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4 hrs ago






cyanplaza commented on killb's review of Dr. Robotnik's Ring Racers
"just adding new things for the sake of it without thinking what it implies on the overall"

Totally disagree, while not every map makes use of every mechanic, there's an attention to the player's abilities that makes things like shortcuts so much more interesting once you're willing to dive into the mechanics. The first map of the game has a shortcut section that seems inaccessible without a boost power up, but understanding the drift system allows you to reach it whenever. There's so much like that in the game.

"unlike in Guilty Gear +R, where you can clearly pinpoint the purpose of each element."
Brother they forgot to program half of Kliff's hitboxes. Zappa has a 1/3~ chance of getting random summons leaving blockstun that he can use to combo break. MOP loops exist. Ky/Venom are severely gimped due to meter restrictions. The XX series was a sinking ship where they constantly had to patch holes in the hull to prevent it from sinking, and the game turning out as well as it did is a miracle.

unlike French Bread games, where after the tutorial, all that's left is labbing for second priority details, like frame data, combos and tech.
The tutorial is shit, but don't pretend like FB has good tutorials either. One of the most common complaints about TL among new players when that game came out is that they had zero clue on how the shield system works. If anything, the two games have similar issues in that they present a bunch of information that you will have to know at one point in order to win, but deluge the player and assume that they'll be able to handle the rest.

70% of the stages are terrible because they were imported randomly from community packs with minimal effort to make them decent or to fit with the game's new design, unlike King of Fighters or any crossover fighter, which adapt each borrowed character from other franchises to the new system respectfully and gracefully.
1) There are some banger maps in this game, again, if you understand the system mechanics. They also look and sound great.
2) "any crossover fighter" 3/4ths of MvC2's sprites were stuff they had laying around since 1994, and even then they probably cut animation frames.

Overall, there's no reason to play this garbage unless you're unfamiliar with how the previous entry worked, so it's basically Strive!
I didn't play the previous game and after learning how shit worked, I was hooked. Also, Strive doesn't play anything like XX/Xrd, outside of burst and "spend 50 meter to cancel a move". Do you really wanna argue that Strive Elphelt is anything like Xrd Elphelt?

When you realize from the developers' lingo and actions that "fighting games" for them just means Smash Bros, it becomes clear why so little thought was put into making this. Most FG players wouldn't even call most of this "FG design" but "arcade design", though I doubt the devs have ever set foot into one in their lives...
1) I don't think you know as much about fighting games as you claim.
2) I wouldn't call it arcade game design. It's design that asks more of the player than what you'd be used to in other racing games, and rewards it with a sense of control and speed beyond its peers.

22 hrs ago



1 day ago



cyanplaza backloggd Gubble

1 day ago


cyanplaza backloggd Mr. Bones

1 day ago


cyanplaza completed Wild Woody

1 day ago


cyanplaza backloggd Metal Slug

1 day ago


MarshSMT reviewed Soul Hackers 2
Soul Hackers 2 is like the Kingdom of the Crystal Skull of Megaten. I don't think I've fully processed that it exists, even like a year and a half after finishing it. I think of this game often. It just confuses me - it's like the ultimate monkey's paw. They made a sequel to a 1997 Sega Saturn game that offers basically nothing to someone who loved the original, aside from some terminology carried over.

This game is fine - and I think that's what makes me so bitter towards it. They specifically selected one of the most unique, rough around the edges Megami Tensei games and sanded all of the interesting features down into something more digestable for general audiences. Things like demon loyalty and zoma fusions had so much more potential, but instead of exploring that they were just stripped and replaced with a combat system reminiscent of modern Persona. Dungeon design is repetitive, as is the music. They added in a pointless mascot character, there's nostalgia baiting content locked behind a paywall, and even the game's special Jack Frost variant was only obtainable by pre-ordering.

So many things about this game just reek of marketability and someone in a suit making the decisions, which is pretty funny considering it spends time critiquing capitalism and exploiting nostalgia.

Ringo is a very cool character. There are some standout tracks in the OST too. It's just not enough to justify the rest of the game for me. Some people see that this game is functional and has characters and argue its reception was unfair. I also knew people who saw Crystal Skull as their first Indiana Jones movie who said the same thing.

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