sinistral2099
This game has one of the most mature and well written stories in the franchise. That said, there are a lot of systems and mechanics that make this game hard to recommend. It plays like a single player MMO, almost as if Square was trying to recreate the feeling of its online predecessor, Final Fantasy XI, in a single player game.
2009
1998
2016
2019
Easily my Game of the Year for 2019.
The game does a remarkable job of evoking a sense of loneliness as you play. Several reviews tried to distill this game down to just a "walking simulator" but the game has the depth of the Mariana Trench. It is one of those games that is truly a work of are, and the performances given by the actors involved are fantastic.
The game does a remarkable job of evoking a sense of loneliness as you play. Several reviews tried to distill this game down to just a "walking simulator" but the game has the depth of the Mariana Trench. It is one of those games that is truly a work of are, and the performances given by the actors involved are fantastic.
A very cute game. The paper puns were very well done. It's clear that the folks who made this, and who localized it for the US have a love of video games. Lots of references and jokes pointing to other Nintendo franchises.
I am not a huge fan of the battle system in the game. In fact, that is probably the only thing keeping this from being a five star title for me. It relies on a combination of puzzle solving to line the enemies up into the perfect patterns for either your jump or hammer attacks. You're given a limited amount of time and moves to line them up. The timer can be extended with gold coins and you can throw money at the audience to have them solve the puzzle for you if you're really stuck.
I am not a huge fan of the battle system in the game. In fact, that is probably the only thing keeping this from being a five star title for me. It relies on a combination of puzzle solving to line the enemies up into the perfect patterns for either your jump or hammer attacks. You're given a limited amount of time and moves to line them up. The timer can be extended with gold coins and you can throw money at the audience to have them solve the puzzle for you if you're really stuck.
The game is beautiful and the drifter feels great to play. There are some pretty large pain points though mostly having to do with a combination of factors that can lead to bosses one shotting you with almost nothing you can do about it. The story is never explained, and only hinted at through cryptic visuals, leaving it entirely up to the player to interpret.
Cute game. A more refined gameplay loop than the original, which one would expect from a sequel. The game does a great job of getting you from out of one round and into the next one quickly so you don't feel like you're slowing down.
The map mode was one map longer than it should have been as the final map just felt like a chore to slog through at times. The game sometimes throws brawlers at you that have incredibly long hit sequences (I think it says Nemesis on the screen for these?) and they're so long that they really break the flow of a good round. It can also sometimes batch brawlers and/or bosses together and those are only fun when you use a revenge token because it gives you more time to regenerate health. I appreciated the ability to slow the speed down, but on the final map there were still times when it was too much to keep up with. From an accessibility standpoint this might represent a problem for some players.
Watch the ending video. It was extremely wholesome. I look forward to seeing the future games these devs put out.
The map mode was one map longer than it should have been as the final map just felt like a chore to slog through at times. The game sometimes throws brawlers at you that have incredibly long hit sequences (I think it says Nemesis on the screen for these?) and they're so long that they really break the flow of a good round. It can also sometimes batch brawlers and/or bosses together and those are only fun when you use a revenge token because it gives you more time to regenerate health. I appreciated the ability to slow the speed down, but on the final map there were still times when it was too much to keep up with. From an accessibility standpoint this might represent a problem for some players.
Watch the ending video. It was extremely wholesome. I look forward to seeing the future games these devs put out.
A short, and cute addendum to the Final Fantasy 4 story, but ultimately unsatisfying. The sprites in the PSP version are based on the mobile version of FF4 and FF4 The After Years and while the monsters look incredible, the party battle sprites look absolutely horrendous. Especially the ninja, Edge, as his face wrap covers the lower part of his eyeballs, which now take up 70% of his face.