1995
1995
2018