A game that takes ~30 hours to "get good" is a game that has wasted 30 hours of your time.

This game is really remarkable. The music, sprite art, and battle system are all second to none. The 2.5D world is absolutely gorgeous. The only thing holding this game back from being a 5-star game was the cliché storylines.

Easily my Game of the Year for 2019.

The game does a remarkable job of evoking a sense of loneliness as you play. Several reviews tried to distill this game down to just a "walking simulator" but the game has the depth of the Mariana Trench. It is one of those games that is truly a work of are, and the performances given by the actors involved are fantastic.

This is one of the best fighting games in existence. It does a remarkable job of bringing the play styles of both SNK fighting games and Capcom fighting games together.

The control scheme for this is overly simplified due to the use of the wiimote and nunchuck. I wanted to like it, but I just couldn't get into it.

Being a huge fan of Mega Man, I was really excited to play this. Unfortunately as a spiritual successor, MN9 just fails to capture the feeling of the classic Mega Man games. They ramped up the amount of instakill and dialed down the fun.

This is my favorite SNK fighting game to date. Boasting a ridiculous roster size, the sprite art and soundtrack is gorgeous. It's such a well balanced fighting game.

A very cute game. The paper puns were very well done. It's clear that the folks who made this, and who localized it for the US have a love of video games. Lots of references and jokes pointing to other Nintendo franchises.

I am not a huge fan of the battle system in the game. In fact, that is probably the only thing keeping this from being a five star title for me. It relies on a combination of puzzle solving to line the enemies up into the perfect patterns for either your jump or hammer attacks. You're given a limited amount of time and moves to line them up. The timer can be extended with gold coins and you can throw money at the audience to have them solve the puzzle for you if you're really stuck.

This game tells a really good Batman story but it is plagued with bugs.

A very cute game from the team that went on to develop The Legend of Zelda: Link's Awakening. The story is fun, the puzzle solving aspects are good. The fight mechanics leave a lot to be desired.

There is an English fan translation patch available from ryanbgstl.

The game is beautiful and the drifter feels great to play. There are some pretty large pain points though mostly having to do with a combination of factors that can lead to bosses one shotting you with almost nothing you can do about it. The story is never explained, and only hinted at through cryptic visuals, leaving it entirely up to the player to interpret.

Cute game. A more refined gameplay loop than the original, which one would expect from a sequel. The game does a great job of getting you from out of one round and into the next one quickly so you don't feel like you're slowing down.

The map mode was one map longer than it should have been as the final map just felt like a chore to slog through at times. The game sometimes throws brawlers at you that have incredibly long hit sequences (I think it says Nemesis on the screen for these?) and they're so long that they really break the flow of a good round. It can also sometimes batch brawlers and/or bosses together and those are only fun when you use a revenge token because it gives you more time to regenerate health. I appreciated the ability to slow the speed down, but on the final map there were still times when it was too much to keep up with. From an accessibility standpoint this might represent a problem for some players.

Watch the ending video. It was extremely wholesome. I look forward to seeing the future games these devs put out.

A decent story. A few twists and turns that I didn't see coming. The animation and artwork is beautiful. Really glad they remade this game and localized it.

Not my favorite game in the franchise, but a solid entry. It does a lot to try and consolidate the series' scattered lore. This HD remaster does a lot to alleviate the complaints I had about the original (mostly related to the motion based controls).

Really cute homage to Minish Cap with some pretty rough edges. Overall a good first offering. Hope to see some of the kinks worked out in future sequels.

The game is a bit wordy for a Zelda-like, and the jokes don't always land. The difficulty curve needed to be smoothed out. That's really my biggest complaint about the whole experience. In the beginning you're always seemingly one hit away from death, but thankfully there is little to no penalty for death as it just starts you back at the beginning of the room you died in. Once you get enough health to survive, the game becomes trivial. Salt Candles are the ultimate weapon in this game. I overlooked them at first until I was forced to use them and then they became my weapon of choice for every boss fight.