I bought this game when it first came out. I was 14 years years old then and I loved it.

I beat this game for the second time today. I'm 33 now and the game is even better than I remember.

I would give this game five stars, but the other two stars are locked behind a paywall.

The gamer's guide to ideology.

It's like playing a Thomas Pynchon novel. Just amazing.

When confronted with those that consider video games incapable of being an art form or devoid of literary merit, I feel like this game is one of the shining examples that people can point to in defense of their chosen storytelling mediums.

I get why people would like this and I do think it's good from all the technical and challenge perspectives, but it's not my kind of game.

I'm pretty sure I got a bad ending since I've never seen so many continue screens in a thirty minute window before. I got better, but that's like saying I'm up to the level of making grilled cheese sandwiches in a five-star kitchen.

If it wasn't for the constant crashing I experienced while playing this on the PS4, this would be my all time favorite game.

A fine concept. This is basically a truncated version of Pathologic and I got one of the bad endings.

It's okay: 6/10

Okay, so I'm starting to go through a huge video game iceberg that I found thanks to both YouTube and Reddit and this game happened to be one of the shorter games on the list and was free.

So, here's the thing, I have clinical depression, anxiety, and PTSD. I think the game does an okay job of capturing what that state of mind is like for another person outside of that situation... I didn't make it too far into the game to know what else could have happened as I got ending #1, so keep this in mind when I say that I can relate.

I have a serious problem with the developer shoehorning an advertisement for their next video game into this horrible situation.

I can forgive some of the voiceover work as we find out a little more about the character as the game progresses. The fact that there are many multiple endings is a bit strange too, as if someone would want to collect all of the alternative endings to achieve 100% completion on such a dark game.

I don't know. Overall, I feel fairly negative toward the game.
Let's say it's bad: 3/10.

1993

This is my first time playing DOOM and I liked it. I loved the FPS element, the enemies, the soundtrack, etc. But, the map structure is a god awful confusing mess. Ambitious for 1993, for sure, but a navigational nightmare in practice. Essentially, I thought the game was very addictive, a lot of fun, and good in spite of itself. I'm on E4 at the moment which is incredibly difficult, so I will continue on.

7/10

I'm a big fan of this franchise, so I want to like this game. I really do.

The real problem with the game is the writing. The story has more twists than a pretzel factory. It becomes nearly incomprehensible by the end of the game.

Oh, and some of those new mechanics that they threw in. Like the mess of having to walk through secret passages or, god forbid, having to chase someone in a boat.

I heard the next game is better, anyway.

Absolutely wrecked my left thumb on the SNES controller I played this with yesterday. They did not have comfort as a priority back in the 90s.

Anyway, it was nice seeing this on the SNES Classic that I have here at the house. I remember playing this on my own SNES when I was a kid years ago and it’s still a lot of fun. If I remember correctly, I had a third-party controller that had a turbo switch with varying speeds and would play different games with that, including this one for an even more manic experience.

As an adult, you do notice the spammy opponents and the cheating A.I., but you still feel like you need to get to that ending despite everything. The normal gameplay is glacial by today’s standards, but a necessary tool for beginners to learn the battle system.

All in all, a good game, but I’m not going to let nostalgia cloud my judgement. It’s foundational for the fighting genre, for sure, but it has its problems.

7/10

It's basically Metal Gear Solid if it were a survival horror game.

It's big, cheesy, and full of rich weirdos. How can you not love it?

Seems like there was an issue when I ran the game. I wasn't able to interact with a key item (not the keys, though) to achieve the game's ending, so I was just wandering around trying to find out what I needed to do. While the game was unnerving in the same way the game I played earlier today, September 1999, I can't really recommend the game in the way I experienced it.

I have very strong nostalgia for Katamari Damacy and I haven't played this game until today. Somehow, the sequel was able to expand upon and improve everything from the first game. An amazing experience.

Man, I got so into this game in a way I haven’t done so since Pathologic 2. But, I have to say, I feel like the main detriment in this game is composed entirely of the FMV sequences. While they are incredibly important to the storyline, it just feels like amateur hour when juxtaposed against everything else the game has to offer.