This platformer-meets-RPG is so charming in its ideas and presentation that it's unbelievable how few people have tried to rip it off. Even the sequels fell short of it in some way - possibly because such a game was designed for arcades.

Lackluster translation aside, I can't fault it for anything. It really is some of the most fun you can have alone at a cabinet.

An incredible love letter to Tezuka's Star System.

Make all but one character defend, thank me later.

The real mystery is that this game objectively sucks but I still love playing it and even bought a physical copy.

The FDS or 3D Classics version is great. NES is an absolute stinker.

The backtracking... Good lord, the backtracking.

After SMB3, even the staff didn't know what to do next. On close inspection, SMW looks pretty rough and I wouldn't be surprised if most of its ideas were purely experimental... and yet, it works. Heck, it works very well.

After seeing NSMB's clean sheen, it made me appreciate SMW so much more. Its full of personality; not to mention the responsive controls, terrific level design and abundance of secrets.

Only the most bitter person could hate this game. It's happiness in cartridge form.

Basic combat but at least they got rid of the weird sex robot thing. It's okay, I guess.

This game kicks my ass and I love it.

Great idea, bad execution. You can pigeonhole yourself into making some puzzles unsolvable and while the lack of lucidity is great for the narrative, it hurts the gameplay.

Still interesting and worth playing, but bring a walkthrough.

Letting fans take control of your work usually doesn't end well. In this case, I wish it happened more often.