Completed with only a stun gun and a few EMP grenades. Stealth is easy mode. Story was meh, cliffhanger ending, does not answer all questions. Great level design and cool sidequests.

Charming and beautiful. Great soundtrack. Becomes very tedious after a few hours: water the plants, pick up the plants, hug everyone, feed everyone, forget to make course, cook, make planks, forget to make course again, make course, go to sleep. Abandoned the game when realized that I dont care for the characters.

Great level design, fluid gameplay, snappy controls. Did not like the art style at first, but later on it stopped bothering me. One of the best metroidvanias there is.

The story is laughably bad. So are most of the characters. Gameplay-wise, good old Gears with guns and characters having a little less impact, a little bit more bullet spongy-ness. There are a few cool setpiece moments in the story (the plane, the mining shaft). Too bad they added horde in single-player.

Enjoyable but a bit too long journey. Platforming controls could be better. Great characters, fun dialogues, good time.

2017

More arcade-y soulslike, very enjoyable combat, although way too many consumable items. It was cool that some of them could replenish by themselves. The game was really long and I wish I could end it sooner. Overall one of the greatest bang for your buck on PS4. Fantastic world that made me love yokai.

Half a star for anime aesthetics and super horny characters but overall, one of the best story-driven games out there.

this game thinks it’s much funnier than it really is.

2016

The MUSIC, the COMBAT, the CONTROLS, the ARTSTYLE. Pure fun from challenging gameplay.

Fantastic world, art style and audio, satisfying gameplay, good level design. Can play as a chicken. Made me love metroidvanias.

2018

Roguelike that made dying fun. Combat could be a bit better, but overall, its satisfying enough. Great characters and story, enjoyable character and world upgrades, always having something to do and milestone to accomplish.

A technical miracle with fantastic visuals, story, and characters, flawed by repetitive and tedious gameplay.

Fantastic idea for a world, great writing and lots of memorable characters, all in a overall well made and immersive package. It could get a little hard to get into at first due to lots of reading, but it really starts to shine after getting to know the zones and people in them.

Cannot say anything bad about the world - as a big fan of Day of the Dead I was absolutely mesmerized by it and by ingenuity of some of the setpiece designs. Unfortunately, the puzzles do not hold up very well to today's adventure games standards and having a walkthrough ready at hand is basically necessary to complete the game in several moments. I tried to play the game without one, but I realized rather quickly that it's not the gameplay I care about the most, but the story and fantastic cutscenes - so I played through the latter half of the game with a walkthrough. I have to praise the remaster for new control type, which turns Grim Fandango from a clunky tank control mess into a proper point-and-click adventure game. However, the audio-visual part of the re-release is rather meh, as only the characters had been given a model overhaul. All the backgrounds and cutscenes remain the same bunch of pixels as in the original version (same goes for the audio). I also had some stability problems along the way, although I could fix them easily by restarting the game.

Sucker Punch knows how to orchestrate an open world game for the player to sink in for hours. The exploration is fun and rewarding, the story is really good, it has memorable characters. It may start losing substance in the latter half, but it happens much later than in other similar games of the genre, so it does not get boring very fast. I had a blast mastering this game.